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Devlogs About Game Design From Those You Follow Page 9

The Inventory System
1
Game Design
A February release was unsurprisingly optimistic. We're busy with worldbuilding and combat coding, so we can start playtesting the core gameplay in big infiltra...
Feedback Requested
2
Game Design
As someone who runs and reads a variety of different games, I often fill in missing pieces when comprehending a new ruleset. This game is no exception. So I'm l...
Weekly updates?
1
Game Design
Over the past week or two I've been working on minor improvements to the game, trying to develop a habit of allocating at least a few hours each day. It hasn't...
2 files
Devlog #7 - Fixing the dialogue
1
Game Design
Week 11 - 10.08.2018 This week I worked on adding more dialogue and fixing/ changing up previous dialogue. I also worked a little one the restroom scene which I...
The Design Process Behind Shopkeeper: Space Salesman
Game Design
Backstory: We've all played games that place the player as the hero of the story. I wanted to explore the idea of playing as not the hero but someone living in...
Art and Design - Yeray - New level
1
Game Design
Hey guys! I'm Yeray, a designer of the WiP team who is organizing how to Art team works, and designing the levels of the game. I have previously wrote down a De...
Devlog #6 - Remodelling
3
Game Design
Week 10 - 03.10.2018 (All these dates are confusing me, I think this is week 10?? Yes, I'm sure it's week 10 actually.) OKAY, so this week, it was all about r...
Yeray - Art - UI Redesign
1
Game Design
Hey guys! I'm Yeray, a designer of the WiP team who is organizing how the Art team works, and designing the levels and UI of our game. I have previously wrote d...
What Composing for a Game is Like [Marlow]
4
Game Design
Hello everyone! I'm Marlow, the Sound Designer for Temple Escape (as well as the Uncharted update). Today, I'm going to talk about the process of making a sound...
Adding Discoveries and removing Missions
Game Design
The Missions system has been around for a while now. It was created to give the player objectives with a reward that can be used to unlock upgrade tiers. While...
What's missing from sports games
1
Game Design
Why games feel empty? Modern sports games focus on meticulously re-creating the mechanics of the physical sport. I own every tennis game ever made. No matter ho...
1 file
Revive
2
Game Design
Hi everyone, I would like to show some screenshots while playing the game. I hope you like them. I just developed this game within 1 and a half month. I wish my...
1 file
Programming - Pablo Campos - AI Garaboo
1
Game Design
Hi, The last weeks I have been preparing the AI of the animals of our world. In this post we will talk about Garaboo, a small creatures that walks near its burr...
Devlog 1 - Let the prototyping begin!
Game Design
Hi everyone and welcome to our Devlog! We are Group 7 in our class “Game Projects”. Our big assignment this semester is to make a couch co-op game, all the...
1 file
Roomies - Programming behind the scenes
1
Game Design
Hi Everyone! I'm dan, the third programmer on the Roomies 2019 Global Game Jam team. It was a great experience to work on a game with a talented group of people...
Issue #2: Commonly overlooked design mistakes
1
Game Design
Briefings of the present, #1 As I anticipated in the first issue , this weblog will alternate stories of the past , briefings of the present , and glimpses from...
Happy October! Time for Horrific Designs!
1
Game Design
Since October is here, Shoutai is moving into really hammering down on the game. We've decided early on to make some sudden changes to some original concept des...
1 file
FRIDAY NIGHT MAKER 2.0 IN PROGRESS!!
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4
Game Design
FRIDAY NIGHT MAKER 2.0 IN PROGRESS IT IS CONFIRMED THAT THE ORIGINAL FNF LEVELS CAN BE IMPORTED I'll post the note editor soon so you can get started with your...
Alpha Update here!
3
1
Game Design
Hi there! In this update I've got some in progress stuff in regards to the current build. It's an example of the kind of gameplay to expect from the game. Firs...
1 file
Camera and level revisions
Game Design
Since release it has been very exciting to see responses to WORLD4. I'd like to send my thanks to those of you who have downloaded the early prototype and playe...
