Topmade with AI-assisted code Page 8 (521 results)
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to create an advanced and persistent Trophy (or Achievement)
This is a vehicle physics prototype I developed while learning Godot C# for use in my personal sandbox survival project.
A third-person spaceship controller for CopperCube, packaged with a playable demo project.
One-script Unity settings menu that builds itself from a ScriptableObject. Plug in, customize, and use.
A neon-style falling block puzzle HTML5 template you can customise, rebrand, and resell.
A neon-style slot machine / gacha simulator HTML5 template you can customise, rebrand, and resell.
Lightweight tooltip system for Unity. Hover or click. Art on cover photo not included (see credit).
You can customize the UI of the main menu to match your own style.
Neon Idle Pack (3-in-1 – (Idle/Incremental)
A neon-style slot machine / gacha simulator HTML5 template you can customise, rebrand, and resell.
50 RPG quest prompts for fantasy storytelling, game devs, and dungeon masters.
Trigger events with full control over tag and layer filters. Clean, inspector-driven Unity trigger logic.
A modular menu system for returning to the previous window with escape button.
Cycle a float between values using sine or curve. Great for animations, effects, or smooth simulations.
3 Unity scripts, 0 setup. Just drop in and go.
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