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Physical game Devlogs About Game Design From Those You Follow Page 11

Parola d'ordine: tagliare
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2
Game Design
Dal playtest con mio fratello Gioele sono emersi vari problemi nel flusso di gioco. Abbiamo riso tanto e ci siamo divertiti come pazzi, anche forse grazie alle...
v 0.9 - Almost Done!
Game Design
Hi y'all! Fearsome Critters is my submission to the Bad TTRPG Jams 2, inspired by the following tweet: "belonging outside belonging about being cryptids trying...
2 files
25 mai !
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Game Design
25 mai : jour de la serviette ! En ce jour de la serviette , tou·tes les voyageurs galactiques célèbrent l’œuvre de Douglas Adams. Prenez cet outil indisp...
2 files
10+ Best SCP Cards
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Game Design
At the time of this writing, Uncontained will be exactly 5 months old since by first Reddit post . A lot has happened indeed since that time, a lot of cards got...
8 files
The Haul Presents: Northweird
Game Design
Hi everyone! I wanted to take some time today to talk about one of the projects in the Haul, one that I started writing many moons ago and has now come back int...
L'amore ha l'amore come solo argomento
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2
Game Design
Perché l’uso di due impulsi di categoria Amore conduce sempre a un pareggio? Non sarebbe più appropriato far sì che uno “scontro” del genere produca pi...
A small announcement
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Game Design
Hello! It's been quite a long time since I updated this page and figured now would be a good time for a small announcement. This IS a small announcement too. D...
Fonti di ispirazione
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Game Design
Le fonti di ispirazione per il gioco sono varie. L'idea principale nasce dalla volontà di raccontare la storia del rapporto tra due persone che si sviluppa non...
2 files
Star Wars Betrayal: Diagram flux and future supplement
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Game Design
Hello there! Star Wars Betrayal line has been paused a long time due to my other responsabilities and projects, but there we go: a brief summary of the core mec...
2 files
The maths behind 'The Years Between'
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Game Design
I thought I'd do a little look into the Interval mechanics in Twilight Song , since I used computer simulations of the game to design this part, and as far as I...
1 file
Four Swords - Designer Commentary 01
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Game Design
Four Swords was designed as a submission for the #AsianMartialArtsJam . It's a game transparently inspired by Dugu Qiubai's grave of four swords from Jin Yong's...
Yard Builder - now a roll-and-write
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Game Design
I designed this game 4 years ago as a tile-laying game. In our playtests, it was a bit lackluster. The tile drawing mechanism was time consuming and fiddly, and...
1 file
Updated Scenario Packs & Sharps Swords Playbooks
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Game Design
Hi All! Thanks for sticking with this project. I've updated the files with a new scenario ( Treacherous Kin ) a slight update to the signs and portents in the o...
4 files
PWYW Content!
Game Design
Hey y'all... Times are super weird right now and lots of us are playing a lot of games remotely. Because creative burnout is real and a major bummer, I wrote u...
Dev's Thoughts - On The Near Future
Game Design
Hello! It's been a while since I've posted something regarding the game's development, so I wanted to post a general update. I've been working a lot on the game...
Progression clocks in Solar Crown Online!
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Game Design
If you've found your way to this development diary, odds are that you are somewhat familiar with Ironsworn. If not, here's the relevant part to get you up to s...
1 file
🇮🇹 Recensioni e commenti
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Game Design
🇮🇹 Una cosa che, forse, potrà sfuggire è che un gioco che esce da una jam con valutazioni ha già un sacco di diari di sviluppo sulle spalle. “Cosa st...
IndieCade Climate Jam Redux
Game Design
We made a game for IndieCade’s 2020 Climate Jam over on Itch.io! It is a MOD and Playset for the “headless” roleplaying game Fiasco . We wanted to share a...
1 file
Open Beta is here
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Game Design
Open Beta is here...
3 files
Ekron Open RPG
Loopy Lore Version 08 - World Building, Balancing and Sharing
Game Design
ANNOUNCING THE IMPROVED LOOPY LORE Loopy Lore is back with a brand new version with new features, mechanics and components! Allow me to tell you a bit about the...
1 file
How Development Is Going
Game Design
Hello everyone! I'd like to thank you for supporting me and this project. Development is back underway! I feel as if the main body of this game is done, but I w...
3 files
v06 - Update from Quarantine
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Game Design
Hello brigands! So, things have gone off the rails a bit. We will not be launching the Brinkwood kickstarter on our original planned date, April 15th, due to th...
1 file
Playtest Notes: No Innkeeper
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Game Design
We hope everyone's safe out there as we all bear witness to the tale of COVID-19. Whether you're in need or free to help, we encourage you all to look up mutua...
Paladin - more than a sanctimonious jerk
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Game Design
[Update 18-04-2020] This class has been renamed Knight to better reflect it's unique nature in comparison to the classic D&D-ish Paladin . [/End Of Line] TL:DR...
The Outer Whorls - Designer Commentary 01
Game Design
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. The Outer Whorls is a GMless story game about worlds...