2 files
Concept
1
Game Design
Greetings. I apologize for the sudden devlog post after all these days that have passed since the submitted entry date. There were many reason that rendered me...
Game Art
2
Game Design
Well to pass the time I went and made my game a poster for the fun of it. I think it turned out well and I enjoyed drawing it. It's a nice break from updating a...
Meow Motors: from a scratchy idea to the cutest kart-race
1
Game Design
A small team of four people. Two years of hard work. A short introduce into the game 😺 In ‘da game you will play as one of a dozen unique cats memorable fo...
(PREVIEW) Progress on Campaign
Game Design
So one of the main features of the full version of the Tactical Typing is a 33 level campaign. That's what I've been working on lately, and I would like to shar...
TV189 - Frontier ( CHAPTER 2 )
Game Design
TV189 FRONTIE R is now OFFICALLY IN DEVELOPMENT TV189 - Pandemic was my first devloped game, after completion I have reflected on what went well, and what went...
Astral Force
Game Design
Hello, Astral Force is now Online, playable in browser! This is a little Shooter , made in Javascript with Phaser. Enjoy! Waiting for your feedback! :)...
1 file
Game Design: Shoot O' Space
2
Game Design
The original idea of Shoot O' Space was quite different form the current version. Here is how the original idea look like. The Original Idea Because this game i...
New Sprite Editor
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9
Game Design
working...
A level editor for game type Friday Night Funkin.
Development Log 3 - Liam McIntosh
1
Game Design
Entering the Fourth Dimension I shudder at the thought of programming any kind of object rotating in Unity because quaternions straight up scare me. Vector2 gre...
Devlog #13 Battlefield I
Game Design
Turn-based horror strategy game with RPG elements where action take place in hell
DevLog: ProjectAlpha - Biomes
1
Game Design
Aaaaannnnd we are back, after almost a week ... it feels so long. A lot of things happened in this week, some major changes will come as the game is being discu...
About Stealth
2
Game Design
Here's a quick sneak peak of the upcoming version. It has a lot in store, with the highlight being the addition of stealth, along with lots of small improvement...
v1.3
Game Design
Summary Last week I rolled out version 1 of the buff/debuff system, which allowed me to create a variety of status effects for both players and enemies to...
1 file
Definitely not another Devblog
Game Design
Even the kitchen will sometimes take inspiration from creations not their own. The spaghetti five had not a hand in the melding of countless worlds, least of al...
DevLog: ProjectAlpha - attack animations
1
Game Design
Aaannnd we back. I feel like it's been quite a while from the last devlog, but actually it's just been 4 days. Progress is coming along, not very fast since now...
A sound basis
Game Design
As I pointed out in my first post "Beginning of planning" I had some thoughts about a critical path. There will be two sides at my game completing against each...
seekL review
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125
Game Design
Well, well, well. Helloooooooooooo video game enjoyers. I hope you are having a LOVELY week. Now that seekL is out in the world, I'd like to take a few min to r...
More about the stat system in The Radiants
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39
Game Design
Some people really love stat-raisers, while others find them to be very stressful or tedious. Personally, I Iove stat-raisers, but I am not the type of player t...
2 files
Mini Quest/Routes Guide + Suggestions Thread
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41
Game Design
A mini guide post for Quests available in the Demo and optional routes/topics. There are a total of 5 quests available for you. By default you will always trigg...
Tips on making your VN more accessible
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37
Game Design
Hello everyone! Today I would like to share some info about a topic that's rather close to my heart: Visual novel accessibility ! I want to try and provide an o...
Devlog #13 Complete Army Men Nations Color
4
Game Design
Devlog #13 Complete Army Men Nations Color Army Men Green Nation Army Men Tan Nation Army Men Blue Nation Army Men Grey Nation Army Men Orange Nation Army Men R...
Suggestions for the game
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15
Game Design
Because a lot of people aren't on the CH-DS Discord and/or don't know you can suggest new stuff - I made this post. You can suggest anythin', new mechanics, rou...
2 files
New Scene Editor
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3
Game Design
Moving forward with the new scenery editor. It takes a long time because I am improving a lot on Friday Night Maker...
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