Physical game Devlogs About Game Design From Those You Follow Page 7
Imagine a world in which King Arthur, Fionn Mac Cumhaill, Vainamoinen, the Golem under the Old New Synagogue, and anyone else who got hit with the Jesus Imagery...
For the first time I kept detailed notes of my thoughts and ideas during the creation of a game. These are some of those thoughts on A Royal Cartographer ; mayb...
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Clickbait Title: Top 5 Things That I Hate About Other TTRPGs! When I set out to write Little World of Fates about a year ago, I wanted to make a TTRPG that was...
The intended experience of this game is for players to feel like giant disgusting trolls reveling in their horrific cuisine, like the trolls in “The Hobbit...
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Some minor edition were made. Any feedbacks are welcome!...
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A mini hack
The new version of CORE Micro answers more of your GMing questions and addresses hacking the system in a way that is both flexible and simple. The table of cont...
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Hello all! Thought I'd give you a little preview of what's coming next for Nightcrawlers! During development of the game, some rules came and went because I fel...
I fixed a months-old upload mistake today where I had uploaded a shitty, old version of The Crumbling Shadow, replacing it, FINALLY, with the edited and updated...
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Notes on how The Five Techniques interacts with Cthulhu Dark If you're familiar with Cthulhu Dark, the structure and flow of this scenario is probably pretty fa...
I'm about to upload a much more difficult boss fight to the Lotus Eater documents, a stand-alone document that will, eventually, make its way into The Accursed...
The game is mostly finished. I've put basically everything I want in, maybe just the "connected" tag thingie is missing, and more examples in the second part of...
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Hi there! This time, I’m talking about Druid and Necromancer! Two weird 13 True Ways classes that I did weird things to. Both are (in my opinion) way more int...
Hi there! So as you’ve noticed, it’s been awhile since expansion chat. Mostly I just hadn’t been touching it since the v0.3 update - it was content-comple...
Mostly a lay-out and graphic design update, to make it look like an actual game. More updates to follow in the coming weeks. Please leave a comment! Luigi...
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Given the short synopsis of how combat works in the Hydra System, I figured it would be a good idea to add in a more well rounded ruleset for how combat works i...
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Hi there! Last time, I wrapped up the original 13th Age core classes. Now I’ll be talking about my Commander and Monk refreshes. Both of them had seeds of the...
By recommendation of the good ol' Pau Blackonion , I have added a table of random locations, in case the player doesn't want to leave home nor use MapCrunch . J...
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What is Itchfunding? Itchfunding is a type of crowdfunding that uses the sales of a bare bones game in order to fund the improvement of the game. Sales might fu...
Thanks to the feedback by Pau Blackonion , I added a new case for the dice roll on the We Meet Again event, adding more options to improvise and add flavor to t...
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I've decided to add a random roll table to provide some inspiration for the first journal entry, related to the main character's personal interest in humankind...
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Just wanted to put up a short post and let you know I am working on the second issue. To be honest, I worked on an idea that just did not pan out. After several...
Hi there! Here to talk about two more classes, Sorcerer and Bard. This’ll round out the original 13th Age core classes (I think). The Original Sorcerer 13th A...
Hey, y'all! It's November, and that means we're in the 8 week period where it isn't completely unreasonable to be playing a game centered around Christmas. To t...
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Monday another update will go up with an changes to ailments, the printable character sheet has been updated to represent ailment changes and a link to a digita...
To address the pink elephant in the Court. Queerness and Gender in Faire Season. This game is an expression of my lived experiences as a Queer person participat...
I published Faire Season about a month ago. I have been hosting playtests and demos online and having a blast sharing this game with folks. It is honestly both...
¡Hola nuevamente a todos! Estos días estaremos realizando muchos beta test del juego puesto que estamos planeando una actualización grande del mismo. Hoy nue...
I've always loved talking about game design. It's something I see as both being tremendously valuable and pretty self-indulgent, to a certain extent. But now th...
Hi there! I'm going to talk about some of the simplest classes in the original 13th Age - Barbarian, Ranger, and Paladin - and how they changed. The Original Ba...
Forse alcune persone tra voi sanno già che ho deciso di scongelare Colossus per partecipare all’edizione autunnale della Permafrost Jam . Si tratta di una ja...
Después de mil años, realizamos el segundo beta test de Magicat Girls con un grupo de amigos. Las gatitas mágicas que salvaron el día fueron: 2DMoon: Cloud...
Of Promises & Paper Airplanes can be used as a solo journaling RPG or as a play-by-post RPG between two or more players. Here is a simple guide: PROLOGUE: Set t...
Hi there! Today, I'm talking Rogue and Wizard. I'm going to stop promising any of these will be short, but Rogue was, so I just kept going to round out the init...
Of Promises & Paper Airplanes has a specific scenario and motif — one of the Characters is on their way to the airport while the other one is folding a paper...
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Con questo articolo, conclusivo, sul Game Design di Wulfach, riprendo da dove avevo lasciato. Come vi avevo anticipato nel primo articolo, per Wulfach volevo cr...
Hi there! I'm going to be talking about the Cleric redesign. It's not as much as the Fighter changes so this should be shorter. The Original First, the original...
Hi there! Today I'm going to talk about classes. Specifically the one that started it all: Fighter. I've always said you can judge One Of These by how good thei...
Hi there! Last time, I covered the basic stuff that goes into each character. Now, we're going to go over what you need to make a character. There's really not...
Well howdy, pardners! It's our third devlog for the updates to this here game, and tarnation do we have some fun stuff going on! We might talk more specifically...
Hi there! I'm gonna talk about a lot of the other basics now - Attributes, Skills, and Icon relationships. Death to Ability Scores So ability scores in 13th Age...
Hi there! I'm going to be writing a bunch of devlogs about everything in 36th Way, in pretty much the order I developed it. This one's about the most basic mech...
Ed eccoci all'ultimo appuntamento dedicato alle meccaniche secondarie di contorno del gioco. Parto dall'aspetto più semplice, quello del combattimento, che ha...
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Hi there! I want to talk a bit about one of the bigger v0.3 changes: Ammo. That is to say, I'm adding it. If you haven't read my initial 0.3 post and my Armamen...
Hi there! As noted in my last post , one of the things I'm changing in v0.3 is Attack rolls keying off Armaments. I'm going to dive deeper into that here, think...
Eccomi finalmente con un post che vi racconta come funziona Wulfach. Partirò dal cuore del gioco, fondamentalmente il perché e come si tirano i dadi. Il gioco...
Entro ora nel cuore diretto del gioco, il perché e come rotolano i dadi. Lo scopo, se volete, è banale: volevo offrire ai giocatori un'esperienza in linea con...
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Hi there! So as alluded to, I have some ideas about what I want to do next to core. I came to these conclusions both by playtesting the game (and by replaying A...
Text for [Name This Alchemical Book!] is finalized, short of final copy editing, and is about to head towards layout. Wanted to take the time to give a retrospe...
Verhext Nochmal! Got a makeover! Thanks again to Jess Meier for the new mobile layout for the game!...
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