Games in which the player shoots things to progress, usually with a variety of guns, and other times with bows and arrows.
Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Typically small graphics that can be used to represent something, like items or actions
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Games where the primary goal is keeping the player character alive under harsh circumstances such as dwindling resources or a hostile environment.
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