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Tech Discussion Devlogs From Those You Follow Page 16

Here are all old dev-versions of Filled with Freedom!
1
4
Tech Discussion
All of theese are built in WebGL! All Versions (Sorted by creation): Alpha 1 Alpha 2 Alpha 3 Alpha 4 Alpha 4.1 Alpha 5 Alpha 5.1 Alpha 5.2 Alpha 6 Alpha 7 Alpha...
Noise Hunters Devlog 25 - UMotion
Tech Discussion
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we use UMotion to make more specific animations! If you had to develop a pr...
Time travel
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1
Tech Discussion
Time travel was the very first feature I ever wanted LiSE to have. I took one look at Inform 7's Skein view and knew I needed it; why hadn't anyone done that fo...
The Making Of: Tiny Planet Pack
5
Tech Discussion
I thought it might be interesting to break down some of the processes behind each graphics pack from Screaming Brain Studios! Starting off with some 2D planet t...
A Tricky Bug to Find
1
Tech Discussion
I was most of the way through writing Castle Escape before I ran it on real hardware. Until that point, I had been using emulators to develop it. Mostly FUSE as...
Audio Sources
Tech Discussion
Here are the sources of audio used in the game: Path of Exile https://freesound.org/people/man/sounds/14615/ https://freesound.org/people/glitterglass/sounds...
2 files
Blocks of Code
Tech Discussion
Blocks of Code Thematically, puzzles in Gitch respresent blocks of source code. The 'block' is composed of several smaller pieces which can each be removed and...
A* Pathfinding test
1
Tech Discussion
A test of the A* pathfinding algorithm implemented for the game in a single unit, to be use for the population Mechanics that will be added to the game, Color c...
C++ implemented code 1
Tech Discussion
Hello, When opening the project there is very basic use on rendering text to screen, with a clear set colour background. I have setup a basic menu where player...
Bazza Nava Devlog #5 - It's Shader Time
Tech Discussion
Last time, I left you with a mystery: What does the 0 button do??? Now it's time to answer that question. Like most interactions in Bazza Nava, it does a silly...
Devlog #1 - You Spin Me Right Round
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Tech Discussion
Intro Since one of the central mechanics of the game is playing back audio recordings, I obviously needed to add tape reels to the UI. Even though I doubt anyon...
Patch Notes v10
Tech Discussion
NEWS Death sound effects to Aku-Aku Sound effects to appear Aku-Aku level 1 and level 2 Game Over screen Animation in collect a fruit SOUND EFFECT SFX Break Cra...
Trouble with compiler
1
Tech Discussion
I have just finished fixing the various major bugs such as the game not responding when there is a sound by making it run in a pump loop until the sound stops...
settings
Tech Discussion
I don’t get the chance to talk about settings for things but I figure here’s a good place. These well likely be hella technical and only for people that mak...
Code Design Style Guide
Tech Discussion
This style guide is based on several others. However, some additions are original and you will only find them here. If you work for a large company, it is best...
2 files
There's no Karaoke Tabs, you gotta be kidding me, I got boxes full of Karaoke!
Tech Discussion
KaraokeTabs V2 Coming Soon! I am almost done designing v2 and KaraokeTabs Pro! I decided to keep a free version with the current functionality intact and roll o...
Unity, Unigine or Unreal Engine - What to choose?
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Tech Discussion
The investigation into the three Un-Engines has concluded. Funny, that they all start with "Un"^^ Let me briefly share my experience with the game engines and e...
Graduating from Cube Levels
Tech Discussion
Those of you who have been following the development may notice that the visuals have taken a step back, and that this level is much less dense with interaction...
1 file
Geometry and lighting work
Tech Discussion
I've been struggling for a while with the look and feel of Freepath. So far, I've just used a relatively simple polished tile sort of material for all of the le...
Incrementing a build number in Unity automatically
Tech Discussion
Before we begin, this doesn't increment the iOS build number. I'm sure that's possible, but this isn't that. This code example deals with a generic build numbe...
Farreign - Development Journey
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Tech Discussion
In this devlog, I’ll be summarizing my work on this game apart from what the course provides. The major sections will be Game Balancing Tutorial Tests (EditMo...
Making of the enemy model
Tech Discussion
A step by step of how the drone enemy was made. As you can see on the last screeshot a lot of the details of the model ended up not being very visible in game l...
Comfortable coordinated management
Tech Discussion
A team is more efficient than one person, because team members can help each other for the goal. And the information synchronization is the key for the cooperat...
A Cloud based auto-battler? Yes!
Tech Discussion
Early concept No need to hide, I was inspired by Super Auto Pets. I find that game so interesting in it’s concept, I had to dabble in this field myself. As us...
Mistakes were made
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Tech Discussion
I have spend the last 3 days making fightings animations for the character. And once the whole thing done, the problem appear, Everything in the fight lack "rh...
