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Physical game Devlogs About Game Design From Those You Follow Page 9

On Interfaces
Game Design
As now there is a second game using this divisibility system, Andrea Duarte’s Asphalt Among Ashes , I’ve been thinking. I’ve always been thinking, that’...
Drafts of Digital and Physical Layouts
Game Design
Designing for player use: One of the main things that has really been center of my focus while writing ahs been how people would interact with the actual text...
3 files
Spark Tables & Development Update
1
Game Design
Spark Tables are a fantastic tool that can be used by Wardens to prompt ideas. Entries are general enough that they can be used as the inspiration for a person...
1 file
Coming full circle
2
Game Design
This development log will address what was my intention at the beginning of the Lineon project, how I approached this intent and where is Lineon currently at. I...
Attribute Shift: WIL -> CTRL
1
Game Design
Long Story Short: I've decided to change the Willpower (WIL) attribute to Control (CTRL). During my Sunday morning editing/revising session I was revising the d...
Classe o non Classe, guida all'hacking morbido
1
Game Design
AVVISO! Molti termini di gioco sono rimasti in Inglese o presentano una versione Italiana assolutamente non finale. La traduzione ufficiale è in corso d'opera...
Beta Development II
Game Design
Recap On may 15, a year passed since the final Alpha update I had planned for the game. Since then, I've been working on and off on the Beta version, editing ev...
Invisible Game Design
Game Design
You know how I leave that spot in the currently-working-on list in my profile for impulsive work binge projects? Yeah. This is the kind of thing that happens to...
1 file
First look back
Game Design
I've just posted a short blog taking a look back at how and why this game was made and some of the unstated implications of the "setting" that didn't quite fit...
Update coming soon...
Game Design
Hi all, I’m working through some updates for a new release. Currently the big changes are: Renamed a few concepts (getting bland terms a bit more exciting mos...
An Altogether Different River - Additional Design Notes
3
Game Design
I made a Twitter thread recently explaining how to play An Altogether Different River, and also ended up including some notes of the design of the actions. I th...
NEW PAGES OUT NOW!
1
Game Design
I’ve added new pages to the rules about dying (which i think really flesh out the world and loop), and also a page about alt game modes. I think it’s a good...
2 files
BREAKNECK RELEASE!
Game Design
BREAKNECK is released! I’ve uploaded 3 files for printing, screen and doc format for accessibility. Hope you enjoy it and thanks again to you all who preorder...
4 files
Update
3
Game Design
Dear followers, Like our Inspired Vorm, the road to the launch of Inspirisles has been stormy, but we are finally tying up the project with the last of the sign...
Design Process : Superhero Archetypes Edition
Game Design
Introduction This game has gone through so much change since the first Alpha test back in 2017. It's interesting to look back and put into words the design proc...
1 file
v0.5 Thoughts: Can An RPG Feel Like A Card Game?
Game Design
A Nice Hobby is not perfect. That doesn’t bother me yet. I had the idea for this game for a while, without any clue as to mechanics. The touchstones I highlig...
2 files
A Three(-ish) Year Retrospective
Game Design
Quite a few people have downloaded City Planning Department over the past few days, so I thought I'd write a quick little retrospective on the design process! C...
3 files
Design Process : Fantasy Archetypes Edition
Game Design
Introduction In this series of posts, we'll be going over the different design decisions that we've made with the game, first focusing on the archetypes we are...
How I designed Borealis
1
Game Design
I said I'd write something up about the genesis of Borealis, and so here that is. I'd never heard of Carta, or thought of the game at all, until I ran across a...
Future of 2100:Solarpunk
Game Design
Hello everyone! Thank you so much for supporting my work. Just wanted to let you know that the modules are still being produced. I have a break in my uni year s...
Children of Midnight - Session Zero & First Undertaking
Game Design
Update to add the first playtest undertaking...
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Wyld Witches and their covens taking on entrenched power structures in a dark modern day setting.
To Class or not to Class, a soft hacking guide
3
Game Design
As the Kickstarter campaign for Fantasy World progresses towards higher and higher peaks, many supporters have expressed hopes and wishes for what could become...
Managing the difficulty
1
Game Design
As I go deeper into the penultimate stage of Lineon development (which I define as the period in which all the mechanics are down, I just need to guide the damn...
Major TCAF Updates
Game Design
Soft Chaos is participating in TCAF online this year, and so, in the spirit of Zine Culture, I've been revisiting old prototypes and rehauling them majorly! Tha...
2. Inspiration!
Game Design
Hope everyone is continuing to enjoy the game! Today I came across a free magazine thay focuses on Speculative Evolution and illustrating the possibilities of l...
