Physical game Devlogs About Game Design From Those You Follow Page 3
Having started a little design blogging about the classes for NEW BLOOD, I thought it would be fun to talk through my design thinking over here! Plus I actually...
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Hello! Just a quick couple of notes about the considerable changes to the game. The main focus for the development of the new version of the game was two-fold...
Today I'll be tackling the design of all four callings all at once! Mechanically, there's not as much going on with them, but I think Callings are a really inte...
Little known fact about me, my main involvement in the TTRPG hobby comes from GMing lots of games and designing maps for official Lancer modules. Okay, its actu...
The third (and final) of the three classes - today we're digging into the Packrat. Design Story : The Packrat is the youngest of the three, and it's also the on...
Another design blog! This time I'm digging into the Splinterhead. Design Story : When I started with the idea that would become Myco-Alchemist, I also was looki...
Welcome back! This post is going to be a quick one. I've been busy wrapping up the Kickstarter campaign for Glide - Repacked these past few weeks and touching u...
So after years of trying to design my perfect game, I finally have it in my hands... And what do you know, it turns out it's very similar to Maze Rats. Hell, it...
Hi ! Been a bit, but it doesn't mean I haven't been working on this. In fact, I've been working away at V0.3 a fair bit, and I got to run SOAR again as a one sh...
News from the printer We got the printing proofs, which highlited area we need to improve, nothing major or unexpected at this point...
I thought it would be fun to dig into the three classes, their inspirations, what they've got going on mechanically, what's exciting to me about them! This one...
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Between February 1st and February 29th, many indie TTRPG publisher will show case their project to the world, and we are so here for it. Zine Month Zine Month i...
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Hello, This week for the devlog I'm touching on the world event s system that will be included for Courier - Repacked edition. As briefly discussed in the Facti...
What are you talking about? Ok, lets roll back a little, before talking about "playing in PDFs", let's talk about PDFs. As it turns out PDFs do a lot and someti...
So for this devlog, I wanted to go back to early days of SOAR. The pdf you're able to read is VERY different from how SOAR worked earlier. SOAR came to be aroun...
Hi there! Last class overview devlog, because after these two we’re out of core classes! Introducing the final two, Tactician and Windmagus. Just in time for...
Version 6, Updating Shuttles One of the biggest updates of V6 will be the inclusion of all shuttlecraft stats . I've poured over all the existing books, gone th...
With Notorious Style, we tried to make the PDF a lot more accessible than ZIMO's Getting up in a few different way Jargon One of the most difficult task is to f...
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Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So we’re devlogging fast now. As noted in #1 , all role/sub-role talk is referring to Total//Eff...
Hello, This weeks post is about combat and defending yourself against the dangers of the wasteland. This will be a shorter post as I've spent a lot of time stre...
As promised in my last devlog (also we're trying a new format here for this post apparently it works better) lets talk about game design decisions I took for SO...
Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So I’d better get moving on these devlogs. As noted in #1 , all role/sub-role talk is referring...
Eine Spielleitung schreibt mir: Ich leite morgen wieder eine Bad-Bründlholz-Runde und hätte eine kleine Regelfrage. Bei einem Misserfolg oder Teilerfolg im Sp...
Welcome back! This week we are looking at the contracts and the business side of Courier - Repacked. Contractor Work Contracts are a core mechanic of Courier -...
Welcome to the first devlog for Courier - Repacked edition! To start off the devlogs I've chosen to discuss the changes to the factions system and how they impr...
Hello, my fellow Magical Girls and Guardians! We have a relatively large update that I felt would best be shared here. There's a bit of good news, a bit of bad...
Hi there! Long time no see! Now that Valiant Horizon is nearing full release, this is #3 in our design series. We’re back with the Commander and Dark Knight...
Hey Drovers, The setting of Autostede is something that I've had a lot of trouble with and lately, as I've had an ongoing campaign running, both the reasons tha...
Welcome back! Do you ever look at a finished project and want to do it over? Add the extra bit of shine to it, tweak a few mechanics, or fix the layout? I do th...
I'm going to change the combat mechanics after some play testing. There were quite a few rounds where nothing happened which was boring. The updated version is...
I've droned on an on about the importance of the Weird in other articles, so maybe it's about time I sat down and wrote about it. We live in a paradoxical world...
Version 0.5 of Voyager: Tactics is out now! This has been a lot of work and I'm glad to finally have it out for you all! There has been way too many changes bet...
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Working on 100 Ironsworn Locations and should be out by the end of the year. Since they're mainly waypoints, they won't be so in depth. Wondering if I should co...
It’s no secret that I’m drawn to so-called “difficult” ergodic texts. I regularly cite books like House Of Leaves, The Raw Shark Texts, and The Unfortun...
I’m looking back at a very successful Itch.io Black Friday Sale, which saw many purchases of Block, Dodge, Parry, almost a full year after its first release...
¡El primer suplemento para Perros sin Dios ha llegado! Explora La Zona, un lugar lleno de radiación, anomalías y peligros repleta de carroñeros, bandidos y...
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His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
Hey All: The next issue of the Roseville Beach Zine series is out of editing and into layout! Bracknell Horror is a Roseville Beach mystery scenario that's a ve...
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
Hey All: The next issue of the Roseville Beach Zine series is out of editing and into layout! Bracknell Horror is a Roseville Beach mystery scenario that's a ve...
Redditor DarthAvner asked the other day about porting ships into Captain's Log, and I decided, since I've done quite a bit with shipbuilding, I'd chime in. Now...
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I know what you’re here for, mechanically. Let’s talk shop about The Grid™️. Loadout and Construction Every mech in this game is defined by a grid like...
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Thanks to everyone who has supported this game so far. Here is a preview of the ships being redrawn by the artist which will be for the cards for the physical c...
I have been meaning to work on the overhaul of Taels of the Heisty Vixens for a long time, but I kept getting distracted by new projects. I do have a lot of ide...
The Ship Selector With 75+ ships to choose from, ship selection has become a big part of character creation. The ship, of course, is a character. The choice is...
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Rat Bastard Games is very proud to announce that we've published Don't Kill A Bird With A Baseball! I hope Randy Johnson doesn't sue me!...
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Hey everyone! It's time - The 2023 Fallen Game Jam is here. Create monsters, locations, postcards, NPCs, adventures, tables. Prizes will be going to the 3 top s...
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
[Adventure] The Halls of Lidless Shabbath (2016) Stuart Marshall & Joseph Browning Lvl 12 – 15 A treat today. An adventure for level 10+ And its legit, as in...
Eae! As classes agora são: Assassino, Ladrão, Espião e Maníaco. O passivo do espião, que pode olhar a carta no topo do deck do oponente, tá em teste. Apli...
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