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Physical game Devlogs About Game Design From Those You Follow Page 8

Expansion Chat 3: Tyrants
Game Design
Hi there! Tyrants were the biggest reason I decided to fast-track this expansion over creating premade missions. If you'd been paying attention to v0.1.0, you m...
Il Quadrante dei Temi
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1
Game Design
Uno dei punti di attenzione che ho dedicato allo sviluppo di WAR è stato sulle regole che sono preposte alla sicurezza dei giocatori nel trattare i temi. Non c...
1 file
Appunti di Game Design II - Paragame
Game Design
Caratteristiche di Paragame, parte I - Le Classi: Dopo aver fatto un piccolo approfondimento sulle caratteristiche meccaniche (con cui tornerò più avanti con...
1 file
Una scheda per giocare
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Game Design
Questo mese è nei miei piani quello decisivo per provare a convincere gli indecisi a finanziare (e prendere) il gioco. Ma è anche il mese in cui avevamo decis...
2 files
Expansion chat 2: Campaigns
Game Design
Hi there! In this post I'm going to be talking about the Campaigns section of the upcoming Aces High. Specifically, the mechanical bits: Crisis Advances and Moo...
Appunti di Game Design I
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2
Game Design
Buongiorno a voi molti di voi saranno sorpresi di scoprire che un autore come me ha voluto scrivere un gioco Old School (per chi non mi conoscesse, questo perch...
1 file
Attivatori delle mosse di War
2
Game Design
Nell'approcciarmi alla scrittura di War in molti casi ho deciso di cavalcare il solco di quanto già ben esplorato in altri giochi del framework PbtA. Ma in alc...
1 file
Expansion chat 1: Experimental Loadouts
Game Design
Hi there! I'm going to both announce a supplement to APOCALYPSE FRAME core, tentatively titled Aces High, and also talk a little bit about one part of it. The s...
Un poco sobre Mina Moda Felina
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2
Game Design
En este post quiero hablarles un poco sobre Mina, la chica que se encarga de dibujar cada uno de los objetos para las tarjetas del juego. Imaginen tener una vid...
Of Promises & Paper Airplanes Launch
Game Design
Hello everyone! I hope you like the new banner and the updated PDFs. In case you've downloaded the previous version, here are a couple of the updates. Created t...
3 files
Thoughts about v0.1 -> v0.2: Frame changes and enemy changes
Game Design
Hi there! I’m going to talk about some changes to enemies, as well as two minor changes to Frame abilities. Enemies The biggest change to enemies is going to...
Game Design Decisions for TTY Version 1
Game Design
We've been challenging ourselves to do one game a month (including hacks/mods of existing games) and have had a prolific summer so far. Our newest project is th...
¡La portada!
3
Game Design
Ya tenemos una portada para el juegooooooo <3...
Gatitas Mágicas luchando contra un caótico mundo cotidiano.
Thoughts about v0.1 -> v0.2: Frame Damage and Tags
Game Design
Hi there! As promised, I’m going to talk about some other things that will be rebalanced for v0.2: Frame Damage and (a handful of) Tags. Some of these were re...
Un poco del arte
3
Game Design
¨Un poquito del bocetaje para el contenido del juego <3 Stats: Personaje vestible: Portada:...
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Just a quick edit! The title was acting weird
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Game Design
The title was weird bc of font embedding. The file that i’ve just uploaded fixes the issue!...
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¡Nuestra idea!
2
Game Design
Aquí estamos (Mena, Mina y Sue) escribiendo sobre nuestro nuevo jueguito, que llamaremos, tal vez de forma provisional hasta que encontremos otro nombre " Magi...
Thoughts on design
Game Design
I've described at length my thoughts on designing the game. If you're interested, it's here ...
Terra Magia Update 1
Game Design
Finally updated! Changed a few of the ancestral perks, character creation point by, added a free for all perk. I have been slowly changing all hard coded plus a...
1 file
Dafuq is a "Terrestrial"
Game Design
I'll come clean here: the idea of six weird and varied antagonist categories that you can pick from with a d6 wasn't new for this project. I adapted the faction...
1 file
Thoughts about v0.1 -> v0.2: Attributes
Game Design
Hi there! I’m going to be releasing dev logs for my process periodically. Especially as the game progresses and gets more content, it’ll probably make some...
Name this Alchemical Book
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1
Game Design
My next project for HIS MAJESTY THE WORM is the alchemical system. It will be a product roughly equivalent to the Sorcery is a Sword Without a Hilt. I have not...
Into the Glowlands - Development Roadmap
Game Design
First off, I want to say thank you to everyone who's bought the game so far, and to everyone who has downloaded a community copy - I hope you're all enjoying re...
