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Physical game Devlogs About Game Design From Those You Follow Page 9

Terra Magia Update 1
Game Design
Finally updated! Changed a few of the ancestral perks, character creation point by, added a free for all perk. I have been slowly changing all hard coded plus a...
1 file
Dafuq is a "Terrestrial"
Game Design
I'll come clean here: the idea of six weird and varied antagonist categories that you can pick from with a d6 wasn't new for this project. I adapted the faction...
1 file
Name this Alchemical Book
2
1
Game Design
My next project for HIS MAJESTY THE WORM is the alchemical system. It will be a product roughly equivalent to the Sorcery is a Sword Without a Hilt. I have not...
Thoughts about v0.1 -> v0.2: Attributes
Game Design
Hi there! I’m going to be releasing dev logs for my process periodically. Especially as the game progresses and gets more content, it’ll probably make some...
Into the Glowlands - Development Roadmap
Game Design
First off, I want to say thank you to everyone who's bought the game so far, and to everyone who has downloaded a community copy - I hope you're all enjoying re...
Video about Heartfelt
Game Design
An alternate prompt for Day 9 of the #RPGaDay2021 hashtag activity is "Emotion" so it seemed like a good day to make a video where I talk about Heartfelt and so...
Table of Contents: Chapter 0-3
Game Design
Oh hi there, cowpokes! Gather round the old campfire, it's time to talk updates! Last time we talked about the new playbooks, some new mechanics that are (more...
Playtest report 1
1
Game Design
In this playtest report, I cover the first ever session of this game played with another human ( as opposed to me and my dog.) This occurred in May 2021. We wil...
2 files
Version 0.2 out ! And game design breakdown 3 - Ludo-narrative harmony
Game Design
Hi everyone ! The 0.2 version is live ! 4 celestial islands have been designed for a total of 117 cards, rules have been updated and bit of lore written. As the...
2 files
Frequently Asked Questions
Game Design
Q: Social mechanics? Does that mean my character can be "mind controlled" to be convinced of things I don't agree with? A: No. With these mechanics you're alway...
2 files
Lotus Eater, Ep. 2: The Accursed Manor
Game Design
I'll be uploading what I've currently got finished for Ep. 2: The Accursed Manor in just a moment, which is the new Felhunter class and nine new Nightmares to d...
1 file
His Majesty the Worm Progress and Itchfunding
5
Game Design
As you know, I’m writing an RPG called His Majesty the Worm . Well, actually I wrote it a few years ago. The text is done. It needs an editor. It is sitting i...
Путевая идеология
2
Game Design
Не секрет, что описанные в НРИ игровые процессы разными людьми воспринимаются по-разно...
Ekron New Engine
Game Design
Hello everyone. I decided to bulid Ekron as an ongoing game, an ongoing RPG OOP. Every time you play or read you can visit my site and get new content. These wa...
1 file
Lotus Eater, Ep. 1, Season 1: The Crumbling Shadow Beta v.1.01 is COMPLETE!
Game Design
Finally, I've got a Beta Document that's ready to be played and playtested in time for the LUMEN Jam! I will be putting Lotus Eater up for sale now and I will c...
1 file
Basic Moves, New Playbooks, and Downtime
1
Game Design
Hey there, cowpokes! It's our first-ever devlog for Magitech Space Western! Today we'll be talking about some of the changes to expect in the next version of th...
Game design breakdown 2 - Inspiration
1
Game Design
To the Gates of Truth – Game design break down 2 Hi! So here is the second post concerning my design thinking and how I tried to approach game design in “To...
​To the Gates of Truth – Game design break down 1
Game Design
To the Gates of Truth – Game design break down 1 Hi! So here is the first post concerning my design thinking and how I tried to approach game design in “To...
German version available now!
Game Design
Thanks to Vinzarech von Jergan's hard work, the German version of the experience, "Lies nicht das Tagebuch!" is available now!...
"Unnecessary" rules
3
Game Design
Well met friends, So an astute player (or at least, an astute rules reader) has left a comment asking about the rule in the game that states (and states somewha...
The Anything Machine Update
Game Design
Minor gameplay update, but required updating the rulebook, character sheet and narrator sheet. Updated Wounds so that instead of requiring 2 Fuel be spent to ta...
6 files
Layout Complete (all that's left is art)
1
Game Design
So after many day's I'm confident that the layout is complete. Now all that is left is to edit and add the art (which I have pre-downloaded so hopefully that wo...
3 files
Design Process : Magical Girl Archetypes Edition
Game Design
Introduction This is the third in a trio of articles going over the various archetypes available in this version and a little look beyond as well. The first few...
