Devlogs About Game Design From Those You Follow Page 9
A February release was unsurprisingly optimistic. We're busy with worldbuilding and combat coding, so we can start playtesting the core gameplay in big infiltra...
As someone who runs and reads a variety of different games, I often fill in missing pieces when comprehending a new ruleset. This game is no exception. So I'm l...
Over the past week or two I've been working on minor improvements to the game, trying to develop a habit of allocating at least a few hours each day. It hasn't...
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Week 11 - 10.08.2018 This week I worked on adding more dialogue and fixing/ changing up previous dialogue. I also worked a little one the restroom scene which I...
Backstory: We've all played games that place the player as the hero of the story. I wanted to explore the idea of playing as not the hero but someone living in...
Hey guys! I'm Yeray, a designer of the WiP team who is organizing how to Art team works, and designing the levels of the game. I have previously wrote down a De...
Week 10 - 03.10.2018 (All these dates are confusing me, I think this is week 10?? Yes, I'm sure it's week 10 actually.) OKAY, so this week, it was all about r...
Hey guys! I'm Yeray, a designer of the WiP team who is organizing how the Art team works, and designing the levels and UI of our game. I have previously wrote d...
Hello everyone! I'm Marlow, the Sound Designer for Temple Escape (as well as the Uncharted update). Today, I'm going to talk about the process of making a sound...
The Missions system has been around for a while now. It was created to give the player objectives with a reward that can be used to unlock upgrade tiers. While...
Why games feel empty? Modern sports games focus on meticulously re-creating the mechanics of the physical sport. I own every tennis game ever made. No matter ho...
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Hi everyone, I would like to show some screenshots while playing the game. I hope you like them. I just developed this game within 1 and a half month. I wish my...
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Hi, The last weeks I have been preparing the AI of the animals of our world. In this post we will talk about Garaboo, a small creatures that walks near its burr...
Hi everyone and welcome to our Devlog! We are Group 7 in our class “Game Projects”. Our big assignment this semester is to make a couch co-op game, all the...
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Hi Everyone! I'm dan, the third programmer on the Roomies 2019 Global Game Jam team. It was a great experience to work on a game with a talented group of people...
Briefings of the present, #1 As I anticipated in the first issue , this weblog will alternate stories of the past , briefings of the present , and glimpses from...
Since October is here, Shoutai is moving into really hammering down on the game. We've decided early on to make some sudden changes to some original concept des...
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FRIDAY NIGHT MAKER 2.0 IN PROGRESS IT IS CONFIRMED THAT THE ORIGINAL FNF LEVELS CAN BE IMPORTED I'll post the note editor soon so you can get started with your...
Hi there! In this update I've got some in progress stuff in regards to the current build. It's an example of the kind of gameplay to expect from the game. Firs...
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Since release it has been very exciting to see responses to WORLD4. I'd like to send my thanks to those of you who have downloaded the early prototype and playe...
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Greetings. I apologize for the sudden devlog post after all these days that have passed since the submitted entry date. There were many reason that rendered me...
Well to pass the time I went and made my game a poster for the fun of it. I think it turned out well and I enjoyed drawing it. It's a nice break from updating a...
A small team of four people. Two years of hard work. A short introduce into the game 😺 In ‘da game you will play as one of a dozen unique cats memorable fo...
So one of the main features of the full version of the Tactical Typing is a 33 level campaign. That's what I've been working on lately, and I would like to shar...
TV189 FRONTIE R is now OFFICALLY IN DEVELOPMENT TV189 - Pandemic was my first devloped game, after completion I have reflected on what went well, and what went...
Hello, Astral Force is now Online, playable in browser! This is a little Shooter , made in Javascript with Phaser. Enjoy! Waiting for your feedback! :)...
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The original idea of Shoot O' Space was quite different form the current version. Here is how the original idea look like. The Original Idea Because this game i...
working...
A level editor for game type Friday Night Funkin.
Entering the Fourth Dimension I shudder at the thought of programming any kind of object rotating in Unity because quaternions straight up scare me. Vector2 gre...
Turn-based horror strategy game with RPG elements where action take place in hell
Aaaaannnnd we are back, after almost a week ... it feels so long. A lot of things happened in this week, some major changes will come as the game is being discu...
Here's a quick sneak peak of the upcoming version. It has a lot in store, with the highlight being the addition of stealth, along with lots of small improvement...
Summary Last week I rolled out version 1 of the buff/debuff system, which allowed me to create a variety of status effects for both players and enemies to...
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Even the kitchen will sometimes take inspiration from creations not their own. The spaghetti five had not a hand in the melding of countless worlds, least of al...
Aaannnd we back. I feel like it's been quite a while from the last devlog, but actually it's just been 4 days. Progress is coming along, not very fast since now...
As I pointed out in my first post "Beginning of planning" I had some thoughts about a critical path. There will be two sides at my game completing against each...
Well, well, well. Helloooooooooooo video game enjoyers. I hope you are having a LOVELY week. Now that seekL is out in the world, I'd like to take a few min to r...
Some people really love stat-raisers, while others find them to be very stressful or tedious. Personally, I Iove stat-raisers, but I am not the type of player t...
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A mini guide post for Quests available in the Demo and optional routes/topics. There are a total of 5 quests available for you. By default you will always trigg...
Hello everyone! Today I would like to share some info about a topic that's rather close to my heart: Visual novel accessibility ! I want to try and provide an o...
Devlog #13 Complete Army Men Nations Color Army Men Green Nation Army Men Tan Nation Army Men Blue Nation Army Men Grey Nation Army Men Orange Nation Army Men R...
Because a lot of people aren't on the CH-DS Discord and/or don't know you can suggest new stuff - I made this post. You can suggest anythin', new mechanics, rou...
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Moving forward with the new scenery editor. It takes a long time because I am improving a lot on Friday Night Maker...
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