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Topwith code under MIT License tagged No AI Page 2 (291 results)

Explore game assets with code under MIT License tagged No AI on itch.io. Projects that have advertised as not using generative AI their creative process. · Upload your game assets with code under MIT License to itch.io to have them show up here.

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A simple Godot shader that simulates CRT Displays
Pixel Stickman Asset Pack!
CC0 textures, sprites and tilesets
Automatically update and display the player's location
Change your text size & preserve the dimensions of your textbox!
Module for applying wavey effects to images and text in Ren'py
Free FPS Controller for Godot 4
16x16 animated pixel hero.
Dungeon sprites. Floors, Walls, Doors, Stairs, Banners, Props.
Code to change Ren'Py's default history screen
Free 3d assets
DavidVerified Account
A set of 18 low poly characters of various body types and genders, rigged.
Farm, Industrial, Business, Ruins, Historical, Residential & Tents.
DavidVerified Account
3D, Rigged Mech Asset
Multiple voices with sounds for each letter!
Advanced particle system for Game Maker Studio 2.3+ (works on structs)
Try visuals of the original PlayStation era with this CopperCube shader.
Fusion of curated plugins, essential features and best practices to kick-start new projects.
Adds additional mouse related functionality to MV including drag & drop.
Tileset from game Moon Castle
CRT Surface Shader for Unity Engine
An example project for Godot 4 that shows a portrait style dialogue balloon
Embed a full web browser in your game
A pack of over 400, 64x64, Dark fantasy townhouse textures.
UI/Code Templates for Twine (Harlowe)
A tiny C# script for simulating typing text in real time. Great for in game text or dialogue.
An example project for Godot 4 that shows a visual novel
Day/Night Cycle and Weather FX for Godot 2D
PSX Water Shader for Unity URP
Add audio captions and let players choose which sounds will not play.
Free to use Ren'Py code for automatically animating lip flaps for Live2D models when dialogue is printed for character.
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