Major Update Devlogs Page 42
Hey everyone! The time has finally come - Toy Tanks is Officially released on both Steam & Itch.io! They are both currently running at 25% launch discount - Thi...
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Tools and resources for Pocket Bite ! This is just the initial release which means in the future I will continue to add more and more resources. I already have...
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Hello, Jesper from Catalope Games here. I hope that you are having a very comfy time indoor waiting for the snow to arrive. Here is a tiny update to Skeletal Da...
6 files — 1.7.3
Hello, all! The demo for my next game, Manufactoria 2022 , is now playable as part of the Steam Next Festival. You can check it out here . The Steam Next fest l...
A few changes to make it more convenient for you ^^ Compilation of buildings All buildings Different resolutions Fixed several sprites...
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Merry Christmas to all who celebrate! We wanted to do something fun for the holidays (and try out some new things while we're at it). So you can now explore Say...
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- Added the Player States Widget . This widget determines which actions the player is performing, and how long they're performing them . Examples include how l...
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Big update here aimed to give people the option between a more controlled (Demo-y) experience and a more full experience (Cut directly from the game). This vers...
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Hey there! It's been 2 weeks since the full game release and I've received a lot of valuable feedback already. Seems that lots of people crave for the same feat...
Time for another big push of updates! We've reworked the scoring system, added audio and sound effects all over the place, added a new bowling ball ability, and...
1 file — 0.2.0
Hey everyone! It's been nearly a month since our last update post, but the longer wait was only because I've been working on Aquamarine 's biggest update yet. T...
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To all our loyal fans, Them and Us is now Full Released! First Person DLC is now available! https://store.steampowered.com/app/915600/Them_and_Us/ After almost...
After 4 weeks in development, we can finally present FERMI to you! It's our first time making a more story-driven game, but we're really proud of the result. It...
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RESTRUNG EDITION: The restrung edition has some advanced rendering features enabled (listed below). You do not require an NVidia RTX card to run this version, b...
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It's been a while since the last update, but Skipper is absolutely still alive! This patch covers a couple of gameplay bugs, adds the ugly but functional Screen...
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Hello, Ever End Devteam here! Thanks for playing the alpha way back when (it's been a while now I guess, heh). Since its release last summer, we've been silent...
Hello everyone, we are glad to tell you that "Echo" will be launched Steam EARLY ACCESS on 10/22 (GMT+8). For more details about the preview, please check the l...
Greetings all! One year ago (well...one year ago on the 27th), we released our first project, Arkhangel: The House of the Seven Stars . This was a labor of lov...
Progress is ramping up! I took a temporary pause in December to finish up a few side projects, but its back to Duster and the journey west! This patch was all a...
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Hi all! Just a quick note to let you know that we just put a new prototype on itch.io The changes are as follows: An improvement of sprites and animations VFX (...
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After taking a bit of a hiatus from Delightment development, I went through and reorganized all the levels I've designed and tested so far and put them into a n...
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Hi. You may have suspected something by reading the title, but, surprise… [the competent DEMO] is now available for Linux players! Okay, so why didn...
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The day has finally arrived! This is our first MAJOR update in quite some time. You also noticed that we're not free anymore. We are pushing up this substantia...
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October is here, which means it's time for a new Progress Report! Go give it a read! https://www.patreon.com/posts/56891073...
Hello Villagers! Hello hello! Are you all having a good new year so far? Has anyone abandoned (or maybe completed?!) their resolutions yet? My 2020 has thus far...
3 files — EA-0.55.0
Mesdames et Messieurs, We are thrilled to announce that Ambition: A Minuet in Power is now available on Nintendo Switch! What better way to celebrate Bastille D...
Happy New Year! I'm excited to bring you the latest version of Duster, version 0.4! This one took a bit as I started a new job in September, but now I'm rolling...
Oof. Okay. So. I have some explaining to do. Yes, we're still working on TSWK. In fact, we have the bare minimum we need to launch it. The problem, and what too...
Alright! That SHOULD be the overwhelming majority of bugs smoothed out. I've also fixed a lot of the music looping problems, and added in one last track to repl...
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I blinked and somehow November went by, which means it's time for a new Progress Report! https://www.patreon.com/posts/59455951 Could the end of Act 3 be in the...
The first major update for Rosefury: The Golden Plains is here! Grab your guns, your hoopballs, your friends, and whatever remains of your dignity as you ventur...
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* [Game Design] You cannot lose from the region citizen decay alone. It'll stop just before you hit the breakpoint. I want to add more clarity around this mecha...
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Hello everyone! We're happy to bring you another Interstellar Space: Genesis update! This is mainly a graphics and polish update with major improvements done to...
3 files — 1.2.3, 1.2.2hf2
#BUGfiXR ░ΛLPHΛ░3░ is░♢UT░ GΞT░IT░N♢W the░time░has░come t...
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Alright, I'm finally updating this game. It only took a year (holy shit...)! What's sad is that most of the dev time since then has been spent on invisible thin...
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A long time has passed since my last update, but a lot has happened as well. I took a longer than usual holiday break, during which I was able to give Starfleet...
Today's the day we finally release French language support for Batbarian: Testament of the Primordials! Thank you to everyone who has patiently waited for this!...
UI Enhancements Lots and lots of refactoring work to make the UI more flexible, the UI was not built well and was basically a ton of work to get even the simple...
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Hello there, First of all... Card Hog is finally live on itch.io and it got featured! That's awesome! On other news, I finished a quite sizable update and wante...
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Hello everyone! I released Ho-K about 2 days ago and I'm already getting some nice comments about it, so I wanted to say thank you for the support and trying th...
Hello Villagers! Happy Day-After-Valentine's-Day, villagers! This is one of the best days around if you like discounted chocolate and red-and-pink colored tchot...
3 files — EA-0.60.0
Woo! This update is super satisfying for me. Some technical challenges were solved this time around which, I think, significantly improve the overall game. Ther...
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Finally the demo for Darkness is available after failing one self-imposed deadline after the other. :D It contains the tutorial (beginning) of the game. Pleas...
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Download the Latest! We're excited to announce the first content update for Punch Pong! This update includes: 4 New challengers to battle and unlock as playable...
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We are happy to announce that after a successful showing at E3, (where we met everyone from Tim Schafer to Mark Cerny!) Depixtion is officially available to pla...
This is a game I've been working on for a long time. When I started, it was actually intended for MS-DOS (programmed using Turbo Pascal), but I soon made a Wind...
Am I gone?.. Are you?... Created for A Game By Its Cover 2018, and based off the concept by Joe Wright, Ghost is a light survival horror that deals with the...
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Just released a new version of the Vault demo. This version contains lots of optimizations for very low end spec machines as well as some game play improvement...
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Update 1! Hi all! First of all I just want to thank you for playing Totem! We had a lot of fun making it and have decided to fix some issues and make some impro...
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