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Physical game Devlogs About Game Design From Those You Follow Page 5

New folk (rodentian) and updated error
Game Design
Howdy, folks! Along with the new ratfolk (rodentian) added to the book, I saw an error in their qualities and fixed it. So now's the best time get the new stuff...
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Missions and Pressure Cracks
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Game Design
Not so long a chase as I thought before the next update (this is always the way with me, I talk about doing something in a backburner sort of way because other...
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Hexhunt 1.0 loading (taking longer than expected)
Game Design
While I was working on the Dimyr adventure, for some reason, I've switched to 1.0 version of Hexhunt, which, to this date, I've still been working on. And this...
Le Tarot Complotiste / The Conspiracist Tarot
Game Design
https://osr-vf.itch.io/tarot Tout fraîchement publié, une aide de jeu facultative pour Complotiste. 36 cartes pour aider à la création de personnage, et aut...
Of BMI and bi-polar conditions: tunnel vision in a game about perspective...
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Game Design
Recently, another TTRPG designer looked at my game. They said it really spoke to them, and they had ideas they wanted to share. “Great, bring them on!” I sa...
It's absolutely not about COVID, but maybe it should be
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Game Design
It’s not just an obsession with Sontag’s work, I had good reason for selecting the three touchstones of You’re sick and (it’s your fault) and limiting m...
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Upcoming Fix, Typo, Layout, and Pre-made Faction Sheet
Game Design
Hi gamers! I just want to give an update regarding the pre-made character sheet. It took longer than I'd liked because of a few game mechanics concerning the ca...
Autumn card update
Game Design
Dear supporters, Here’s the latest card design by Diana Barta. Your support is allowing us to produce 12 of these uniquely beautiful illustrations for Dragon...
Secretos III / Secrets III
Game Design
ES He creído que sería interesante compartir con todos vosotros una historia que escribí utilizando Neon Noir Space Opera, como base para un juego de diario...
Hollow Earth Magic: mechanical changes in MiniBx Core
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Game Design
I’m working on the Hollow Earth setting for MiniBX and decided to give a preview on how magic will work in terms of game mechanics in this blog post. https...
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Everything's Design 2: Underwritten
Game Design
If I'm being a 100% honest, I genuinely believe the vast majority of TTRPGs are overwritten. Specially if we talk about traditional TTRPGs, and specially specia...
Developing the Scene Roll
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Game Design
I’m releasing Dragons and Travellers Tales this Thursday, September 15, so I thought I’d explain how one of the core mechanics works and how I came up with...
Design Diary for 24Blue
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Game Design
24Blue is a minimalist OSR system based on the 24XX system by Jason Tocci. In here I've disclaimed my current game design process. I'll use that as a frame work...
Alchemist, why Occultist/Chaos Mage don't exist, and grab bag of the rest
Game Design
Hi there! Long time no see! I’ve been thinking about 36th Way a bit recently and realized I never finished my class redesign rundown by talking about Alchemis...
Design Diary for 18XX Rail Way
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Game Design
18XX Rail Way is about meddlers that are fighting against a world wide train conspiracy In here I've disclaimed my current game design process. I'll use that as...
Design Diary for 18XX Richelieu
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Game Design
18XX Richelieu is about musketeer agents that to protect their country and secretly dethrone an immortal tyrant In here I've disclaimed my current game design p...
Design Diary for 18XX Solomon
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Game Design
18XX Solomon is about ghost knights dungeon delving on the purgatory to free hope back to the world. In here I've disclaimed my current game design process. I'l...
Design Diary for 18XX Dreams
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Game Design
18XX Dreams is about dreamers pursuing in the Dreams what is unreachable in the Awaken In here I've disclaimed my current game design process. I'll use that as...
Design Diary for 18XX Ragnarok
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Game Design
18XX Ragnarok is a game about a lineage of Nordic superheros fighting against eldritch gods. In here I've disclaimed my current game design process. I'll use th...
Easter eggs and references in #streamatsuscamp
Game Design
I included some easter eggs and references inside Stream at Su s mmer Camp of things that I like just for fun. Also, I have uploaded a preview sample if you wan...
Design Diary for 18XX Victorian
Game Design
18XX Victorian is about sciencepunk agents sorting missions for her majesty. In here I've disclaimed my current game design process. I'll use that as a frame wo...
Design Diary for 18XX Night
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Game Design
18XX Night is about monster hunters belonging to a religious order. In here I've disclaimed my current game design process. I'll use that as a frame work to kee...
Design Diary for 18XX Muramasa
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Game Design
18XX Muramasa is a game about samurais tracking down cursed blades trying to find the one who hurt them . In here I've disclaimed my current game design process...
