Physical game Devlogs About Game Design From Those You Follow Page 5
With the new layout, the character playbooks are now split across two A4-sized pages (or four A5-sized ones), which might be a bit cumbersome at the table. To r...
Written by Charlie Etheridge-Nunn, The High Priestess is a magician abducted by the Phantom Wind as a child, both fighting and embracing its dark gifts. The inc...
I started writing RPR during the first months of the pandemic. Remember that? lolsob Since then, I had to buy a new laptop, participated in over 10 TTRPGs proje...
Written by Rae Nedjadi (he/they), The Tower is a character who transforms violently between different identities, and must balance change against sacrifice. In...
As a great show of how fluid game design is at this stage, in our last Devlog I said we simplified the word “Fragment” and “Plane” to just Plane. Upon f...
[Adventure] H4 Throne of Bloodstone (1988) Douglas Niles & Michael Dobson AD&D 1e Lvl 18-100 SPOILERS: If you are a player in my high-level game do not read thi...
Page Design, Maps, and Terminology This isn’t final text in the v2 image by any means, but we’re walking down the path of making new master pages for layout...
A lot of my concerns about the length and complexity of 60 Years in Space could simply be addressed by looking at the 5th edition Dungeons & Dragons Players Han...
Last weekend we made the difficult decision to pull Banda’s Grove out of layout, and rewrite the core rules from scratch, reorganize all the sections, condens...
No major updates this month - real life has gotten in the way (preparing for a baby is pretty involved!) and some of the revisions I started last month have spu...
When I started writing 60 Years in Space, there weren't as far as I was aware any TTRPG adaptations of board games. Dungeons and Dragons itself was an adaptatio...
Sixty Years In first came into being as a Google doc, then a collection of Google docs, early 2015. I had been working in my spare time (I didn't need much slee...
I recently wrote this as a reply to the How to ADHD YouTube video channel's " 10 Tips to Making Your Tabletop RPG More ADHD Friendly " and thought I would also...
Sunday night I got to do a playtest of The Real Housespouses of X in its current state. I learned a lot but also too little. The biggest takeaway was that this...
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Sometimes an idea seizes you and won't let you go. The Bonsai Diary is one of those ideas. It started as a reply tweet: It was just a stray daydream about somet...
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The goal for NAP III will be to push people to explore an area of oldschool D&D that is not often touched upon. Despite having a progression that goes up to and...
Hey friends! First and foremost, I wanted to thank you for your support. The fact that I can put something out to the community that is being enjoyed by many br...
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Here's some lore for Afungus that does not fit in 12 words: The astronauts are workers in space. They are taught from a young age to be productive and competiti...
Please note: these design guidelines are still being workshopped. They are what I'm using to create monsters internally as of this post. If you're playtesting t...
L'an passé, j'avais profité d'un peu de temps pour revoir les Livrets et quelques actions. Principalement pour des raisons d'élégance et de fluidité et sur...
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Coming soon: Personae version 2: Special Abilities renamed: now called Enhancements. Default Identifiers renamed: (B)ackground, (C)onditional, (S)uperior, E(X)c...
I am crowdsourcing guidelines and advice for converting modules and adventures to this system. If you would like to contribute, you can ask questions like: "wha...
Hello all! New Year welcomed us with huge fire - at least in realm of TTRPG. Fortunately, Beyond Corny Groń wasn't meant to be published on OGL anyway, so the...
The impetus to write You’re Sick (and It's Your Fault) came from what I learned during my year of tuberculosis treatment, but a singular informing event occur...
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I've been an Apocalypse World fan for a long time now. AW was formative for me as a designer, particularly in its transparency of design: Meguey and Vincent too...
Just a sneak peak at Vlätkrig Set Two: Haemogoblin Warriors / Könkerors. Still lots to do on the Gnörves before these get finished up, but they were on the d...
Something that's talked about frequently in tabletop RPG circles is style , and how in many RPGs the table's style affects the direction of the game. Limelight...
It turns out I’m very slow at writing devlogs / session reports. The first playtest session of Rosewood Abbey took place Saturday, November 5th. I’ve since...
Last month, just prior to the release of Limelight , Craig Shipman of Third Floor Wars was kind enough to interview us. Over the course of the discussion we spo...
V0.02 – Update Changed the “Abstract” stat to “Quick”. Added Concern Added Faith Added explanation of Student Phase, including Attention Level Added e...
Noctis Labyrinth's Weird Fantasy is viewed through the lens of Science-Fantasy. After years of fantasy gaming, I had grown tired of traditional tolkienesque aes...
(Originally posted on Cohost: https://cohost.org/binary/post/173316-total-effect-subsys ) I realized I barely described what the rest of the system is in favor...
Initially published on dice.camp. So here we go, based on Finding Styles , which in turn is based on An Abomination , I am trying to refine a core set of moves...
(Originally posted on Cohost: https://cohost.org/binary/post/162256-total-effect-core-m ) So this is my first public post/design blog/etc about a system I’m d...
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Howdy, folks! Along with the new ratfolk (rodentian) added to the book, I saw an error in their qualities and fixed it. So now's the best time get the new stuff...
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Not so long a chase as I thought before the next update (this is always the way with me, I talk about doing something in a backburner sort of way because other...
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While I was working on the Dimyr adventure, for some reason, I've switched to 1.0 version of Hexhunt, which, to this date, I've still been working on. And this...
https://osr-vf.itch.io/tarot Tout fraîchement publié, une aide de jeu facultative pour Complotiste. 36 cartes pour aider à la création de personnage, et aut...
Recently, another TTRPG designer looked at my game. They said it really spoke to them, and they had ideas they wanted to share. “Great, bring them on!” I sa...
It’s not just an obsession with Sontag’s work, I had good reason for selecting the three touchstones of You’re sick and (it’s your fault) and limiting m...
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Hi gamers! I just want to give an update regarding the pre-made character sheet. It took longer than I'd liked because of a few game mechanics concerning the ca...
Dear supporters, Here’s the latest card design by Diana Barta. Your support is allowing us to produce 12 of these uniquely beautiful illustrations for Dragon...
ES He creído que sería interesante compartir con todos vosotros una historia que escribí utilizando Neon Noir Space Opera, como base para un juego de diario...
I’m working on the Hollow Earth setting for MiniBX and decided to give a preview on how magic will work in terms of game mechanics in this blog post. https...
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If I'm being a 100% honest, I genuinely believe the vast majority of TTRPGs are overwritten. Specially if we talk about traditional TTRPGs, and specially specia...
I’m releasing Dragons and Travellers Tales this Thursday, September 15, so I thought I’d explain how one of the core mechanics works and how I came up with...
24Blue is a minimalist OSR system based on the 24XX system by Jason Tocci. In here I've disclaimed my current game design process. I'll use that as a frame work...
Hi there! Long time no see! I’ve been thinking about 36th Way a bit recently and realized I never finished my class redesign rundown by talking about Alchemis...
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