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Tech Discussion Devlogs From Those You Follow Page 5

Everhood and LUFS
3
Tech Discussion
Intro Many people complained that the music was sometimes too loud. This was another issue of the vertical slice, we left many player ears fatigued. Here is a q...
Devlog: The "Palette Editor" Tool
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1
Tech Discussion
This is a follow-up to last week's devlog on the flag editor! This log is pretty specific to the PICO-8 environment, but the previous one discussed more general...
Code is a User Interface
Tech Discussion
Our focus in Terranova has been on how players will feel playing our game. For example, we've worked hard on the LimeJournal site, making sure it looks and feel...
How Ley Lines was made - 80 level article
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Tech Discussion
Hello Ley Lines players, This is a bit technical but may be interesting for some of you, I was approached by 80 level, a game development web-news-paper and ask...
Showing numbers with multiple groups of pixels
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Tech Discussion
So I had completely forgotten that you need more than just the total pixels per row and column, but this has now been fixed! Also rearranged the puzzles a bit...
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Update 1.1
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2
Tech Discussion
Update 1.1 (The collision fix) I want to thank everyone who plays my game, this game turned out to be my most successful yet and words cannot describe how cool...
2 files
Terrain
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27
Tech Discussion
One of the questions in any Unity game is how do you go about making a terrain. There is a terrain engine built-in, however it is notoriously "one-size-fits-all...
UI Polish
Tech Discussion
Terranova has come a long way from its humble origins as a 48 hour game jam project. In addition to fleshing out the story and characters, we've also been hard...
Releasing a game: what you need, and how my process made it easier to do
Tech Discussion
So there's many things I want to write up from making AFL, and because it's fresh on my mind, I want to focus first on "releasing" a game to a standard I'd expe...
Added Portuguese language (only for menu and some descriptions).
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Tech Discussion
Due to the enormous support from the Brazilian community , some texts have been added in Portuguese. For the moment it is only for the menu and the description...
5 files
Journey to Demi Daggers
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18
Tech Discussion
Demi Daggers was born out of multiple ‘dead ends’: too ambitious Quake engine to really fit Pico8 constraints aborted 3d platforming game using a voxel worl...
Shipping 3 games with 3 different engines
Tech Discussion
Hello everyone! Rogue Summoner - my third game on Steam - will be released in just three days! I thought I would take the opportunity to talk a bit about the de...
Experiments
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36
Tech Discussion
As promised , in this post I'm going to share some results of my experiments with improving (altering?) the look of the city maps. Please note the word "experim...
Devlog 2: Tools, Frameworks, & the Tech Stack
1
Tech Discussion
Frameworks & Tools Monogatari (Visual Novel Tool) Right now, I was looking for a web-based Visual Novel engine that specifically uses the web, and the web alone...
Godot: A Non-coder's Perspective
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Tech Discussion
I am not a coder… I just know a bunch of them. This is Team Tearcell’s 4th game jam and the 3rd I’ve been involved with (Kobolds of OSHA, Debts and Pandam...
π√ - Video Devlog 1 & 2
Tech Discussion
π√ (aka Piroot) is a metroidvania game that spans a fully realized planet. It is still very early in development but I've released a short demo here on itch...
Oculus Quest, here we come!
1
Tech Discussion
Hi there, Long time now see. Today I'm pleased to announce that a new update of M.A.R.S. Extraction is coming in few days. This release will introduce the Oculu...
Hadr : how music was made
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Tech Discussion
Creating music for Hadr was an absolute blast. I never got to actually create music ever before. There were some loops here and there, some short songs for game...
diary: creative process
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4
Tech Discussion
Sharing my creative process Why not? I often find it interesting to learn about how people work. Here was my process on this project. First, random thoughts, id...
Analogue Pocket build
10
Tech Discussion
I've made a Analogue Pocket version of this game, but it hasn't yet been tested on actual hardware (as I don't have access to one yet unfortunately) GB Studio...
Coding an ad-hoc UI
4
Tech Discussion
I want to talk about the image editor I made for Yarnspin, and more specifically, the ad hoc UI system I made for it. The image editor will let you preview imag...
loading times and early optimisation
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2
Tech Discussion
Recently I decided to investigate long loading times and hiccups that happen during the loading. I had two reasons to do so. The first is that it takes way too...
The future of PixelTwips (Beta Update - May 07, 2020)
1
Tech Discussion
Hello everyone, lunzyde here! In January, I talked about the future of this game and what are some of my plans for it . With that said, I need to update you all...
How I made Francium at the Zoo
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Tech Discussion
Hello everyone! Here's a quick summary of the different stages I went through to create Francium at the Zoo in 2 weeks during AdventureX Jam 2020! Honestly it's...
