Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Inspired by (or directly containing elements of) storytelling and visual design that are otherwise most commonly seen in Japanese animation.
Resources for building and relating to User Interfaces, how the user interacts with your program
Projects tagged with the following aliases will automatically show up on this page:
ui
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