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Game Tech Discussion Devlogs From Those You Follow Page 7

New Essential Features ✨
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3
Tech Discussion
Yo, back again with another update. Quick shout out to everyone who has shared feedback in the Discord so far, the latest demo should address all the bugs you'v...
4 files
Walk, jump, climb and punch!
Tech Discussion
With buildings that can be destroyed we need someone to actually destroy them, right? Character's prototype code was heavily refactored to allow the Ape -our on...
#1 Devlog | 3D environments
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Tech Discussion
Hello fellow cleaners, hope you’re having fun playing Project Shoreline! I’m here to talk a little about 3D graphics, particularly for the environment – b...
Bug Report
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Tech Discussion
Feel free to report here anything which might be a bug or just feel wrong. You can also join the Discord server of the game here: https://discord.gg/dJG9KHVhCn...
Level Editor Update
Tech Discussion
Level Editor now supports larger maps With DUGA being hardware accelerated, it makes sense to create some bigger custom maps. This is now possible to do in the...
1 file
Issues with Mac version
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Tech Discussion
I have a mac build uploaded but it isn't working perfectly on my device. I will have a proper patch out as soon as possible. Update: my Mac has actually decided...
2 files
Update
Tech Discussion
October 31st, I will announce new major update of CAPGRAS. Stay tuned...
Controls fixed... hopefully!
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Tech Discussion
We finally found some time to update An American Werewolf in L.A.! It should allow you to use keyboards and gamepads. It's not an ideal update, there are still...
Robot Talk Pretty One Day
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Tech Discussion
Greetings lovelies! First off, we are overflowing with gratitude to everyone who has checked out ‘Love & Country’! It was terrifying to put something we pou...
We added the missing tracks to the original soundtrack!
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Tech Discussion
Hello, everyone! Sorry! I noticed I forgot to update the music archive. I did and added all missing tracks to the archive. Enjoy the cool music!...
1 file
Tech Devlog - The Projection
Tech Discussion
Hello, my name is Ali, one of the programmer of the chef's shift. Now I want to talk a little bit behind the scene of this game. Basically when we start a proje...
Squeezing PICO-8 CPU!
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Tech Discussion
Disclaimer: updated version will all tracks is not yet published - should be published later in Jan. The next step for Virtua Racing is to have other competitor...
Sculpting Side B: Generating the terrain of Alpha Periphery C2
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Tech Discussion
Greetings surveyors! In the upcoming free content expansion for Periphery Synthetic EP, you will scale the icy vistas of Alpha Periphery C2 to unlock new abilit...
Send units to cities
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Tech Discussion
In my development version, a new comfort function has now been completed. In the next version of the game, it will be possible to send units directly to a speci...
From DAW to Dusk: Why I Personally Used FMOD for My Game Audio
Tech Discussion
Written by Victor Ahlin, creator of "Just Keep Running" Before We Begin... First thing first, not sponsored. Despite the name drop in the title of this article...
“Why don't you upgrade to Unreal Engine 5?”
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Tech Discussion
Answering once and for all why chose to stay with Unreal Engine 4 and why have no plans to upgrade. In short, UE4 just works. All I hear about UE5 is new featur...
Integrating AI into storyline
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Tech Discussion
As I quickly mentioned before , I have started integrating KoboldAI into Hypnagonia and I am using it for dynamically generating introductions to the various en...
Privacy Policy
Tech Discussion
Links to Other Sites This Service may contain links to other sites. If you click on a third-party link, you will be directed to that site. Note that these exter...
Naev LÖVE
Tech Discussion
Disclaimer: the LÖVE project has nothing to do with Naev. We just thought their API was cool and decided to implement it. As you may know, the Naev scripting e...
Batty Zabella 2 Pixel Art Workflow
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Tech Discussion
Now that the Batty Zabella 2 demo has been released, I put together a video showcasing some of the techniques/software I used to achieve the backdrops seen in g...
More Music: How it Works and the Biggest Mistake I Made
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Tech Discussion
Welcome to our second devlog about the music of Love & Country ! This is Guhuhu’s in-house composer Zachary Pinkham. Last time, we talked about the aesthetic...
2 files
Naninovel TitleUI Customization
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Tech Discussion
I'm writing this to help someone go through the process I had to in order to customize Naninovel UI. While the Documentation is one of the best I've seen and th...
Hey Unity! Maybe you could NOT do that!?
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Tech Discussion
For those of you somehow not in the loop, Unity has introduced a new so-called "Runtime Fee" that goes into effect starting in 2024. If you're on the Personal o...
Tavern Talk characters are several sprites in a trenchcoat
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Tech Discussion
Today we reveal a small secret: the characters have layers (literally). We are not talking about the ordinary layers artists usually have to render more easily...
