16 pixels by 16 pixels is a common resolution for assets matching a low-res pixel art aesthetic. Although the assets may not be specifically 16x16, they are designed to work in a graphical setting where objects are around that size.
Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Focused on using its text, moreso than its visuals or audio, to tell the bulk of its story/plot. (Still can have great audio and visuals, though!)
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