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Physical game Devlogs About Game Design From Those You Follow Page 10

The Hero's Die - Devlog 1 - Intro
Game Design
This Devlog is a few things. First, it's a test because I have never submitted a Devlog and am experimenting with this. Second, it's a chance to talk about the...
Boss Fights and Sponges
1
Game Design
Hello today! This is Torchbound aka Reven, and this is my devlog! This game is something dear to me and I will not stop updating it until I'm satisfied and have...
Don't leave Juan stranded with this game!
Game Design
A few months have passed since Juan embarked on the task of creating this game. Most of the work was done in a reckless fortnight, but after that initial rush t...
1 file
Future Map Ideations
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2
Game Design
As I've been sharing the project around the internet, I've been collecting suggestions from folks on different maps I could work on in the future. My plan is t...
2 files
insights into my soul
Game Design
This has been a ride. I am truly amazed sometimes at the stuff I invent as I go. And knowing I've been a vegetable these past months is only putting me in more...
1 file
& Venture Forth, character creation
Game Design
I’m really close to releasing the & VENTURE FORTH: Character Creation & Adventuring Booklet . So why don’t we go through the character creation process to...
Update!
1
Game Design
So much has happened this year, but I am way closer to finishing this game and publishing it! I have all of the writing done. I might need to adjust a few thing...
Game design: Yep, still stuck on the mechanics...
1
Game Design
If you're not aware by now, the Lasers & Feelings version of ADIOTOPIA RPG that I published back in August for the RPGenesis challenge was meant to be just a te...
"Ind of the Year" 2020 Updates
1
Game Design
December, 2020 The Colors of Magic is in the Ind of the Year Bundle 2020 ! I'm honored to be included along with 24 other games by international indie creators...
1 file
Themes and Principles: How the Monsters are Made
Game Design
Been a bit quiet with my content updates recently, so let’s change that. We’re still sitting at around 17% of the way to our first stretch goal, adding extr...
The Sharp Swords & Sinister Spells Playkit is Here!
Game Design
I've added the playkit for Sharp Swords & Sinister Spells 1st Edition. This includes 2 scenarios and 10 playbooks for use with the rules for Diogo's very moder...
3 files
Upgraded Depletion and Despair
1
Game Design
Depletion and Despair should be key themes in a post-apocalyptic setting, and should have explicit mechanics to support those themes: DEFENSE: Choose depletion...
1 file
Clarifying the skill table, and fixing a misprint.
3
Game Design
It seems like there is some confusion over the skill table. I do apologise for this, in attempting to make this game as simple as possible I may have lost some...
& Venture Forth, a PbtA fantasy game
1
Game Design
The recent release of Baldur's Gate 3 got me thinking about the joy of playing that original Baldur's Gate, exploring open worlds filled with quests, walking ar...
What is Papeon? Devlog #0
Game Design
Paper Wargame - Rule Book Edition 01
optional Tarot deck rules
Game Design
just some Tarot deck rules that were on my mind that I thought would be cool to add...
1 file
New Logo, New Layout!
1
Game Design
Hi everyone! Just a quick update and hope everyone is doing well during these crazy pandemic times :D Spark was put on hiatus early this year but now it's back...
Beta Development + Dev's Thoughts
1
Game Design
Since it has been a little over 5 months since the last update (one of, if not the longest period of time this game has gone update-less) and there's no update...
Un passo in avanti
Game Design
Gli sforzi che sto facendo in queste ultime settimane (in cui mi barcameno tra lavoro, trasloco e scrittura) sono tutti tesi a fare un passo in avanti nel mio a...
Un inizio
1
Game Design
Alcuni di voi forse sapranno che, da circa un mese, sulla piattaforma itch.io è in corso una jam per la creazione di giochi ispirati a Italo Calvino. Ho deciso...
Ironsworn: Starforged - Art Preview #4
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6
Game Design
Since the last art preview, Ironsworn: Starforged has launched early playtests. Dozens of spacers are setting off into the Forge to undertake perilous quests...
Mechanics for entropy and liches
1
Game Design
One of my design goals for atlantean hobos was to incite "dark magic" and all kinds of reprehensible behavior without having "spells" per se . So I started fr...
1 file
Espansione per FU
1
Game Design
Già da un po' (quasi un anno ormai) sto lavorando ad un supplemento di ambientazione fantascientifica che spero di pubblicare entro fine 2020. Sono un po' indi...
1 file
Mechanical assumptions drive setting
Game Design
Thinking a bit about the Standing rules for acquiring stuff, ... I recognize there are some in-built Western European assumptions. The basic mechanic is that o...
2.0 Edition
2
Game Design
As part of the current KS campaign going on , this second edition update of Portal will be updated a week or two after the campaign ends. Look for new content...
