When jumping over obstacles is one of the main actions, challenges, or mechanics of the game.
Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Set in a fictional universe, often (but not always) with fantastic or supernatural elements, alternate worlds, magic and monsters.
Resources for building and relating to User Interfaces, how the user interacts with your program
Projects tagged with the following aliases will automatically show up on this page:
ui
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