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Update 1.7
Tech Discussion
Release Notes: - New and better Analysis System. - Bug fix in finishing song. - Improved beat detection. - A great performance optimization...
1 file
Learning GBstudio by making Wink for Gameboy
Tech Discussion
I’ve been interested in GBstudio for quite awhile, but didn’t have any ideas for a top-down game. When I found out that GBstudio 2 would include the abilit...
2 files
Why building another Adventure Engine?
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Tech Discussion
When I started playing adventure games back in the 80ies, there were basically two types of game implementations: Games written as actual programs Games using s...
Making of Castle Tintagel, Part 1
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Tech Discussion
Motivations Hi, Pixelated Opus here and today I want to discuss the development process of my playdate game titled, “ Castle Tintagel ”. I have always been...
Devlog #1: Collecting Bug Reports
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Tech Discussion
I'm currently collecting bug reports and I would love to hear back from the ones who were brave enough to play the demo. But not only bugs are welcome but also...
Designing Enemies | Project Feline Devlog
Tech Discussion
Introducing new enemy designs for Project Feline! These precision-made police drones hunt in a pack searching all corners of the world for Gabi, the cat-girl fu...
All About ANSI Art!
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Tech Discussion
The online world of GbBBS is based on the real 1990's Bulletin Board System world. In those days if you had a 300 baud modem, your connection could load about...
Audio breakdown
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Tech Discussion
This is an overview of the audio tech and design for UDLR_Modify. SOUND TECH The basis for the sound tech in this game is a single node with the audio handler s...
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How to Make a Cool Bridge in GB Studio
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Tech Discussion
I was inspired by the talented Blu to try my hand at making a cool dynamic bridge in GB Studio and Nalafala gave me an idea for how to implement it. It was clea...
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Level design deep dive
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Tech Discussion
Insight into the Game's Level Design Bubblegum Zombie Hunter showcases unique aspects in its level design. Rather than embracing the common strategy of creating...
Game size fix
Tech Discussion
After 13 days (sorry, incompetence) I noticed that the zip archive from Slendertubbies contains 2 copies of the game. An update is just flying around that bring...
1 file — 1.3.4.3 - size fix
DAY OFF. Multiplayer testing
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Tech Discussion
Over the past year, in our free time away from our main jobs, we continued to develop our project. The majority of our time and resources were dedicated to the...
How I utilised face recognition im my Unity game
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Tech Discussion
A reverse-detective adventure, where you control your character's face
Bug Reports
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Tech Discussion
Hey, little birds~ If you happen to find any bugs, please be sure to report them here! Thank you <3...
Ships Go Boom
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Tech Discussion
This post is about development on Naev 0.11.0. At the 2nd anniversary of posting about implementing raymarched fancy explosions , it’s time to talk about tryi...
Making of Castle Tintagel, Part 2
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Tech Discussion
Finite State Machines Hi, Pixelated Opus here and today I would like to continue the discussion of the development process of my playdate game titled "Castle Ti...
Devlog - Conductor, Music, and Sound
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Tech Discussion
What's the most important thing in a rhythm game? Not actual rhythm gameplay, but the music. Actually, not really; I just didn't know how to start this post. As...
Falling Performance
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Tech Discussion
When thinking about the end-game and how that would play and look like, I got an idea for a set of levels where the theme is "Floor is Lava ". A living room cou...
Barren Planet: From the Dev Diary
Tech Discussion
Barren Planet was naïvely conceived as a straightforward 1-month jam game back in 2020. I had other projects in progress, but a DOS game jam popped up and thos...
No More Updates ~ Source Code Lost
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Tech Discussion
Greetings players. I hope you are doing well. Before I begin, I would like to explain the definition of a well-known term among developers. A game's source code...
Adaptive Music: How the Music System in "Just Keep Running" Works
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Tech Discussion
Written by Victor Ahlin, creator of "Just Keep Running" PLEASE NOTE: This article contains spoilers for Level 1-3 of the game. You have been warned Intro Before...
Did anyone play on MacOS?
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Tech Discussion
Quick question, but I'm trying to do some MacOS bugfixing. Has anyone tried to play the game on MacOS that wasn't using MacOS Monterey? I've gotten a couple rep...
Finallly working on PJSF again.
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Tech Discussion
So that post about more frequent updates was a lie, wasn't it? That wasn't actually my intention at the time of writing it, but life circumstances have changed...
Technical insights and a piece of news
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Tech Discussion
QUOD INIT EXIT IIo has been in the works for about 9 years, and that is on top of the foundations laid by QUOD INIT EXIT IIm (and, even before that, by the endi...
Color vs DMG
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Tech Discussion
Making a game for Gameboy Color that is also backwards compatible to the DMG is quite a challenge. There are a few small things that Gameboy Color can do that t...
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