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Physical game Devlogs About Game Design From Those You Follow Page 6

Update to Wreck
Game Design
I have updated and renamed the file for Wreck: It no longer has the "Box set" cover before the game cover. Changed the cover art. Gave Wreck a unique back cover...
1 file
Dev Stream VOD
Game Design
During my TTRPG Dev Stream, I read through the text of Clowderful, giving my commentary and notes along the way. Watch for some dev talk, and let me know if you...
Wound Test
1
Game Design
Wound Test To streamline the "attack -> wound -> death" process i did a little but important change introducing the Wound Test. Now when damage exceed Stamina t...
1 file
A Brief History of Kratophagia
1
Game Design
When I attended big conventions in the US, my usual procedure was to offer two games. In May 2013, I was pondering what to offer for Gamex. I had already decide...
modding EotP for polyam play
3
1
Game Design
crossposting this from my twitter / tumblr so it'll be accessible here :) hi! let's talk about modding EotP if u want to play it w a poly relationship! normally...
My Design Rationale for Eternal Ocean
Game Design
Copied from my blog at Welcome to the Deathtrap <a href=" https://www.blogger.com/blog/post/edit/3563348041191484780/6972697566199381904# " data-original-attrs=...
Dev Stream VOD
Game Design
"Okay cool," you might say, "I see you pretty significantly updated Housewarming." It's true, I did. "But what if I want to listen to you read through the text...
DEVLOG #2 | JOSH - How to make a new game?
Game Design
I love experimentation. I love trying new things, I like eating new things, I love doing new things, and I love being part of new things. It doesn't make it any...
Game design: When is a FitD no longer a FitD?
Game Design
Let's talk about game design for a sec. According to the notes I have so far regarding the systems that I've been using (or plan to use since the game is still...
A really big update
1
Game Design
Hi hack n slashers, i have some news for you. After several plays it's turned out how the game is not nearly as deadly as i and the other testers wished, so i w...
1 file
Research
Game Design
Howdy folks! As part of the official release of Flame In The Abyss, I am posting a six part series of devlogs detailing the process by which this game was creat...
Beginnings
Game Design
Howdy folks! As promised, today is the official release of my first ever game Flame In The Abyss. As part of the game's release, I wanted to provide a developme...
Massive Update incoming
Game Design
As I prepared Rage for Hell for print and for full release, I realize that I was unsatisfied with the gameplay. It could be so much more, as such, I am currentl...
2 files
Unchaining the Chained Panopticon
1
1
Game Design
When Cueinn first drew his version of a Beholder bot, we knew we had to put it into the game, and so we did! I made a promise that, if the game achieved 50% of...
1 file
I need to fix this
Game Design
Tl;dr: this was easier to fix than I expected. Check out the new tables. This table. These two tables. Let me talk about them. They're "spark tables," most of u...
Next update in the works
Game Design
First I simply want to acknowledge how awesome the charity bundle is doing. From starting with a humble goal of $5,000 to fast approaching $420k, it’s been in...
Attributes
Game Design
Hi there! Wanted to think out loud about how attributes work. It’s been awhile since I thought out loud about design stuff. Attributes: A history So Attribute...
Refining the Iron Core!
1
Game Design
Iron Core Version 1.2 is here! The sequence of the sessions in the text was reviewed to make the reading experience more fluid. Minor grammar corrections were m...
2 files
Design Kit System Reference Document Available
3
Game Design
We have uploaded the draft SRD for Down We Go and other Together We Go games! If you want to create your own content for your table of for sale this helpful gui...
4 files
DEVLOG #1 | JOSH - Why make a new game?
Game Design
I think it's safe to say that this is my first time truly trying to make a completely new system. I have had experience with homebrewing, running games, and hav...
1 file
Help! I'm Demi! 1.1 update
Game Design
Hey everyone, Quick update with the game: - edited the text - fixed a few visual stuff :) Also, the game is going to be completely free for the next few weeks...
1 file
Esclarecimentos no Combate
2
2
Game Design
Saudações, pessoal! Em virtude de estar prestes a lançar o SPACE HUNTER, próximo jogo da trilogia (SIM!), percebi que a explicação do Combate no SPACE WIZ...
4 files
The impetus
Game Design
Hi, I figured I would write this to explain why I decided to spend a year writing, playtesting and editing World of Chrome. I have always had a deep appreciatio...
