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2D

Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.

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Action RPG

Combing element of Role Playing like character development, equipment, stats, and open-ended stories with real time action.

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Cute

Featuring adorable aesthetics and charming characters, these projects often incorporate whimsical designs, pastel colors, and endearing elements.

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Toptagged 2D, Action RPG and Cute (31 results)

31 results

Explore game assets tagged 2D, Action RPG and Cute on itch.io · Upload your game assets to itch.io to have them show up here.

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Create the cutest game with this playful asset pack!
Tileset and characters for top-down RPGs
Fantasy RPG 16x16, 32x32 & 48x48 pixel animated characters, buildings, objects, icons & portraits
16x16, 32x32 & 48x48 pixel animated characters, projectiles & portraits
Assets and characters for top-down RPGs
40+ 16x16 & 32x32 pixel animated sprites (4-sides)
Free characters for top-down RPGs
16x16 pixel-art spooky tileset, characters and objects
Blank pixel hero sprite sheets with a cute and fun shape
Free character bases for top-down RPGs, plus some clothing
Tileset and characters for top-down RPGs, pixel art.
Tileset and characters for top-down RPGs
A huge collection of over 500+ sprites to help you build your Roguelike game.
Some characters for your game
Top-Down Pixelart Character
Power up your games with our 2D pack of essential assets! 🎮🔥
68 unique item icons plus recolors to resemble popular RPG ores. 462 item icons in total.
A set of crystals and ore nodes perfect for decoration and/or mining!
Included are 10 sprites in the Mythril Age style.
Hand made pixel art asset pack containing 14 + unique enemies; 56+ total animations and more.
A top-down based witch house!
Top-Down Pixelart Character
A 2D Game Art Asset Pack which includes Bow, Sword and Axe.
Level up your story with a fully realized character from Prometheus Pictures—ready to drop into any narrative
Some items for platform games.
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