Spectres of Brocken - Designer Commentary 01
Game Design
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. Spectres of Brocken: Full Cover is the expanded versi...
1 file
Fighter - the person behind the weapon
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Game Design
[Update 18-04-2020] This class has been renamed Warrior to better reflect it's unique nature in comparison to the classic D&D-ish  Fighter . [/End Of Lin...
Noble Flame Xi-Rho: Buyer Friends - Designer Commentary 01
Game Design
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. Noble Flame Xi-Rho: Buyer Friends is a hack of Mobile...
Student Protectors of Malaysia - Designer Commentary 01
Game Design
This started out as a thread on Twitter, but I thought it would be useful to also have it documented here. Student Protectors of Malaysia, was designed specific...
Dramatic Fantasy
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Game Design
TL:DR Series like Battlestar Galactica and Game of Thrones are incredibly successful with pretty much everyone, not just the usual crowd of sci-fi and fantasy f...
🇮🇹 Diari di design 1.03
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Game Design
🇮🇹 Stasera ho pubblicato la terza puntata dei diari di design di My Red Goddess sul mio podcast “ Geecko on the Air ”...
🇮🇹 Due nuove regole
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Game Design
Non sono ancora pronto a rilasciare una nuova versione del gioco ma, temporaneamente, vi comunico le uniche due regole che sono cambiate, come conseguenza del s...
🇮🇹 Diari di design 1.02
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Game Design
🇮🇹 Volevo solo segnalarvi che ieri ho pubblicato sul mio podcast “ Geecko on the Air ” la seconda puntata dei diari di design dedicati a My Red Goddes...
🇮🇹 Diari di design 1.01
Game Design
🇮🇹 La prima puntata dedicata ai diari di design di My Red Goddess che ho pubblicato sul mio podcast “ Geecko on the Air ”...
Cleric - religion in fantasy games
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Game Design
[Update 18-04-2020] This class has been renamed Priest to better reflect it's unique nature in comparison to the classic D&D-ish  Cleric . [/End Of Line]...
🇮🇹 Diagramma di flusso dell’investigazione
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Game Design
🇮🇹 All’inizio del mese, Greta e Alessandro mi avevano aiutato a riflettere sul flusso delle scene d’investigazione. In particolare, avevano anche pro...
1 file
Life of the Poultry is out!
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Game Design
Life of the Poultry is up! If you ever wanted to put chickens in your TROIKA! games, you are in luck. Check out these 5 chickens and 1 young chick(s) to sail a...
2 files
The missed opportunity of Class Moves
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Game Design
This post is about my secret sauce for the design of Moves, and especially Class Moves, in Fantasy World . A word to the wise Each PbtA game is a world apart...
🇮🇹 Amore e rettitudine
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Game Design
🇮🇹 Alla fine della partita giocata venerdì scorso con Stefano Burchi , è uscita un’interessante discussione sul famoso rapporto di potere tra detectiv...
🇮🇹 Autorità narrative 3: Concetti di base utili al gioco di ruolo
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Game Design
🇮🇹 Nell’ultimo articolo, ho provato a definire cosa sia un gioco di ruolo . Oggi vorrei parlare di alcuni aspetti che compongono concretamente un gioco...
🇮🇹 Autorità narrative 2: Ma un gioco di ruolo che cos’è?
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Game Design
🇮🇹 Nell’articolo precedente abbiamo parlato di cosa sia un gioco . Ora dobbiamo spostarci di un passo ulteriore e cercare di capire che cos’è un gioc...
🇮🇹 Autorità narrative 1: Ma un gioco che cos’è?
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Game Design
🇮🇹 Oggi voglio iniziare una breve serie di post nei quali analizzo come funzionano le autorità narrative di My Red Goddess . Voglio partire veramente dal...
🇮🇹 Il senso dei monologhi interiori
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Game Design
🇮🇹 In My Red Goddess , uno dei compiti di lui, è quello di narrare i monologhi interiori del detective. Ho scritto questa regola l’8 novembre 2019 e qu...
🇮🇹 La femme fatale deve essere onnisciente?
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Game Design
🇮🇹 All’inizio avevo deciso che la femme fatale fosse onnisciente, ovvero che sapesse sempre di quali segreti su di lei il detective fosse a conoscenza...
A little bit of background on why there are no stats or dice.
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Game Design
Hi there game players, how are you all today? Good, I am fine thank you. I suppose you have come to find out something about this game *points finger at downloa...
1 file
Update: New Cover, New Skill, New Title, New Math!
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Game Design
Thanks to everyone for their support of this project! In going back today to update the title and cover (and leave this project open to new materials), I noted...
1 file
What's Coming in 2020
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Game Design
As we approach six months since the release of High Magic Lowlives we thought it’d be a good time to break down some of the landmarks on our release roadmap...
Wounded Move Cards
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Game Design
Thanks to Aaron S. I've got something really cool to share: wounded move cards . Originally CtD was designed with the basic moves on cards which could be flippe...
The makings of an RPG rule system
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Game Design
I think it's safe to say that anyone who is passionate about tabletop games has at some point tried to design their own. And anyone who did try knows it's not i...
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