When jumping over obstacles is one of the main actions, challenges, or mechanics of the game.
Projects inspired by the 16 bit console generation from the late 80s and early 90s. Including the consoles Super Nintendo, Sega Genesis, and PC Engine/TurboGrafx-16.
Projects tagged with the following aliases will automatically show up on this page:
16bit
Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
A metroidvania is a game inspired by Metroid and Castlevania
It often involves exploration and gaining new abilities to access new areas or progress.
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