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Topwith code under MIT License Page 2 (328 results)

Explore game assets with code under MIT License on itch.io · Upload your game assets with code under MIT License to itch.io to have them show up here.

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16x16 base dungeon tileset
Platform Game Assets. GUI, Special Character, Coin Animation, ...
A simple Godot shader that simulates CRT Displays
Farm, Industrial, Business, Ruins, Historical, Residential & Tents.
DavidVerified Account
Free 3d assets
DavidVerified Account
Dungeon sprites. Floors, Walls, Doors, Stairs, Banners, Props.
Tileset from game Moon Castle
A simple modified GUI for Ren'Py Games
Code to change Ren'Py's default history screen
AssetPack, Artistic Demo and Tools
CC0 textures, sprites and tilesets
RMMZ plugins for Corruption Games
Contains 185 low poly stylized dungeon tiles and other props.
Fusion of curated plugins, essential features and best practices to kick-start new projects.
Adds additional mouse related functionality to MV including drag & drop.
A set of 18 low poly characters of various body types and genders, rigged.
An example project for Godot 4 that shows a portrait style dialogue balloon
creating it for the gcx competition over at opera on the free version.
A tiny C# script for simulating typing text in real time. Great for in game text or dialogue.
CRT Surface Shader for Unity Engine
Why start every Game Jam from scratch? This Boilerplate kickstarts your Godot project. Focus on the important things!
Embed a full web browser in your game
Pooling cover flow & Interface sprites & font
An example project for Godot 4 that shows a visual novel
Free to use, Godot 4 ready character model.
Try visuals of the original PlayStation era with this CopperCube shader.
Runtime room loading for GameMaker 2024.11+
Advanced particle system for Game Maker Studio 2.3+ (works on structs)
A libre chiptune SoundFont of mine
Automatically update and display the player's location
PSX Water Shader for Unity URP
Drop-in code for EQ and reverb effects
Day/Night Cycle and Weather FX for Godot 2D
Add audio captions and let players choose which sounds will not play.
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