Itch API, Itch Devlog and Itch More!
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Tech Discussion
DEVLOG - 003 This week I worked on new graphic details and features that I would like to show you in the next post, but mainly on preparing the ground for a pos...
Strategy AI: Threat evaluation
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Tech Discussion
Working on strategic AI. The idea is to create dynamic enemies that would move around the map and generally make players' lives a misery. To be able to do that...
UPDATE
Tech Discussion
Now the size of app some bigger, so you can to download it! (There was an error, that sometimes you can not to download it because it's size is so small)...
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BETA 4 - 3rd Anniversary
Tech Discussion
The 4th beta version was released 3 years ago. It helped get the project off the ground. More people learned about TNU4. In particular, artists who help with gr...
Making cookies
Tech Discussion
This effect was created for a game jam revolved around making cookies. I think it was something to do with how we’re coping in lockdown. And well. I made a lo...
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NcJump devlog #4
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Tech Discussion
Back with a new devlog! This time I am going to talk about dynamic entities, and how everything is now destructible! The easy stuff While a static entity is not...
Project updated to TyranoBuilder v1.8.4c
Tech Discussion
I did a code update for the new version of the game engine. Live 2D has been removed due to problems with Cubism 3. In return, I put 2D sprits in place...
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Planet Busters II Begins!
Tech Discussion
So after a long hiatus, we've been at work on the sequel to our Game Shell jam entry, Planet Busters. The new framework is using Pyglet instead of Pygame, whi...
Plans & spoilers for upcoming v.0.5
Tech Discussion
XARNOLD v.0.5 approximate launch date: 06/02/2019 The last 4 version of the game were having too many serious bugs so we decided to delay the launch of version...
Update 1.3
Tech Discussion
Bug fixed Gamepad enabled Enjoy the game!...
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Action and adventure game with strategy elements.
UGC is the next big trend in mobile gaming
Tech Discussion
When we first launched mod.io in 2018, our primary goal was to give developers complete control of their modding community on any platform or device, including...
Essence Showcase - Reset
Tech Discussion
This is the final post in a series discussing how the different time manipulation abilities in Worldline were implemented. The first five are here: Pause Slow R...
Colorful Dino is now in Early Access!
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Tech Discussion
DEVLOG - 009 After nearly 4 months of hard work and development I'm very proud to announce that Colorful Dino game is now in Early Access ! The game is availabl...
Public Release v1.10
Tech Discussion
Parameters (Top Level): Parameters (Preset Timer Settings [Collapsed View]): Parameters (Timer Settings): More images/screenshots soon :)...
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Patch notes v.0.4
Tech Discussion
XARNOLD v.0.4 Patch Notes Spawn System update Golden Apples now drop more rare Apples now drop more rare Stamina decreases faster New Skin [Quora Skin]...
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Unser letzter Devlog
Tech Discussion
Hallo, das hier wird mein letzter Devlog sein. Es gibt viele Gründe, ein paar möchte ich vorstellen: Das Spiel wird nicht weiter gemacht. Wieso? Damals hatte...
Web build added
Tech Discussion
Hello everyone!! Downloading games might be frustrating sometimes therefore we have added webGL version. Enjoy playing directly!! Make sure to comment!!! Tel...
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First demo
Tech Discussion
First demo So I made player and enemys. Houses and some enviroment, main menu and start curscean. The game was unpolished. And It was realy bad. (Now it is much...
Scribble's New Features
Tech Discussion
So Scribble sometimes has new features added, and by “sometimes” I mean pretty dang frequently. (The version in the preview tool is 5.4.6, the current versi...
Chess Engine Technical Explanations
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Tech Discussion
This document serves to outline the logic and implementation of common chess engine technical functions. _______________________________________________________...
Maze Generation, Pathfinding, and Procedural Animation in "A Way Out"
Tech Discussion
Overview: There are three core technologies which run the systems present in A Way Out. The first is the procedural maze generation. The second is the A* pathfi...
Developing the Genesis/Megadrive port
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Tech Discussion
Decades ago, my parents bought me a Sega Genesis model 1. It was love at first sight with the fast and smooth arcade action of Sonic, Shinobi, Thunder Force, Al...
2 files — rev00
Neural Networks in AI Toy Box
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Tech Discussion
Neural Networks in AI Toy Box Overview - The learning system utilized in AI Toy Box is a form of neuroevolution. The network design for each game is manually s...
Lazers, Beams, and Cubes
Tech Discussion
Lazers, Beams, and Cubes This week I've Finally got the doors opening. The cubes all have unique textures. I've fluked some particle effects that actually tu...
Making of the roads
Tech Discussion
Making the roads was quite tricky and went through a lot of iterations and experiments. We tried virtual textures, then splines meshes, then virtual textures ag...
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