Physical game Devlogs About Game Design From Those You Follow Page 2
Last time I made a post about mechanics I talked about the Grid . Now I’m…still talking about The Grid, kind of! But it’s a different one this time. Home-...
Hello July and welcome to the second devlog of the update of Magical Girls & Mecha v1.2 which really it should be v0.2 because in retrospect what is currently p...
I've just uploaded a separate PDF that goes into a few details about the making of Hill Marks. This was motivated by the Disc 2 jam . I was particularly interes...
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Perros sin Dios llega al a que ha sido considerada su mejor versión. Un juego más completo que continuará desarrollandose y creciendo con el paso de los año...
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Stamina is a resource I bolted onto both the RUNE engine and the NULL/CIPHER healthless idea for Valiant Horizon Tactics. It’s a very major change to how a RU...
Algunos errores que no se habían notado por aquí y por alla...
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Ya quedo banda...
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Un juego de Tecno-fantasía
It was pointed out to me that my Cheat Sheet and Wandering Creature Prep Sheet do not factor in Surprise when determining the encounter distance. This is a feat...
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THIS POST IS FROM AN OUTDATED VERSION OF THE GAME. Brimstone and Lead: Arena uses a modified UGOIGO structure. The Active Player has four action points, while t...
The Disc 2 Jam invites participants to provide commentary, extras, and additional content for their existing games. So I decided to write about what brought abo...
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Hello! It's been awhile, but the time has come to make a fairly major update to The Walled and the Wood and also to prevaricate on these upcoming modifications...
Salve Esploratori! È giunto il momento di parlare della Modalità Veloce, o Quickstart: ANTARTICA Quick Icebreaker. Immaginate di immergervi direttamente nel c...
(This is a companion piece to Gila RPGs/Spencer Campbell’s recent stream about healthless TTRPGs , which is well worth your time if you have an hour to spend...
Welcome to the final playbook design blog! Assuming I don't write any more, anyway. Our last playbook to examine is the Firebrand! Design Story : If you've been...
I recorded a 20 minutes designers talk about the game, the creation of it and the thoughts I have around some parts of the design. I hope you like it! Let me al...
This is a design commentary. It's also downloadable as a PDF in the game text! It's attached to the new 0.7 update and covers all the new changes! DESIGN COMMEN...
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Salve Esploratori! Oggi vogliamo immergerci nel cuore pulsante di Antartica, esplorando il delicato equilibrio tra libertà narrativa e struttura tematica che d...
Salve Esploratori! Oggi vi condurrò attraverso il ghiaccio e il vento dell'Antartide, immergendoci nei meandri del game design mentre esploriamo le Relazioni t...
Welcome back to another design blog! I'm working my way through the process of writing the four playbooks of Daybreak on the Battlefield - today we're taking a...
So, a friend of mine--who is helping me with game development--suggested I launch a Patreon. I did a while ago under the guise of wanting to post some deeper di...
One of the great joys of maturing as a game designer is that I've got very good at making complex systems as simple as possible. But it turns out when you decid...
After I had published “Issue 0” of Echoed Invocations, I decided my next issue was going to be themed Deviations , as it was going to focus on optional rule...
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I'm back for another trip into the design thinking behind Daybreak 's playbooks! Today I'll be looking at the design for the Rising Star. Design Story : Working...
Combat is not meant to be a fail state For today's Devlog I wanted to focus on my design philosophy that is a core part of SOAR, and how I've tried to make it c...
(En español a continuación) Dear backers, I am glad to announce the first creation jam for The Lantern. The idea is to get together and create new playable ch...
Ok, today I'm gonna dig a little bit into the design of the Dissident playbook, the first of Daybreak 's playbooks that I concepted. Design Story : Like I menti...
Doing the first design exercise of applying the mechanics of Wandering Blades to media that inspired elements of the game was so fun, I had to do it again! Comb...
A member of the Asians Represent Podcast Discord community (thanks, Izen) suggested that I produce an episode breaking down cinematic action scenes as if played...
Hi all! Just to say, AfterGlow has received a rules clarification update based on some feedback - the digital files have been updated accordingly! Thanks to Ale...
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Having started a little design blogging about the classes for NEW BLOOD, I thought it would be fun to talk through my design thinking over here! Plus I actually...
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Hello! Just a quick couple of notes about the considerable changes to the game. The main focus for the development of the new version of the game was two-fold...
Today I'll be tackling the design of all four callings all at once! Mechanically, there's not as much going on with them, but I think Callings are a really inte...
Little known fact about me, my main involvement in the TTRPG hobby comes from GMing lots of games and designing maps for official Lancer modules. Okay, its actu...
The third (and final) of the three classes - today we're digging into the Packrat. Design Story : The Packrat is the youngest of the three, and it's also the on...
Another design blog! This time I'm digging into the Splinterhead. Design Story : When I started with the idea that would become Myco-Alchemist, I also was looki...
So after years of trying to design my perfect game, I finally have it in my hands... And what do you know, it turns out it's very similar to Maze Rats. Hell, it...
Welcome back! This post is going to be a quick one. I've been busy wrapping up the Kickstarter campaign for Glide - Repacked these past few weeks and touching u...
Hi ! Been a bit, but it doesn't mean I haven't been working on this. In fact, I've been working away at V0.3 a fair bit, and I got to run SOAR again as a one sh...
News from the printer We got the printing proofs, which highlited area we need to improve, nothing major or unexpected at this point...
I thought it would be fun to dig into the three classes, their inspirations, what they've got going on mechanically, what's exciting to me about them! This one...
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Between February 1st and February 29th, many indie TTRPG publisher will show case their project to the world, and we are so here for it. Zine Month Zine Month i...
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Hello, This week for the devlog I'm touching on the world event s system that will be included for Courier - Repacked edition. As briefly discussed in the Facti...
Hi there! Last class overview devlog, because after these two we’re out of core classes! Introducing the final two, Tactician and Windmagus. Just in time for...
What are you talking about? Ok, lets roll back a little, before talking about "playing in PDFs", let's talk about PDFs. As it turns out PDFs do a lot and someti...
So for this devlog, I wanted to go back to early days of SOAR. The pdf you're able to read is VERY different from how SOAR worked earlier. SOAR came to be aroun...
Version 6, Updating Shuttles One of the biggest updates of V6 will be the inclusion of all shuttlecraft stats . I've poured over all the existing books, gone th...
Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So we’re devlogging fast now. As noted in #1 , all role/sub-role talk is referring to Total//Eff...
With Notorious Style, we tried to make the PDF a lot more accessible than ZIMO's Getting up in a few different way Jargon One of the most difficult task is to f...
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Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So I’d better get moving on these devlogs. As noted in #1 , all role/sub-role talk is referring...
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