Flat-shaded design does not rely on textures. The faces of solids and shapes are generally a single color, or subtle gradient. See also low-poly .
Visuals that resemble strokes drawn by a hand, as opposed to digital authoring tools that create perfect strokes.
A perspective where the camera is placed directly above the player. Common in 2D games, but can also be used in 3D games.
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topdown
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