Not Perfectly Folded
Game Design
I owed this game a bit more of a critical retrospective. In my previous post , I talked about my thoughts behind the original design. This time, I dive into eve...
Explications
Game Design
I wrote this game in 2019, not just as part of the wildly successful #sadmechjam but also as part of a one-micro-game-a-month project being run by the amazing K...
Occultist Class Analysis
2
Game Design
After a design comparison between Fantasy World and Dungeon World and an in depth analysis of the Priest class , here comes what the community asked for with vo...
added content warning
Game Design
While reading an rpg, 30 minutes found me staring at 5 words (“will die for the newborn”) while synapses went around and tore everything inside me down. I d...
Dungeon Seeds
1
Game Design
Currently working on the next Appendix release of His Majesty the Worm . This is the companion piece to Omphalos . The working title is Dungeon Seeds . The proc...
Priest Class Analisys
2
Game Design
After a bird’s eye look at some of the main differences between Fantasy World and other PbtA games such as Dungeon World, the next step is to give a deep look...
Fantasy World vs Dungeon World - 14 Differenze / Parte 1+2+3
3
Game Design
[ This is an Italian translation of previously published articles ] Undici anni fa nasceva Apocalypse World e, dopo solo un paio d'anni, veniva adattato per gio...
Buried in the editing room
2
Game Design
Editing, editing, editing... Comparing different sizes of papers and elements. Getting right the pace of the work - how many puzzles in between the story sectio...
Fantasy World vs Dungeon World - 14 Differences / Part 3
3
Game Design
This article was first published on the Fantasy World newsletter and has finally made its way here. SUBSCRIBE to get future articles as soon as they are made, a...
The Quest for Brevity
Game Design
After adding a rule for sleep deprivation based on the encumbrance rule, I figured it made more sense to express this as a single mechanic. I then realised it c...
Fantasy World vs Dungeon World - 14 Differences / Part 2
6
Game Design
This article was first published on the Fantasy World newsletter and has finally made its way here. SUBSCRIBE to get future articles as soon as they are made, a...
1. Initial Playtest Launch
Game Design
03/19/21 P1 Approximately one day ago I posted the first draft of The (Un)Naturalist here for the community to playtest and enjoy. What do the sixty-three downl...
The Ethos of Sorcery in His Majesty the Worm
2
Game Design
The magic system in His Majesty the Worm is probably the subsystem that underwent the most dramatic changes during playtesting. Four completely different system...
Fantasy World vs Dungeon World - 14 Differences / Part 1
7
Game Design
This article was first published on the Fantasy World newsletter and has finally made its way here. SUBSCRIBE to get future articles as soon as they are made, a...
L&F licence update - a turning point for ADIOTOPIA RPG?
Game Design
For those who don't know, John Harper recently updated Lasers & Feelings licence to fall under Creative Commons Attribution, which means that anyone with a publ...
Manifestos in His Majesty the Worm
3
Game Design
Don't tell the FBI, but I love a good manifesto. When setting out to create His Majesty the Worm , I wanted to clearly articulate 1) what the game was about, 2)...
Errata: Cable Trait
Game Design
The Cable trait has been errata'd slightly and is now worded as such: Cable: Weapons or ammunition that have attached a length of cable or rope that is 50 feet...
Update 2: What's inside the game? (also a Design Diary)
1
4
Game Design
You and I both know that ‘A Greeblin’s Journey’ is a solo journaling game about leaving home without a name to go on a journey to a place very unlike wher...
Looking for Players and 1.5 Preview
1
Game Design
Hello today! I want to keep polishing the experience of this game until I'm satisfied, because it's very dear to me. Since this is a tabletop, testing changes i...
Spacejammer Vol 2: Enoch's Wake - on Kickstarter!
Game Design
Chronicles of the Spacejammer: Enoch's Wake , the second Spacejammer volume, is now on Kickstarter as part of Zine Quest 2021! This second volume makes Spacej...
Mappe di stelle
1
Game Design
Questa sera stavo riflettendo sul fatto che i simboli magici da tracciare per gli incantesimi possono facilmente essere generati casualmente da uno strumento es...
Coming soon: an RPG and accessible PDFs
Game Design
Thank you so much to everyone who has picked up a copy of Crash, Boom, Bang! I’ve started developing the fourth game for this mini-bundle. It’s a pen-and-pa...
New layout
Game Design
revision notes: new layout: added a spread to fit the print standard + better text flow minor recordings to fit the new layout better a flowchart map of the pir...
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