Physical game Devlogs About Game Design From Those You Follow Page 4
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
[Adventure] The Halls of Lidless Shabbath (2016) Stuart Marshall & Joseph Browning Lvl 12 – 15 A treat today. An adventure for level 10+ And its legit, as in...
Eae! As classes agora são: Assassino, Ladrão, Espião e Maníaco. O passivo do espião, que pode olhar a carta no topo do deck do oponente, tá em teste. Apli...
Hello there! The previous classes - Assassin, Thief, Maniac and Tirant - are now Assassin, Thief, Spy and Maniac. The Spy can look at a card on the top of the o...
In today's stream, I talked about some expected changes to the Recruit system, covering preset and quickstart characters, and Visages! Blind Exploration At the...
Hello Bludgeoneers! Let's talk about Enemy Balance today. It's been the one part of the game that I've handled myself, calling upon years of practice and - for...
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Iko is launching a mayor CY_BORG bundle, and to celebrate that (and take part of it) I've updated this adventure to a pamphlet design. It features a newly expan...
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Ho ricevuto una domanda e ho deciso di estendere la risposta a tutti, perché magari avete avuto lo stesso dubbio. A un primo sguardo, il sistema di MGZ potrebb...
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Thanks for checking out “An Exodus”, I really hope you enjoy it. I had a few goals in mid when starting this project. - First of all, I wanted something eas...
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Phoenix Guard-chan In today's stream, I did some quick colouring work on the Phoenix Guard: a new playable Venture focused around ranged artillery and formation...
Howdy I'm in the midst of rewriting all of Drier Deserts, Hotter Suns with lessons learned from 3 years of playtesting, game design experience (both reading and...
In today's stream, I tackled a bunch of overlapping concepts at once: A GMless/GM-light system; Players having multiple PCs; and taking inspiration from West Ma...
Hi there! #2 in our design series, meet the Blazemagus and Champion! As noted in #1 , all role/sub-role talk is referring to Total//Effect’s role and sub-role...
In today's stream, I went through a lot of major ideas and changes for Version 0.5! Totally different from the last update post, even. Action Economy 2, Economi...
Today's stream, I sketch out a planned Sapient page, showcasing all the playable Sapients in one big group picture at the start of the Chapter! I also talked ab...
Every time I make an announcement about His Majesty the Worm , I declare we are getting close. Then a year goes by. Then I make another announcement. Then anoth...
In today's dev stream, we start experimenting with a new subsystem: Bravery & Break! Bravery Bravery is a secondary resource that can be used in combat. It is t...
Today I've started streaming Voyager: Tactics on YouTube, documenting my work and working in real time with my followers! A summary of the stream's development...
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Hi there! I’m gonna reveal class art every week and talk about their design as I do. I’m gonna go start to end alphabetically, so meet the Bard and the Bers...
I've done some dabbling in various sizes of RPGs: first I made Fruit Friends , which is a postcard-sized game, and then itsy bitsy spider , a business-card size...
Hicimos unas pequeñas correcciones en las areas de daño enemigo, conflicto social y la creación de personajes para dar mas opciones y permitir mayor variedad...
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It's been a while since I looked at Beloved, and I didn't realize that there were those who still played it. It's my first published TTRPG project, and the one...
Buongiorno a tutti! So che per molti potrà sembrare scontato questo messaggio, ma al solito non esistono questioni scontate, quando ci sono amici che ti chiedo...
Hello and welcome back to the Banda’s Grove Overhaul Devlog! If this is your first Devlog, check out our first Devlog that explains why Banda’s Grove is get...
Hello and welcome back to the Banda’s Grove Overhaul Devlog! If this is your first Devlog, check out our first Devlog that explains why Banda’s Grove is get...
This is a massive update, patch notes are also available at: https://planariangames.blogspot.com/2023/07/mettle-core-15-revision-notes.html The 1.5 edition of M...
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I'm making progress on editing and finishing the art for this! Last week I playtested for the first time and found a couple of issues. The game was quite a lot...
I'm currently focused on Heliosail's skills, and filling out the Tricks that players can learn within each skill to customize their character. Since skill gain...
The idea for SPAR started where most of my TTRPG ideas do anymore: Discord. Back in late January or early February of this year, I’d been reading Extraction f...
GET READY The Imposition Dice System has been in development for a while now. One of the first things we nailed down was the dice resolution mechanic during per...
I have something really fun (for me) to announce! I have finished a master's thesis, that has received a pass. In it I am processing the development of the upco...
Welcome to the first true devlog for SPAR ! What is SPAR ? SPAR launches Chris McDowall’s Mark of the Odd framework into the golden age of thrilling danger, i...
If you haven't checked out Ironsworn before, you must do so. Everything about that game champions the sort of outside-the-box thinking that spurred me to seek s...
This is my first devlog post for Dextra , which is my first published game. First off, I want to thank all of you who have made purchases of the game, and all o...
Hello Bludgeoneers! This one took way longer to add than expected. As of now, you have access to fill-able character sheets ! "They're just character sheets, th...
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Here's one of my best pro-tips for life: if you want people to show up to your "thing", provide food. Don't underestimate how much people love food. If you're s...
I've been working on a new edition of this game. Ruleswise, its mostly the same. Trimming some fat, and focusing on areas that playtesters seemed to enjoy, most...
It's the annivesary of Mangayaw's release on itch.io!! I feel inclined to do something special to celebrate this milestone. But instead I'm writing you all a bl...
It's been a bit since initial release and I got some good feedback from a lot of people. Overall, well recieved, but things are a bit to v ague. So there's a se...
Session 0 is a concept that's emerged relatively recently in the world of tabletop rpg's. It's possibly been around longer, but without the moniker. In concept...
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[Campaign Setting] Night Wolf Inn (2016) Anthony Huso AD&D 1e Lvl 1 – 15 I started reading this because I was looking for good high level material and Anthony...
If you’re coming here from Blades in the Dark or have only seen the AtLA show, here are some key differences from each that you should know up front. If neith...
An excerpt consisting of the relevant portion of my latest newsletter ; ““More missions, more mission guidance, and more advice on building the setting, the...
Aesir began as a very simple idea in 2017, but maybe not one you'd expect: "Avatar in Game of Thrones." Cleary we've come a long way from that, but I'll tell yo...
Response to Slipstream RX has been quite positive so far! I'm honestly very surprised, up until recently I didn't know there were many other major racing TTRPGs...
In the current edition of the book, the Yantra-log are beefy. They're rocking 100 Hp at start with 14 AC & 14 MR. That's a vast difference when compared to the...
I have been thinking hard about the prompt section of Gadgets and Gizmos Aplenty, and today I was struck by a little idea. My issue is that, for a game that use...
Here is a preview of a few cards from the upcoming 6-card Knowmadic expansion. Note: The designs are not final and are subject to change prior to official relea...
The first way you can lose a game as stated in the rules is "if you don’t have any available moving options during the Explore phase (e.g. the top card of the...
With the new layout, the character playbooks are now split across two A4-sized pages (or four A5-sized ones), which might be a bit cumbersome at the table. To r...
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