1 file
Solo Dev Diary - The Royal Cartographer
3
Game Design
A quick announcement: The Royal Cartographer will launch on kickstarter on February the 8th, with 8 professional cartographers working on the campaign to provid...
So why illuminate this game with LUMEN?
Game Design
The best follow up to “Hello World” has got to be talking about the system this game will be built on. LUMEN is an RPG system that was created and shared by...
The Value of Coin
Game Design
After the latest round of play-testing, it became apparent that the economic model that I had cobbled together in the initial release is broken. So I've begun t...
Secretos II / Secrets II
Game Design
ES Ahí va otro secreto de diseño, espero que os resulte interesante. Las imágenes adjuntas son algunas de las que se crearon originalmente para el juego, per...
Secretos I / Secrets I
1
Game Design
ES Ahí va un secreto de diseño, espero que os resulte interesante. Las imágenes adjuntas se parecen mucho a la mostrada en el segundo párrafo (II) del ítem...
Designer Diary - Itsy Bitsy Spider
2
Game Design
This designer diary was originally written for the Tiny Library kickstarter. The concept for Itsy Bitsy Spider came to me in a flurry of inspiration. I'm very p...
3 files
Lotus Eater in 2022
1
Game Design
Hi, everyone! Welcome to Lotus Eater! In 2022 I want to take Lotus Eater to GRAND new heights. The scope of this game got way out of control, and that meant I w...
Second Edition- Changes and Revisions
1
Game Design
And lo there shall come ... a Second Edition! What's so Powerful About Responsibility went through a lot of changes when I finally hit on what I really wanted t...
Getting Close to Finished, Feedback Request, Optional Content?
Game Design
Hey everyone, thanks for checking out the game so far. We are excited by the response and have been having a blast playtesting SOAP. In our latest run-through...
1 file
Arting the Cosmic Legends
Game Design
On our main company blog, I wrote a post about how we use stock art by Jeshields to bring the Cosmic Legends of the Universe to life...
1 file
Arting the Pioneers
Game Design
On our main company blog, we wrote a post about how chose and commissioned artwork for PIONEERS...
2 files
Design notes: The Fading Step
3
Game Design
Hi there! I’m going to highlight something that I think turned out pretty well with BURNOUT: the Fade check mechanic, which is the “primary” mechanical sy...
KENZIE'S PROJECT RULES FAQ
2
Game Design
[ cws for this thread (same cws as the game book): school anxieties; unreality; themes of manipulation, death and dying; mentions of self harm] So! You've decid...
2 files
Even More Unbalanced
Game Design
So funnily I'm approaching a point where I feel pretty confident with the state of version B03, which was previously the beta version. So much so that I'm now d...
3 files
#09 - I Missed a Table!
Game Design
I somehow deleted it out in the edits, but I just added it back: the Background Generator Table. a screenshot of the Background generation table. It can be foun...
Overhaul incoming!
2
Game Design
@hamildong here! I've been brushing up on my compositional skills lately, so I expect to revisit most (if not all) of these cards before finalizing for print. T...
Mechanics and inspiration
1
Game Design
But what about mechanics? Once I had settled on the message of the game - that maps can be imprecise by design- and that I wanted to map human-created features...
A Brief Tour of the World of Fates - Worldbuilding Overview
1
Game Design
Imagine a world in which King Arthur, Fionn Mac Cumhaill, Vainamoinen, the Golem under the Old New Synagogue, and anyone else who got hit with the Jesus Imagery...
The Royal Cartographer - A bone to pick
2
Game Design
For the first time I kept detailed notes of my thoughts and ideas during the creation of a game. These are some of those thoughts on A Royal Cartographer ; mayb...
1 file
LWOF's Design Pillars
1
Game Design
Clickbait Title: Top 5 Things That I Hate About Other TTRPGs! When I set out to write Little World of Fates about a year ago, I wanted to make a TTRPG that was...
Revising to Minimize Harm
2
Game Design
The intended experience of this game is for players to feel like giant disgusting trolls reveling in their horrific cuisine, like the trolls in “The Hobbit...
2 files
Minor editions
3
Game Design
Some minor edition were made. Any feedbacks are welcome!...
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A mini hack
CORE Micro version 2.0 released
Game Design
The new version of CORE Micro answers more of your GMing questions and addresses hacking the system in a way that is both flexible and simple. The table of cont...
1 file
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