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Game Tech Discussion Devlogs From Those You Follow Page 18

The Scene Editor
Tech Discussion
Hi everybody, I have created a small video about the SceneEditor I am using to build the Scenes. To show you how it works, I create a little demo scene and walk...
v1.0.18 changelog
Tech Discussion
Fixed crash when anxiety is above 50%...
2 files — 1.0.18, 1.0.19
Sci-fi offline 2D action with platformer and metroidvania elements
Dialogue
Tech Discussion
From my experience working on The Bar Stop game, dialogue system has been a pretty fun feature to explore. The current system has an integrated dialogue where i...
v0.1.8 Release
Tech Discussion
Jumping bug - fixed! Reduced the volume of splash screen. Battle System and Party System: AI fights alongside player and move around the enemy Player can use Ar...
1 file
How interaction has changed
Tech Discussion
I have transitioned from primarily relying on interfaces when interacting with objects to implementing both an interface and an inheritance system, as shown in...
LET'S LEARN ABOUT STORYLETS
4
Tech Discussion
We’ve mentioned that one of the criticisms the original Brigador frequently received is along the lines of “Cool mechs, but what else is there to do ?” If...
LittleKnight
1
Tech Discussion
LittleKnight. With a powerful sword and great power that allow him to fly. A creepy and devastating death blow! Witness a great LittleKnight adventure. With a m...
Ported game to Unity engine
Tech Discussion
Finally, I ported my "Varan" game to Unity engine. The new version provides almost the same experience as the older GameMaker version, but better. The process t...
2 files
Devlog #24. Ragdoll
Tech Discussion
What could be better than killing the imps in different ways? Beautifully slam the enemies against the elements of the environment, for sure. We thought that ev...
Entity Component System, rollback netcode
Tech Discussion
This post highlight some of the code features behind-the-scenes of the development of this game. The game is written from scratch in JavaScript, no engine was u...
Bugfixes everywhere
Tech Discussion
most of the critical bugs must be fixed now :)...
Team up with a friend on a call to hunt all the treasures in the world
3D artwork and NFTs
Tech Discussion
Hello all! been a while, hasn't it? I won't get into the nitty gritty, but obviously, I haven't touched this for a while. The ideas are still in my head, but du...
Midi files in chuck
Tech Discussion
Made progress only in one thing. Made midi file read function. I need this because I want to use help of other composers in project and do not torture them with...
Screenshots from development
3
Tech Discussion
Just sharing random screenshots that I thought looked cool too, but don't represent the final game, or are just fun/useful? game engine moments...
The object-oriented programming techniques I used for the C code of Kuroobi
Tech Discussion
Hello everyone, Lately I have seen a lot of people asking on what language to choose when developing for Playdate. There is a lot you can use now, the defaults...
Gap values
Tech Discussion
Each note that played by player has 4 parameters. Position, Length, Position within chromatic scale, and Gap. First three parameters is obvious for musical no...
#3 Extra bits
Tech Discussion
Wanted to go over the extra things I added to this visualizer, mainly for aesthetic purposes. TREE SWAYING The tree swaying is simply done by applying a sine wa...
Devlog #23. Quest and dialogue systems.
Tech Discussion
We keep the tradition of talking about the work on the "Redemption of the Damned" project every week, because it's great to see your interest and get honest fee...
Devlog #21. Damage system.
Tech Discussion
One of the main and most important issues when working out the mechanics of melee weapons is the damage system. There are many approaches, each of which is nece...
Unity-Chuck variables checked
Tech Discussion
1. Checked - decide to use PlayPref to interchange between Create Character and Battle scenes for now I don't need much security in game. 2. Checked - using U...
Game Dev and Tool Making
Tech Discussion
Game development seems to be as much about tool making as it is about game design. Well, that is, perhaps especially true if you're trying to break new ground...
Ratings
Tech Discussion
I have been seeing ratings coming in and I am very thankful! I would appreciate also leaving feedback so I know what to improve on, I know there are some crashe...
1 file
Automatically match collider bounds with sprite size in Unity
Tech Discussion
So I thought to post some (not unique, I believe) but at least interesting (a bit) solutions I took while developing this game. Maybe this could be helpful for...
Day 1 - Scramble and wire
Tech Discussion
Day 1 had its fair share of interruptions. Although technically not over yet, I have my sister's birthday celebration coming up tonight and I still need to bake...
Teaser
Tech Discussion
Hey! I’m here to announce in what i was working in these days… So i remaked the player health sistem, and i hope that it makes the game most fun Also Added...
