Tech Discussion Devlogs From Those You Follow Page 16
All of theese are built in WebGL! All Versions (Sorted by creation): Alpha 1 Alpha 2 Alpha 3 Alpha 4 Alpha 4.1 Alpha 5 Alpha 5.1 Alpha 5.2 Alpha 6 Alpha 7 Alpha...
Hello [Code_Name: MEVYE] [Location: CLASSIFIED], welcome back! Today we will see how we use UMotion to make more specific animations! If you had to develop a pr...
Time travel was the very first feature I ever wanted LiSE to have. I took one look at Inform 7's Skein view and knew I needed it; why hadn't anyone done that fo...
I thought it might be interesting to break down some of the processes behind each graphics pack from Screaming Brain Studios! Starting off with some 2D planet t...
I was most of the way through writing Castle Escape before I ran it on real hardware. Until that point, I had been using emulators to develop it. Mostly FUSE as...
Here are the sources of audio used in the game: Path of Exile https://freesound.org/people/man/sounds/14615/ https://freesound.org/people/glitterglass/sounds...
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Blocks of Code Thematically, puzzles in Gitch respresent blocks of source code. The 'block' is composed of several smaller pieces which can each be removed and...
A test of the A* pathfinding algorithm implemented for the game in a single unit, to be use for the population Mechanics that will be added to the game, Color c...
Hello, When opening the project there is very basic use on rendering text to screen, with a clear set colour background. I have setup a basic menu where player...
Last time, I left you with a mystery: What does the 0 button do??? Now it's time to answer that question. Like most interactions in Bazza Nava, it does a silly...
Intro Since one of the central mechanics of the game is playing back audio recordings, I obviously needed to add tape reels to the UI. Even though I doubt anyon...
NEWS Death sound effects to Aku-Aku Sound effects to appear Aku-Aku level 1 and level 2 Game Over screen Animation in collect a fruit SOUND EFFECT SFX Break Cra...
I have just finished fixing the various major bugs such as the game not responding when there is a sound by making it run in a pump loop until the sound stops...
I don’t get the chance to talk about settings for things but I figure here’s a good place. These well likely be hella technical and only for people that mak...
This style guide is based on several others. However, some additions are original and you will only find them here. If you work for a large company, it is best...
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KaraokeTabs V2 Coming Soon! I am almost done designing v2 and KaraokeTabs Pro! I decided to keep a free version with the current functionality intact and roll o...
The investigation into the three Un-Engines has concluded. Funny, that they all start with "Un"^^ Let me briefly share my experience with the game engines and e...
Those of you who have been following the development may notice that the visuals have taken a step back, and that this level is much less dense with interaction...
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I've been struggling for a while with the look and feel of Freepath. So far, I've just used a relatively simple polished tile sort of material for all of the le...
Before we begin, this doesn't increment the iOS build number. I'm sure that's possible, but this isn't that. This code example deals with a generic build numbe...
In this devlog, I’ll be summarizing my work on this game apart from what the course provides. The major sections will be Game Balancing Tutorial Tests (EditMo...
A step by step of how the drone enemy was made. As you can see on the last screeshot a lot of the details of the model ended up not being very visible in game l...
A team is more efficient than one person, because team members can help each other for the goal. And the information synchronization is the key for the cooperat...
Early concept No need to hide, I was inspired by Super Auto Pets. I find that game so interesting in it’s concept, I had to dabble in this field myself. As us...
I have spend the last 3 days making fightings animations for the character. And once the whole thing done, the problem appear, Everything in the fight lack "rh...
DEVLOG - 003 This week I worked on new graphic details and features that I would like to show you in the next post, but mainly on preparing the ground for a pos...
Working on strategic AI. The idea is to create dynamic enemies that would move around the map and generally make players' lives a misery. To be able to do that...
Now the size of app some bigger, so you can to download it! (There was an error, that sometimes you can not to download it because it's size is so small)...
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The 4th beta version was released 3 years ago. It helped get the project off the ground. More people learned about TNU4. In particular, artists who help with gr...
This effect was created for a game jam revolved around making cookies. I think it was something to do with how we’re coping in lockdown. And well. I made a lo...
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Back with a new devlog! This time I am going to talk about dynamic entities, and how everything is now destructible! The easy stuff While a static entity is not...
I did a code update for the new version of the game engine. Live 2D has been removed due to problems with Cubism 3. In return, I put 2D sprits in place...
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So after a long hiatus, we've been at work on the sequel to our Game Shell jam entry, Planet Busters. The new framework is using Pyglet instead of Pygame, whi...
XARNOLD v.0.5 approximate launch date: 06/02/2019 The last 4 version of the game were having too many serious bugs so we decided to delay the launch of version...
Bug fixed Gamepad enabled Enjoy the game!...
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Action and adventure game with strategy elements.
When we first launched mod.io in 2018, our primary goal was to give developers complete control of their modding community on any platform or device, including...
This is the final post in a series discussing how the different time manipulation abilities in Worldline were implemented. The first five are here: Pause Slow R...
DEVLOG - 009 After nearly 4 months of hard work and development I'm very proud to announce that Colorful Dino game is now in Early Access ! The game is availabl...
Parameters (Top Level): Parameters (Preset Timer Settings [Collapsed View]): Parameters (Timer Settings): More images/screenshots soon :)...
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XARNOLD v.0.4 Patch Notes Spawn System update Golden Apples now drop more rare Apples now drop more rare Stamina decreases faster New Skin [Quora Skin]...
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Hallo, das hier wird mein letzter Devlog sein. Es gibt viele Gründe, ein paar möchte ich vorstellen: Das Spiel wird nicht weiter gemacht. Wieso? Damals hatte...
Hello everyone!! Downloading games might be frustrating sometimes therefore we have added webGL version. Enjoy playing directly!! Make sure to comment!!! Tel...
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First demo So I made player and enemys. Houses and some enviroment, main menu and start curscean. The game was unpolished. And It was realy bad. (Now it is much...
So Scribble sometimes has new features added, and by “sometimes” I mean pretty dang frequently. (The version in the preview tool is 5.4.6, the current versi...
This document serves to outline the logic and implementation of common chess engine technical functions. _______________________________________________________...
Overview: There are three core technologies which run the systems present in A Way Out. The first is the procedural maze generation. The second is the A* pathfi...
Decades ago, my parents bought me a Sega Genesis model 1. It was love at first sight with the fast and smooth arcade action of Sonic, Shinobi, Thunder Force, Al...
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Neural Networks in AI Toy Box Overview - The learning system utilized in AI Toy Box is a form of neuroevolution. The network design for each game is manually s...
Lazers, Beams, and Cubes This week I've Finally got the doors opening. The cubes all have unique textures. I've fluked some particle effects that actually tu...
Making the roads was quite tricky and went through a lot of iterations and experiments. We tried virtual textures, then splines meshes, then virtual textures ag...
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