1 file
A Few Thoughts On How To Play Space Aces Core Game
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5
Game Design
TL:DR - Similar to eating a peanut butter cup… There’s no wrong way to play Space Aces. First some background: Space Aces is rooted in my love all things ca...
1 file
Very unlikely, even, likely, all on 3d6
Game Design
When the outcome of an action will be determined by a graduated-success oracle (i.e. "no, and," through "yes, but" to "yes, and"), things can get swingy and unp...
More About the Birth of Heroes
Game Design
In writing a short, elegant game, one challenge is how to provide an adequate setting for the game. I try to do that not with a lot of description, but instead...
1 file
Second Game, First Devlog
Game Design
Hey y'all, so this is the first devlog I'll write about the second game I've ever written & released: SWORD. I wanted to put this out there in case anyone is in...
2 files
Game design: Stuck on the mechanics?
1
Game Design
So far, mostly what I have for my ADIOTOPIA RPG (either already written down or as lose ideas floating in my head) is information regarding the lore and the set...
Ironsworn: Starforged - Art Preview #3
4
10
Game Design
Work progresses on Ironsworn: Starforged , the in-development standalone sequel to the Ironsworn tabletop roleplaying game. While I've been finessing the mecha...
Game design: Lasers and Feeligns
2
Game Design
ADIOTOPIA - Lasers & Feelings version was created as my entry for the RPGenesis 2020 Jam. The goal of this Jam is to create a playable TTRPG with at least...
1 file
Zip file
1
Game Design
You reach out - I deliver! A commenter asked for a zip file with all the bookmarks combined - and reading the request I thought to myself: why haven't I thought...
1 file
Reframing Traits to be more like Archetypes
Game Design
Hey! I loved playing Ragnarök Online back in the early-mid 2000s, and I always appreciated the quirky Job system. So, I realized my Traits were all over the pl...
1 file
A City of Shining Stars Designer Commentary 01
Game Design
A City of Shining Stars was one of my submissions for #beyondsuperjam back in March. Thematically, it draws heavily from Kurt Busiek's Astro City, and its conce...
GOSS updated and extended
1
Game Design
The one-page GOSS (formerly GOKS) game has now been expanded significantly. First off, I'm introducing a poker dice mechanic for resolving conflicts. The core m...
1 file
Small Update after Feedback
Game Design
I made some small changes after Feedback and rereading it myself. Changes: Changed a Name added 2 Masks added a Clue changed the "Paint the Scene" prompts by a...
First playtest session!
1
Game Design
So, I've playtested Eternal Prometheus for the first time! First, a brief introduction to the game if you haven't read it yet (go and buy it or grab a community...
Ironsworn: Starforged - Art Preview #2
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Game Design
Here's another preview of art for Ironsworn: Starforged, an in-development standalone sequel to the Ironsworn roleplaying game. See this post for preview #...
Some approaches to making the pleasure of words into a game mechanic
3
Game Design
When I first started sketching out the basic idea for Inscrutable Cities , I knew that it would (1.) have to have a loop that echoed the miniature chapters/vig...
Making a world building game during these times
2
Game Design
Hello folks, First off I want to thank everyone who downloaded this game from the Bundle for Racial Justice and Equality. As a hobbyist creator who saw their do...
I went all out on printing a prototype of my game and here's a breakdown of it all in case you're thinking about doing it too.
Game Design
Posting this here after sharing on both Reddit and BGG Six months ago I decided I needed an at-home project. I hadn’t been doing much, work was slow, I needed...
1 file
Standalone System incoming
1
Game Design
Core Mechanics The Weapon FX module can be plugged in into any d20 OSR game, but it also has a standalone component that I want to talk about. It is a mix of Po...
1 file
Arcana Academy Released
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2
Game Design
Wanted to let everyone know that the final copy of Arcana Academy is released! Feel free to download the game and get playing with all of your friends. I should...
2 files
Creating The Game
Game Design
Here are some screen snips that I took during the development of Inertia C: Hot Coffee , including the original concept page (in black). The game has come far i...
1 file
Creating The Game
Game Design
Here are some screen snips that I took during the development of Remnants of Saegon , including the original concept page (in black). The game has come far in s...
1 file
Freeplay Talk on Designing Far From Home
1
Game Design
This past weekend was the Freeplay Independent Games Festival, and as part of that I gave a talk on the context and design process of this game. If you're inter...
Why Less Is More 01
1
Game Design
In autumn 2015 I published a game: FateLess In this series of articles I would like to explore its design step by step. Today, as a sort of introduction, I’ll...
2 files
Ironsworn: Starforged - Art Preview #1
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19
Game Design
Ironsworn: Starforged is an in-development standalone game in the Ironsworn family. It transports Ironsworn's quest-driven adventures to a perilous future. The...
Why does this exist?
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1
Game Design
Pole Stars originated in an idea for a card-based RPG I’m developing. I wanted a way to bring characters together, similar to bonds or relationships from othe...
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