Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Physical game Devlogs About Game Design From Those You Follow Page 10

To Class or not to Class, a soft hacking guide
3
Game Design
As the Kickstarter campaign for Fantasy World progresses towards higher and higher peaks, many supporters have expressed hopes and wishes for what could become...
Major TCAF Updates
Game Design
Soft Chaos is participating in TCAF online this year, and so, in the spirit of Zine Culture, I've been revisiting old prototypes and rehauling them majorly! Tha...
Managing the difficulty
1
Game Design
As I go deeper into the penultimate stage of Lineon development (which I define as the period in which all the mechanics are down, I just need to guide the damn...
2. Inspiration!
Game Design
Hope everyone is continuing to enjoy the game! Today I came across a free magazine thay focuses on Speculative Evolution and illustrating the possibilities of l...
Not Perfectly Folded
Game Design
I owed this game a bit more of a critical retrospective. In my previous post , I talked about my thoughts behind the original design. This time, I dive into eve...
Explications
Game Design
I wrote this game in 2019, not just as part of the wildly successful #sadmechjam but also as part of a one-micro-game-a-month project being run by the amazing K...
Occultist Class Analysis
2
Game Design
After a design comparison between Fantasy World and Dungeon World and an in depth analysis of the Priest class , here comes what the community asked for with vo...
added content warning
Game Design
While reading an rpg, 30 minutes found me staring at 5 words (“will die for the newborn”) while synapses went around and tore everything inside me down. I d...
Dungeon Seeds
1
Game Design
Currently working on the next Appendix release of His Majesty the Worm . This is the companion piece to Omphalos . The working title is Dungeon Seeds . The proc...
Priest Class Analisys
2
Game Design
After a bird’s eye look at some of the main differences between Fantasy World and other PbtA games such as Dungeon World, the next step is to give a deep look...
Fantasy World vs Dungeon World - 14 Differenze / Parte 1+2+3
3
Game Design
[ This is an Italian translation of previously published articles ] Undici anni fa nasceva Apocalypse World e, dopo solo un paio d'anni, veniva adattato per gio...
Buried in the editing room
2
Game Design
Editing, editing, editing... Comparing different sizes of papers and elements. Getting right the pace of the work - how many puzzles in between the story sectio...
Fantasy World vs Dungeon World - 14 Differences / Part 3
3
Game Design
This article was first published on the Fantasy World newsletter and has finally made its way here. SUBSCRIBE to get future articles as soon as they are made, a...
The Quest for Brevity
Game Design
After adding a rule for sleep deprivation based on the encumbrance rule, I figured it made more sense to express this as a single mechanic. I then realised it c...
Fantasy World vs Dungeon World - 14 Differences / Part 2
6
Game Design
This article was first published on the Fantasy World newsletter and has finally made its way here. SUBSCRIBE to get future articles as soon as they are made, a...
1. Initial Playtest Launch
Game Design
03/19/21 P1 Approximately one day ago I posted the first draft of The (Un)Naturalist here for the community to playtest and enjoy. What do the sixty-three downl...
The Ethos of Sorcery in His Majesty the Worm
2
Game Design
The magic system in His Majesty the Worm is probably the subsystem that underwent the most dramatic changes during playtesting. Four completely different system...
Fantasy World vs Dungeon World - 14 Differences / Part 1
7
Game Design
This article was first published on the Fantasy World newsletter and has finally made its way here. SUBSCRIBE to get future articles as soon as they are made, a...
L&F licence update - a turning point for ADIOTOPIA RPG?
Game Design
For those who don't know, John Harper recently updated Lasers & Feelings licence to fall under Creative Commons Attribution, which means that anyone with a publ...
Manifestos in His Majesty the Worm
3
Game Design
Don't tell the FBI, but I love a good manifesto. When setting out to create His Majesty the Worm , I wanted to clearly articulate 1) what the game was about, 2)...
Errata: Cable Trait
Game Design
The Cable trait has been errata'd slightly and is now worded as such: Cable: Weapons or ammunition that have attached a length of cable or rope that is 50 feet...
Update 2: What's inside the game? (also a Design Diary)
1
4
Game Design
You and I both know that ‘A Greeblin’s Journey’ is a solo journaling game about leaving home without a name to go on a journey to a place very unlike wher...
Looking for Players and 1.5 Preview
1
Game Design
Hello today! I want to keep polishing the experience of this game until I'm satisfied, because it's very dear to me. Since this is a tabletop, testing changes i...
Spacejammer Vol 2: Enoch's Wake - on Kickstarter!
