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Tool Tech Discussion Devlogs From Those You Follow Page 3

Behind the Schemes: Exactness
1
Tech Discussion
Welcome back to Behind the Schemes, where I discuss items in Schemer that are not readily visible to users (i.e. behind the scenes). In this post I'll be taking...
Behind the Schemes: Tail Calls
1
Tech Discussion
Welcome to the new Behind the Schemes series. Behind the Schemes discuss items in Schemer that are not readily visible to users (i.e. behind the scenes). The i...
New Feature: Access Control
Tech Discussion
Controlling access to features of the game is crucial, and I'm happy to announce this flexible solution. What can you do with it? Limited duration test period (...
Why Scheme?
1
Tech Discussion
If you came here looking for a long explanation about why you should use Scheme, how it's the most amazing programming language ever, and that you should drop a...
CadEditor - history of the project
Tech Discussion
New article about history of CadEditor development. Available in English: https://steemit.com/utopian-io/@pinkwonder/cadeditor-history-of-the-project And in Rus...
Fixing Horizontal Milling Toolpaths...
1
Tech Discussion
Horizontal milling in PixelCNC has always been a bit fudgy. For many projects it gets the job done but for some projects it's less than ideal in the toolpaths t...
Not Going to Use JBox2D
Tech Discussion
Well, I spent the last couple of days fiddling with API documentation and reading tutorials and to be honest, JBox2D is an absolute mess. It's API is absolutel...
How would you set up your metagame?
Tech Discussion
Metagame functionality was just announced on UETOPIA for Pro/eSports. I would like to engage the itch community to discuss what you all would like to see. If yo...
Integrating text effects
3
Tech Discussion
Integrating text effects Hi guys! This past weeks we have been working on adding text effects to our open source dialogue manager for Unity, and we finally succ...