The Sound of TotS - Devlog #10
Tech Discussion
Another week has passed and we have been hard at work… While giving the last touch-ups to dialogue and balance, we also think a lot about the soundscape we wa...
Meaningful Monday #002
1
Tech Discussion
Welcome to Meaningful Monday Issue Number 002 The quote of the week is "The Light shines in the darkness and the darkness has never extinguished it" John 1:5 ES...
Freak - Building a Horror Survival game over three days using Unreal Engine
Tech Discussion
1 file
Escape the Freaks - find the portal back home
Tut-Tut for Commodore PET
Tech Discussion
The PET remake of 3D Monster Maze seemed to have gone well (although it hadn't been released yet), so I thought I would have a go at another favourite game. Tut...
Lightweight Builds
Tech Discussion
I've always been very aware of the lower-end hardware users who play my projects. I try to benchmark all my projects to work on the slowest and widest range of...
That Castle - Official Personal Dev. Note 01 (Jk)
Tech Discussion
Hello friends, how you guys holding up ? (thumbs up and twinkle*) (Official Promotional Art - Made by Jota14k) I'm here to tell you guys that soon we're going t...
Graphics Settings Added
Tech Discussion
graphical settings menu is now in the game. will have more control settings etc in final version. will be ok for now...
1 file
Entry
Tech Discussion
Character entering a building could be pretty straightforward. I tried to explore player entering a building from multiple entries. A building (as a scene) only...
Professional Solution Architecture from an Amateur Game Developer
Tech Discussion
A pinch of planning is worth a pound of effort! DW uses his day job skills as a solution architect to diagram not one, not two, but THREE WHOLE system controlle...
Repair and new version!
1
Tech Discussion
I put The Skip intro buton at the beginning (I dunno why, is so cool that intro, but a lot of people asked for it) Added a a Calibration level so you can cost...
3 files
Axe debugging and general clean-up - Beta prep
Tech Discussion
This initially started as an attempt to move this project to URP, but quickly turned into a clean-up job to get the project ready for beta #screenshotsaturday #...
Procedural Map Generation and keeping the desing open
Tech Discussion
Hey everyone! I went over, in a video, the various choices that were made in an architectural sense to keep the map generation open. Basically, it talks a bit a...
Tech Discussion: Engine switch to Unigine or...?
Tech Discussion
Why? With default Unity you get floating point precision issues as soon as 3000 units from the origin of the world. That's where the Starbase Build Site is loca...
Stuck with logic
Tech Discussion
Stuck trying to make turns for player and opponent. Can make computer to play notes at his turn with delay((...
Data structure
Tech Discussion
Data is awful thing to manage and store. Looking for best way to use lists and dictionaries to store card notes information. Hope tomorrow I decide something ab...
Major Update & Patches
Tech Discussion
DTM_UPDATE_823 : This update has our new level in it! We want to welcome Duck City to the crew! With new landscape, spawn times, and even a Day / Night cycle, t...
1 file
Alpha, and a freeze and major systems / core features
1
Tech Discussion
Added some art under the start screen and abandoned a lot of plans that crept in as a result of "feature creep" (or just dreaming too big) early in development...
2 files — 0.1.0
Devlog #9. Hands
Tech Discussion
Read it till the end, please, because we have a question for you! Talking earlier about bracers, we were asked why we are so scrupulous about details, if the ha...
Gameplay Update
Tech Discussion
Test of Battle menu. When player click on cards it shows damage or score points and damage to player or player's score...
Working on a PC port
Tech Discussion
I'm currently working to port the game to the PC. I need to remove the Oculus stuff and put in PC-based controls and UI. I need to remove the right handed/left...
Jump to update | 1.1.0
Tech Discussion
Welcome to our first #JumpToUpdate where we give the public a first look at content for major updates, starting with this one being 1.1.0. New costumes to custo...
Update 1.2
Tech Discussion
Хэллоуин здесь так вот обновление Хэллоуина 1.2...
1 file
Some script progress
Tech Discussion
Finally Gaps start to decrease during battle and it will be saved in file after battle. Working on prefabs of cards associate with particular card to play and...
Devlog #14. Work with sound
Tech Discussion
You may already have noticed from the previous notes on the development of the game how the sound changes with the onset of night or with the approach of danger...
Devlog #15. Integration
Tech Discussion
In our diaries we usually write about individual mechanics or level variations. But the funniest (or the craziest) part here is to integrate everything into a c...
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