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2D

Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.

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Turn-Based Combat

Utilized combat systems where characters or teams take turns making their next move. Turns often have no time limit, allowing for a greater opportunity to think about strategy. The opposite of real-time combat.

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Tutorial

Instructions on how to do something

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            Topwith Keyboard support tagged 2D, Turn-Based Combat and Tutorial (1 result)

            1 result

            Explore game assets with Keyboard support tagged 2D, Turn-Based Combat and Tutorial on itch.io · Upload your game assets with Keyboard support to itch.io to have them show up here.

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            A small template for in godot
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