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Physical game Devlogs About Game Design From Those You Follow Page 3

Design Blog - Playbooking in the Moonlight
3
Game Design
Having started a little design blogging about the classes for NEW BLOOD, I thought it would be fun to talk through my design thinking over here! Plus I actually...
1 file
Fantasy Map Maker Release!
4
Game Design
Hello! Just a quick couple of notes about the considerable changes to the game. The main focus for the development of the new version of the game was two-fold...
Design Blog - Callings
1
Game Design
Today I'll be tackling the design of all four callings all at once! Mechanically, there's not as much going on with them, but I think Callings are a really inte...
SOAR Dev Log #5: GM advice and Mapmaking
Game Design
Little known fact about me, my main involvement in the TTRPG hobby comes from GMing lots of games and designing maps for official Lancer modules. Okay, its actu...
Design Blog - The Packrat
1
Game Design
The third (and final) of the three classes - today we're digging into the Packrat. Design Story : The Packrat is the youngest of the three, and it's also the on...
Design Blog - The Splinterhead
Game Design
Another design blog! This time I'm digging into the Splinterhead. Design Story : When I started with the idea that would become Myco-Alchemist, I also was looki...
Ruins & Rogues vs. Maze Rats
4
Game Design
So after years of trying to design my perfect game, I finally have it in my hands... And what do you know, it turns out it's very similar to Maze Rats. Hell, it...
Modularity for Adventure
4
Game Design
Welcome back! This post is going to be a quick one. I've been busy wrapping up the Kickstarter campaign for Glide - Repacked these past few weeks and touching u...
SOAR: Dev Log #4
Game Design
Hi ! Been a bit, but it doesn't mean I haven't been working on this. In fact, I've been working away at V0.3 a fair bit, and I got to run SOAR again as a one sh...
Print Proof
Game Design
News from the printer We got the printing proofs, which highlited area we need to improve, nothing major or unexpected at this point...
Design Blog - The Myco-Alchemist
1
Game Design
I thought it would be fun to dig into the three classes, their inspirations, what they've got going on mechanically, what's exciting to me about them! This one...
1 file
Coming to kickstarter for ZineQuest
Game Design
Between February 1st and February 29th, many indie TTRPG publisher will show case their project to the world, and we are so here for it. Zine Month Zine Month i...
2 files
Wild, Wild, Wasteland
5
Game Design
Hello, This week for the devlog I'm touching on the world event s system that will be included for Courier - Repacked edition. As briefly discussed in the Facti...
Class Overview #6: Meet the Tactician and Windmagus!
1
2
Game Design
Hi there! Last class overview devlog, because after these two we’re out of core classes! Introducing the final two, Tactician and Windmagus. Just in time for...
Playing in the PDF
Game Design
What are you talking about? Ok, lets roll back a little, before talking about "playing in PDFs", let's talk about PDFs. As it turns out PDFs do a lot and someti...
SOAR: Dev Log #3
1
Game Design
So for this devlog, I wanted to go back to early days of SOAR. The pdf you're able to read is VERY different from how SOAR worked earlier. SOAR came to be aroun...
Shuttlecraft Incoming
Game Design
Version 6, Updating Shuttles One of the biggest updates of V6 will be the inclusion of all shuttlecraft stats . I've poured over all the existing books, gone th...
Class Overview #5: Meet the Knight and Ranger!
2
Game Design
Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So we’re devlogging fast now. As noted in #1 , all role/sub-role talk is referring to Total//Eff...
On accessibility
Game Design
With Notorious Style, we tried to make the PDF a lot more accessible than ZIMO's Getting up in a few different way Jargon One of the most difficult task is to f...
1 file
Class Overview #4: Meet the Earthmagus and Frostmagus!
2
4
Game Design
Hi there! Valiant Horizon v1.0 is coming out on January 23rd! So I’d better get moving on these devlogs. As noted in #1 , all role/sub-role talk is referring...
Wenn beim Ermitteln Katastrophen passieren
2
Game Design
Eine Spielleitung schreibt mir: Ich leite morgen wieder eine Bad-Bründlholz-Runde und hätte eine kleine Regelfrage. Bei einem Misserfolg oder Teilerfolg im Sp...
Combat in the Wasteland
8
Game Design
Hello, This weeks post is about combat and defending yourself against the dangers of the wasteland. This will be a shorter post as I've spent a lot of time stre...
SOAR: Dev Log #2
1
Game Design
As promised in my last devlog (also we're trying a new format here for this post apparently it works better) lets talk about game design decisions I took for SO...
Contracts and Building Your Company
3
Game Design
Welcome back! This week we are looking at the contracts and the business side of Courier - Repacked. Contractor Work Contracts are a core mechanic of Courier -...
Factions, Tensions, and The Wasteland
3
8
Game Design
Welcome to the first devlog for Courier - Repacked edition! To start off the devlogs I've chosen to discuss the changes to the factions system and how they impr...