Game Design
Chronicles of the Spacejammer: Enoch's Wake , the second Spacejammer volume, is now on Kickstarter as part of Zine Quest 2021! This second volume makes Spacej...
Mappe di stelle
1
Game Design
Questa sera stavo riflettendo sul fatto che i simboli magici da tracciare per gli incantesimi possono facilmente essere generati casualmente da uno strumento es...
Coming soon: an RPG and accessible PDFs
Game Design
Thank you so much to everyone who has picked up a copy of Crash, Boom, Bang! I’ve started developing the fourth game for this mini-bundle. It’s a pen-and-pa...
New layout
Game Design
revision notes: new layout: added a spread to fit the print standard + better text flow minor recordings to fit the new layout better a flowchart map of the pir...
2 files
The Hero's Die - Devlog 1 - Intro
Game Design
This Devlog is a few things. First, it's a test because I have never submitted a Devlog and am experimenting with this. Second, it's a chance to talk about the...
Boss Fights and Sponges
1
Game Design
Hello today! This is Torchbound aka Reven, and this is my devlog! This game is something dear to me and I will not stop updating it until I'm satisfied and have...
Don't leave Juan stranded with this game!
Game Design
A few months have passed since Juan embarked on the task of creating this game. Most of the work was done in a reckless fortnight, but after that initial rush t...
1 file
insights into my soul
Game Design
This has been a ride. I am truly amazed sometimes at the stuff I invent as I go. And knowing I've been a vegetable these past months is only putting me in more...
1 file
Future Map Ideations
2
2
Game Design
As I've been sharing the project around the internet, I've been collecting suggestions from folks on different maps I could work on in the future. My plan is t...
2 files
& Venture Forth, character creation
Game Design
I’m really close to releasing the & VENTURE FORTH: Character Creation & Adventuring Booklet . So why don’t we go through the character creation process to...
Update!
1
Game Design
So much has happened this year, but I am way closer to finishing this game and publishing it! I have all of the writing done. I might need to adjust a few thing...
Game design: Yep, still stuck on the mechanics...
1
Game Design
If you're not aware by now, the Lasers & Feelings version of ADIOTOPIA RPG that I published back in August for the RPGenesis challenge was meant to be just a te...
"Ind of the Year" 2020 Updates
1
Game Design
December, 2020 The Colors of Magic is in the Ind of the Year Bundle 2020 ! I'm honored to be included along with 24 other games by international indie creators...
1 file
Themes and Principles: How the Monsters are Made
Game Design
Been a bit quiet with my content updates recently, so let’s change that. We’re still sitting at around 17% of the way to our first stretch goal, adding extr...
The Sharp Swords & Sinister Spells Playkit is Here!
Game Design
I've added the playkit for Sharp Swords & Sinister Spells 1st Edition. This includes 2 scenarios and 10 playbooks for use with the rules for Diogo's very moder...
3 files
Upgraded Depletion and Despair
1
Game Design
Depletion and Despair should be key themes in a post-apocalyptic setting, and should have explicit mechanics to support those themes: DEFENSE: Choose depletion...
1 file
Clarifying the skill table, and fixing a misprint.
3
Game Design
It seems like there is some confusion over the skill table. I do apologise for this, in attempting to make this game as simple as possible I may have lost some...
& Venture Forth, a PbtA fantasy game
1
Game Design
The recent release of Baldur's Gate 3 got me thinking about the joy of playing that original Baldur's Gate, exploring open worlds filled with quests, walking ar...
optional Tarot deck rules
Game Design
just some Tarot deck rules that were on my mind that I thought would be cool to add...
1 file
What is Papeon? Devlog #0
Game Design
Paper Wargame - Rule Book Edition 01
New Logo, New Layout!
1
Game Design
Hi everyone! Just a quick update and hope everyone is doing well during these crazy pandemic times :D Spark was put on hiatus early this year but now it's back...
Beta Development + Dev's Thoughts
1
Game Design
Since it has been a little over 5 months since the last update (one of, if not the longest period of time this game has gone update-less) and there's no update...
Un passo in avanti
Game Design
Gli sforzi che sto facendo in queste ultime settimane (in cui mi barcameno tra lavoro, trasloco e scrittura) sono tutti tesi a fare un passo in avanti nel mio a...
Un inizio
1
Game Design
Alcuni di voi forse sapranno che, da circa un mese, sulla piattaforma itch.io è in corso una jam per la creazione di giochi ispirati a Italo Calvino. Ho deciso...
Mechanics for entropy and liches
1
Game Design
One of my design goals for atlantean hobos was to incite "dark magic" and all kinds of reprehensible behavior without having "spells" per se . So I started fr...
1 file
Loading more posts...