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2D

Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.

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Arcade

Simple, fast-paced games with colorful graphics and catchy audio, that require few or no explanations, can be played in short bursts, and usually require a lot of skill. Similar in style and spirit with the arcade game cabinets of the 80s and 90s.

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Unity

Unity is a game engine for 2D, 3D, AR and more

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made-with-unity

Top freetagged 2D, Arcade and Unity (39 results)

39 results

Explore game assets tagged 2D, Arcade and Unity on itch.io · Upload your game assets to itch.io to have them show up here.

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Spaceships, enemies, projectiles, pickups, environment sprites and various explosions, impacts & gore.
Complete Flappy Bird project.
Here is a collection of modern assault rifles
Free desert parallax background
Dungeon tile set to use for your game needs. Comes in .png
Free 2D Pixel Art Graphics for games like Flappy Bird! Easy to use on Unity or other Game Engines. Not a bird but a bat!
A simple spritesheet of an animated flame
here i am sharing free assets following the unity 2d space shooter tutorial by game dev with sufi channel on youtube
A template for 2D platformer games. Written in Unity and Playmaker
A tilemap ideal for your platform project specified for dungeons, every tiles are in 16x16!
Get free retro-style 2D pixel art sprites and animations, backgrounds are designed for endless runner games.
A Whack A Mole Project in Playmaker and Unity.
Infinite Fall Game - Project in Development
16x16 Character Sprite Sheet
Project from "Projectes 2" assignment. ENTI-UB.
FREE 2D Pixel Art SPRITES & ANIMATIONS in Sci-Fi Style! Designed and crafted for Tapping-Like games.
16x16 Platform Tilemap
Pixel art pack for your games, 16 x16.
A completed casual game assets pack
Characters for 2d game in 16x16
A bundle of simple pixel art assets you can use in your games, initially designed for 2D ARPGs and UI
halloween stuffs
Project made with Unity and Playmaker. Source
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