Tea & Crumpets: The Core Rulebook
2
Game Design
Hello, my fellow Magical Girls and Guardians! We have a relatively large update that I felt would best be shared here. There's a bit of good news, a bit of bad...
The Setting
Game Design
Hey Drovers, The setting of Autostede is something that I've had a lot of trouble with and lately, as I've had an ongoing campaign running, both the reasons tha...
Class Overview #3: Meet the Commander and Dark Knight!
2
3
Game Design
Hi there! Long time no see! Now that Valiant Horizon is nearing full release, this is #3 in our design series. We’re back with the Commander and Dark Knight...
Pending Combat Changes
2
Game Design
I'm going to change the combat mechanics after some play testing. There were quite a few rounds where nothing happened which was boring. The updated version is...
Weird Fantasy 4: the Weird
1
2
Game Design
I've droned on an on about the importance of the Weird in other articles, so maybe it's about time I sat down and wrote about it. We live in a paradoxical world...
Courier - Repacked Announcement
3
10
Game Design
Welcome back! Do you ever look at a finished project and want to do it over? Add the extra bit of shine to it, tweak a few mechanics, or fix the layout? I do th...
VERSION 0.5 RELEASE
Game Design
Version 0.5 of Voyager: Tactics is out now! This has been a lot of work and I'm glad to finally have it out for you all! There has been way too many changes bet...
4 files
100 Ironsworn Locations
1
Game Design
Working on 100 Ironsworn Locations and should be out by the end of the year. Since they're mainly waypoints, they won't be so in depth. Wondering if I should co...
Text As Geography
1
1
Game Design
It’s no secret that I’m drawn to so-called “difficult” ergodic texts. I regularly cite books like House Of Leaves, The Raw Shark Texts, and The Unfortun...
1-year Anniversary - What's Next?
4
Game Design
I’m looking back at a very successful Itch.io Black Friday Sale, which saw many purchases of Block, Dodge, Parry, almost a full year after its first release...
SUPLEMENTO DE LA ZONA
2
2
Game Design
¡El primer suplemento para Perros sin Dios ha llegado! Explora La Zona, un lugar lleno de radiación, anomalías y peligros repleta de carroñeros, bandidos y...
1 file
Deep Dive - Adventurer's Sheet
7
8
Game Design
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
Deep Dive - Characters
3
4
Game Design
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
New Issue of the Zine Series Now Out!
Game Design
Hey All: The next issue of the Roseville Beach Zine series is out of editing and into layout! Bracknell Horror is a Roseville Beach mystery scenario that's a ve...
New Update for Bracknell Horror
Game Design
Hey All: The next issue of the Roseville Beach Zine series is out of editing and into layout! Bracknell Horror is a Roseville Beach mystery scenario that's a ve...
The Grid™️
1
12
Game Design
I know what you’re here for, mechanically. Let’s talk shop about The Grid™️. Loadout and Construction Every mech in this game is defined by a grid like...
2 files
Building Ships
Game Design
Redditor DarthAvner asked the other day about porting ships into Captain's Log, and I decided, since I've done quite a bit with shipbuilding, I'd chime in. Now...
1 file
Lore of the Taels of the Heisty Vixens
1
Game Design
I have been meaning to work on the overhaul of Taels of the Heisty Vixens for a long time, but I kept getting distracted by new projects. I do have a lot of ide...
Ship artwork in progress
1
Game Design
Thanks to everyone who has supported this game so far. Here is a preview of the ships being redrawn by the artist which will be for the cards for the physical c...
Don't Kill A Bird With A Baseball Published
Game Design
Rat Bastard Games is very proud to announce that we've published Don't Kill A Bird With A Baseball! I hope Randy Johnson doesn't sue me!...
1 file
One Sheet to Reference them all
1
Game Design
The Ship Selector With 75+ ships to choose from, ship selection has become a big part of character creation. The ship, of course, is a character. The choice is...
1 file
Winter 2023 Fallen Game Jam
4
Game Design
Hey everyone! It's time - The 2023 Fallen Game Jam is here. Create monsters, locations, postcards, NPCs, adventures, tables. Prizes will be going to the 3 top s...
Deep Dive - Tarot
5
10
Game Design
His Majesty the Worm is a new-school game with old-school sensibilities: the classic megadungeon experience given fresh life through a focus on the mundanities...
High level review: Halls of Lidless Shabbath
Game Design
[Adventure] The Halls of Lidless Shabbath (2016) Stuart Marshall & Joseph Browning Lvl 12 – 15 A treat today. An adventure for level 10+ And its legit, as in...
Mercenários CCG Devlog #3
Game Design
Eae! As classes agora são: Assassino, Ladrão, Espião e Maníaco. O passivo do espião, que pode olhar a carta no topo do deck do oponente, tá em teste. Apli...
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