Weird Fantasy 2: Implied setting
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Game Design
On part 1 , I mentioned how "unexpected" is distinctly different from "mystery", and although both service the Weird, I think that mystery usually gets underrep...
Design Diary for 18XX Locker
Game Design
18XX Locker is about the last pirates recapturing escapees from Davy Jones's Locker, dreadful pirates and monsters, (I know I've done this before for this game...
Exploring the Dimyr Region
Game Design
I'm currently working on the first adventure module (episode) to Hexhunt. It will take place in a region called Dimyr. (see the map attached). I've completed ge...
Design Diary for 18XX Outlaw
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Game Design
18XX Outlaw is a game about gunslingers (who MAY be outlaws depending to who you ask) in weird west performing jobs In here I've disclaimed my current game desi...
GD Breakdown #4: Game genres: expectations vs reality
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Game Design
/see the first comment to a revised view of the game genres for TTGOT/ Here is another Game Design Breakdown, where I talk about my process of how I design, pla...
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#ttrpg idea and concept
Game Design
Some context On June, I decided to participate in DriveThruRPG's #PocketQuest2022 Jam. It was a great opportunity to start making my first ttrpg, and understand...
A new blog with some thoughts about Two Weeks One Summer
Game Design
I started a new blog and posted a piece about working on Two Weeks One Summer you can find it here ...
How about thinning the Titan?
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Game Design
A little over a year ago, Facing the Titan was released in its final and complete version. A nice and big book of 370 pages, available in PDF as well as in hard...
Everything's Design 1: Illustration
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Game Design
Art in the TTRPG industry is oftentimes relegated merely to decoration, it's main purpose drawing attention to the text inside a book. It makes sense: just by t...
First platytesting #ttrpg
Game Design
This image was the first map drawn for 'Stream at Susmmer Camp' on July, 1st. We tested my game by using online tools. The goal of the game is start to discover...
Weird Fantasy 1 A Dialog with Anti-Canon
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Game Design
Designing a Weird Fantasy game requires a special approach towards presentation. A TTRPG's text purpose is to explain the game. So how do you explain Weirdness?...
Game design: Touchstones
Game Design
Let's talk touchstones for a moment. Not only is Blades in the Dark one of my favorite TTRPG systems, but I am also well aware that there are already plenty of...
Designer Diary
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Game Design
The board game Clue holds a special place in my heart. My family played it all the time on camping trips when I was a kid and it remains one of my favourite gam...
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Hope(less): Inspirations; "A love letter to the grit and determination of the sole survivor"
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Game Design
I don't know that this is the sort of information anyone is interested in reading, but I just wanted to wax poetic about the genre. When I was a child, my favor...
v0.1.3 thoughts, area design
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Game Design
Hi there! Been awhile because I’ve been working on The Infected World. But I’ve been thinking about and tweaking ANOINTED in the meantime a bit. Tweaks for...
Developmental Edit
Game Design
Hello Cryptids! I'm super excited to finally announce that we've received the developmental edits back from the editor, Jacky Leung, who has worked with other a...
First Dev Log
Game Design
I’ve been working on Drawn from the Margins for about five days now. We started with a real embarrassment of riches. We looked to the common sources provided...
Next Update Changes: Revaluating POWER
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Game Design
There will be a brief delay in the next update as I managed to get myself into another game jam, just a month after wrapping up After\\Burner ! Whoops! If sci-f...
Updates!
Game Design
Hey there! During the Pride Month sale we updated the character sheet to give a little more room for Decals! I also added the Vibes Master Manual to assist in r...
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Playtest 0.20 Core Mechanics Feedback
Game Design
( This devlog is cross-posted to my gaming blog at tabletop.willphillips.org. ) I’ve introduced a new set of attributes for player characters called “Perils...
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Meet the Soul Broker - A supernatural horror of TDAD
Game Design
The soul broker (Art by @shyny1ng) a supernatural horror for The Dark After Dawn is quite literally my worst nightmare. He appeared to be in one of the most hor...
Mental Health and how this project was born!
Game Design
I am going to be brutally honest and I will attach a trigger warning for mental health discussuion. Nothing I've written is designed to be explicit or troubing...
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So let's talk about those stat blocks...
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Game Design
Launch day for After\\Burner went way better than I ever could have imagined! A huge thanks to those who purchased the game, snagged community copies, or just s...
What is Version.1
Game Design
What will v.1 of The Dark After Dawn Include? At launch TDAD will include at minimum: Looter and Skirmish mechanics for endless waves of enemies from 4 ditict f...
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