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Heart is Muscle 1.25 + COMIN' TO STEAM! + Talkin' Bout Bugs
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12
Tech Discussion
Hey there! I'm happy to announce that I've just uploaded a new build for Heart is Muscle! This build features: New Resolution Options in the Options Menu No mor...
2 files
Using Mosi to Create "Oh, I'm a Cat Now I Guess"
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2
Tech Discussion
Many people on Itch.Io have used the wonderfully accessible game making tool Bitsy to make simple games that have interesting stories and characters . I was in...
2 files
Dev-Diary: The Illarion-Client - development and problems / Der Illarion-Client - Entwicklung und Probleme
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Tech Discussion
Hi there :) As you possibly know client development is occuring at a much slower pace than content development or server development, which was improved by an i...
Devstream tonight! The latest devblog, and a reminder of the best places to stay in touch!
Tech Discussion
Hello Folks! Just a quick cross post to remind you that you can stay in touch with OFF GRID dev via our devblog , chat with us about it all on our Discord serve...
Some thoughts about developing for Oculus Quest
2
Tech Discussion
Here we go the early access to our Fear Within game is here and it is time to share some thought about developing for Oculus Quest. First of all, Quest is amazi...
[LD46] Level-Building Breakdown
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Tech Discussion
Since we had a lot of fun writing up a breakdown of our previous jam game, we thought we'd do it again for our new game Hive Preserver. This time we went for fu...
Tech Demo
Tech Discussion
Tech demo presentation of the main procedural features in Miles Infernum...
Yamada Hoshi Devlog #4
3
Tech Discussion
How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for March 2021! A lot of big things happened this month. And honestly, it felt l...
Yamada Hoshi Devlog #1
Tech Discussion
How do you do, everyone? Mangoku418 here! Thanks for checking out my very first Devlog post! The goal is to post a devlog each month to keep you all informed o...
DEMO ver 1.0.2 UPDATE!
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Tech Discussion
Hiya! I've updated the demo. What's new in ver 1.0.2: -spacebar as ACCEPT button -analog stick works in UI, yay! -also you can switch between fullscreen and win...
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Development Tools
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Tech Discussion
To make Bad Pixels look and sound like it is from a computer of old, we had to use various specialist tools to make the assets. Here are some of the various too...
How to Control a Cat
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Tech Discussion
Hey there, fellow catz! Today I want to talk about the input system in our upcoming game ZpellCatz . Being able to smoothly control your character (or cat) is i...
Under the hood of the procedural music in The Sapling
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Tech Discussion
The arrow button above plays a short excerpt of what the music in The Sapling sounds like. I hesitated a long time before I settled on this musical style. Norma...
FEEDING_LOG Behind the Scenes! (or: They're In The Room With You: The Immersive Audio of FEEDING_LOG_01172013)
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Tech Discussion
In FEEDING_LOG_01172013, you need to pause and play an anomalous video tape to avoid being caught by the monsters it documents. My main goal in creating FEEDING...
Music in the World of The BridgeMaster
Tech Discussion
Over the spring time we had the opportunity to explore more of the world in The BridgeMaster. Now that we have our base mechanics on stable grounds our next ste...
EVERING - Full Credits
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Tech Discussion
EVERING by Purpure Studio A game by Javi F Moares and Edgar Alcántara Purpure Studio Narrative Design and Game Design Javi 'Jotaauvei' F Moares - Link Combat a...
Tuesday js mouse vs touchpad
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Tech Discussion
It was not possible to make friends such devices as a regular mouse and a touchpad into something in common due to browser restrictions, most of them do not pro...
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New level!
Tech Discussion
Harder!...
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Paper Puzzle Platformer
Developer Interview - Watch Now!
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Tech Discussion
Our game producer gave some exclusive insights into the production of A Scholar’s Tale during an interview with Snobfox. Watch the full video here:...
Dev Diary : Cabin Update #2
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Tech Discussion
Hey Everyone - Torri here with another cabin update! And spoiler alert - avoid the animated gif in the end if you'd rather have the end result be a surprise. No...
Android Build?
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1
Tech Discussion
Hey everyone, I just had a quick question, if anyone is interested in providing some feedback. I've recently figured out how to create a build for android (whic...
The Possibility of Self-Inserting: Let's Talk About It!
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Tech Discussion
Hey everyone. Today, I wanted to speak on self-inserting in A Little Inconvenience. I've received a few comments regarding the idea of a custom character or tog...
WIP: area labels
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Tech Discussion
I am currently working on the next update for Perilous Shores . It will take some more time till it is ready, so to break the radio silence I decided to share s...
First physical proofs
Tech Discussion
In order to be ready for the launch of the Kickstarter of Facing the Titan, I am leading several tasks at the same time: campaign planning, writing (and rewriti...
post-process breakdown
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Tech Discussion
those who wield the geometry divine know no rest
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