1 file
Drafting layout
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1
Game Design
Small update. Currently working on layout of the text into affinity publisher. I’m aiming for 5.5x8.5 so people can easily print a booklet at home. I’ve bee...
On Derivation
Game Design
This I think mostly doesn’t need to be said, but it can help. It is my understanding and belief that functional elements are outside the domain of copyright...
Hey, uh, what's up with the name?
5
Game Design
I find naming projects incredibly challenging. Ninety-nine times out of a hundred, I have the idea for the concept of the project before I have any idea of what...
On Interfaces
Game Design
As now there is a second game using this divisibility system, Andrea Duarte’s Asphalt Among Ashes , I’ve been thinking. I’ve always been thinking, that’...
Update List for v.0.85
Game Design
So Chris H. (one of the guys in my Monday game group) gave me some extensive notes. Chris is an artist who has spent a lot of time play and drawing for games an...
1 file
Drafts of Digital and Physical Layouts
Game Design
Designing for player use: One of the main things that has really been center of my focus while writing ahs been how people would interact with the actual text...
3 files
Spark Tables & Development Update
1
Game Design
Spark Tables are a fantastic tool that can be used by Wardens to prompt ideas. Entries are general enough that they can be used as the inspiration for a person...
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Classe o non Classe, guida all'hacking morbido
1
Game Design
AVVISO! Molti termini di gioco sono rimasti in Inglese o presentano una versione Italiana assolutamente non finale. La traduzione ufficiale è in corso d'opera...
Coming full circle
2
Game Design
This development log will address what was my intention at the beginning of the Lineon project, how I approached this intent and where is Lineon currently at. I...
Beta Development II
Game Design
Recap On may 15, a year passed since the final Alpha update I had planned for the game. Since then, I've been working on and off on the Beta version, editing ev...
Attribute Shift: WIL -> CTRL
1
Game Design
Long Story Short: I've decided to change the Willpower (WIL) attribute to Control (CTRL). During my Sunday morning editing/revising session I was revising the d...
First look back
Game Design
I've just posted a short blog taking a look back at how and why this game was made and some of the unstated implications of the "setting" that didn't quite fit...
Invisible Game Design
Game Design
You know how I leave that spot in the currently-working-on list in my profile for impulsive work binge projects? Yeah. This is the kind of thing that happens to...
1 file
Update coming soon...
Game Design
Hi all, I’m working through some updates for a new release. Currently the big changes are: Renamed a few concepts (getting bland terms a bit more exciting mos...
An Altogether Different River - Additional Design Notes
3
Game Design
I made a Twitter thread recently explaining how to play An Altogether Different River, and also ended up including some notes of the design of the actions. I th...
BREAKNECK RELEASE!
Game Design
BREAKNECK is released! I’ve uploaded 3 files for printing, screen and doc format for accessibility. Hope you enjoy it and thanks again to you all who preorder...
4 files
v0.5 Thoughts: Can An RPG Feel Like A Card Game?
Game Design
A Nice Hobby is not perfect. That doesn’t bother me yet. I had the idea for this game for a while, without any clue as to mechanics. The touchstones I highlig...
2 files
NEW PAGES OUT NOW!
1
Game Design
I’ve added new pages to the rules about dying (which i think really flesh out the world and loop), and also a page about alt game modes. I think it’s a good...
2 files
A Three(-ish) Year Retrospective
Game Design
Quite a few people have downloaded City Planning Department over the past few days, so I thought I'd write a quick little retrospective on the design process! C...
3 files
Update
3
Game Design
Dear followers, Like our Inspired Vorm, the road to the launch of Inspirisles has been stormy, but we are finally tying up the project with the last of the sign...
Design Process : Superhero Archetypes Edition
Game Design
Introduction This game has gone through so much change since the first Alpha test back in 2017. It's interesting to look back and put into words the design proc...
1 file
How I designed Borealis
1
Game Design
I said I'd write something up about the genesis of Borealis, and so here that is. I'd never heard of Carta, or thought of the game at all, until I ran across a...
Design Process : Fantasy Archetypes Edition
Game Design
Introduction In this series of posts, we'll be going over the different design decisions that we've made with the game, first focusing on the archetypes we are...
Children of Midnight - Session Zero & First Undertaking
Game Design
Update to add the first playtest undertaking...
1 file
Wyld Witches and their covens taking on entrenched power structures in a dark modern day setting.
Future of 2100:Solarpunk
Game Design
Hello everyone! Thank you so much for supporting my work. Just wanted to let you know that the modules are still being produced. I have a break in my uni year s...
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