Table of Contents: Chapter 0-3
Game Design
Oh hi there, cowpokes! Gather round the old campfire, it's time to talk updates! Last time we talked about the new playbooks, some new mechanics that are (more...
Video about Heartfelt
Game Design
An alternate prompt for Day 9 of the #RPGaDay2021 hashtag activity is "Emotion" so it seemed like a good day to make a video where I talk about Heartfelt and so...
Playtest report 1
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Game Design
In this playtest report, I cover the first ever session of this game played with another human ( as opposed to me and my dog.) This occurred in May 2021. We wil...
2 files
Version 0.2 out ! And game design breakdown 3 - Ludo-narrative harmony
Game Design
Hi everyone ! The 0.2 version is live ! 4 celestial islands have been designed for a total of 117 cards, rules have been updated and bit of lore written. As the...
2 files
Frequently Asked Questions
Game Design
Q: Social mechanics? Does that mean my character can be "mind controlled" to be convinced of things I don't agree with? A: No. With these mechanics you're alway...
2 files
Lotus Eater, Ep. 2: The Accursed Manor
Game Design
I'll be uploading what I've currently got finished for Ep. 2: The Accursed Manor in just a moment, which is the new Felhunter class and nine new Nightmares to d...
1 file
His Majesty the Worm Progress and Itchfunding
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Game Design
As you know, I’m writing an RPG called His Majesty the Worm . Well, actually I wrote it a few years ago. The text is done. It needs an editor. It is sitting i...
Путевая идеология
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Game Design
Не секрет, что описанные в НРИ игровые процессы разными людьми воспринимаются по-разно...
Ekron New Engine
Game Design
Hello everyone. I decided to bulid Ekron as an ongoing game, an ongoing RPG OOP. Every time you play or read you can visit my site and get new content. These wa...
1 file
Lotus Eater, Ep. 1, Season 1: The Crumbling Shadow Beta v.1.01 is COMPLETE!
Game Design
Finally, I've got a Beta Document that's ready to be played and playtested in time for the LUMEN Jam! I will be putting Lotus Eater up for sale now and I will c...
1 file
Basic Moves, New Playbooks, and Downtime
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Game Design
Hey there, cowpokes! It's our first-ever devlog for Magitech Space Western! Today we'll be talking about some of the changes to expect in the next version of th...
Game design breakdown 2 - Inspiration
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Game Design
To the Gates of Truth – Game design break down 2 Hi! So here is the second post concerning my design thinking and how I tried to approach game design in “To...
German version available now!
Game Design
Thanks to Vinzarech von Jergan's hard work, the German version of the experience, "Lies nicht das Tagebuch!" is available now!...
​To the Gates of Truth – Game design break down 1
Game Design
To the Gates of Truth – Game design break down 1 Hi! So here is the first post concerning my design thinking and how I tried to approach game design in “To...
The Anything Machine Update
Game Design
Minor gameplay update, but required updating the rulebook, character sheet and narrator sheet. Updated Wounds so that instead of requiring 2 Fuel be spent to ta...
6 files
"Unnecessary" rules
3
Game Design
Well met friends, So an astute player (or at least, an astute rules reader) has left a comment asking about the rule in the game that states (and states somewha...
Design Process : Magical Girl Archetypes Edition
Game Design
Introduction This is the third in a trio of articles going over the various archetypes available in this version and a little look beyond as well. The first few...
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Layout Complete (all that's left is art)
1
Game Design
So after many day's I'm confident that the layout is complete. Now all that is left is to edit and add the art (which I have pre-downloaded so hopefully that wo...
3 files
Drafting layout
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1
Game Design
Small update. Currently working on layout of the text into affinity publisher. I’m aiming for 5.5x8.5 so people can easily print a booklet at home. I’ve bee...
On Derivation
Game Design
This I think mostly doesn’t need to be said, but it can help. It is my understanding and belief that functional elements are outside the domain of copyright...
Update List for v.0.85
Game Design
So Chris H. (one of the guys in my Monday game group) gave me some extensive notes. Chris is an artist who has spent a lot of time play and drawing for games an...
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Hey, uh, what's up with the name?
5
Game Design
I find naming projects incredibly challenging. Ninety-nine times out of a hundred, I have the idea for the concept of the project before I have any idea of what...
On Interfaces
Game Design
As now there is a second game using this divisibility system, Andrea Duarte’s Asphalt Among Ashes , I’ve been thinking. I’ve always been thinking, that’...
Drafts of Digital and Physical Layouts
Game Design
Designing for player use: One of the main things that has really been center of my focus while writing ahs been how people would interact with the actual text...
3 files
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