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Devlogs About Game Design From Those You Follow Page 10

Progress Checkup! (Aug. 2024) | Scratchin' Melodii Devlog
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Game Design
Hello again, strangers! I thought it was about time to add another devlog again! This time I'm trying out a more in-depth approach to this, to somewhat make up...
New game "Nude Camera"
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Game Design
Published a new game Nude Camera on Tuesday JS engine using Fifteen Sliding Puzzle Maker Also published the source code for TuesdayJS and other assets. Thanks t...
Development Update
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Game Design
I've been wanting to write an update on the game's progress once we're close to the release of full version. My team of editors and proof readers are working ha...
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Progress Checkup! (Jan. 2025) | Scratchin' Melodii Devlog
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Game Design
Hey guys! Time for another progress checkup; This is actually the first one of the new year! I hope you were all able to enjoy the holidays. I took a bit of a b...
Version 2.0.0 Advances
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Game Design
I work to adapt it to mobile phones, and add many interesting features. the code will be changed almost completely, and many optimization tricks will be used. I...
Hacerca de la actualizacion (About the Update)
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Game Design
(TRADUCCION DEL ESPAÑOL) Hey, este será el primer "Devlog" de este juego, y este devlog tendrá las cosas que están añadidas de momento y lo que tengo plane...
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DevLog 14: How to name your Indie Game
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Game Design
Hi fellow Grims! Leene here this time! I think it is time to tell you more about where the name of Death and Taxes came from. Game names: Naming an Indie Game i...
The Magic of Sprite Stacking
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Game Design
So I've known about the process of sprite stacking for awhile now. I've never really had a need to use it in 'Sand' because I've hand animated all of the pixel...
Progress Checkup! (Nov. 2024) | Scratchin' Melodii Devlog
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Game Design
Hey again guys! Sorry if it's been a bit since the last devlog. With how much I've been up to, it sure feels like it! Let's get right into it. For starters, the...
Quick Posey survey! Help us out?
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Game Design
🐰📣 opinions needed!! one feature we want to implement in future posey games is a node map where you could jump around to spots of the game you've already...
Bite Sized Gaming Experience
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Game Design
Putahe ng Ina Mo! Sinigang Edition is finally here. We are uploading a make your own sinigang cooking demo. That's free to play on the itch.io game's page. It'...
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A very messy behind the scenes post
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Game Design
It's been 20+ days since Sweetest Valentine is released, I guess now is the right time to spill some stuff about it. But before that, I'd like to thank everyone...
Some Discovery Changes, and "Glaciers"
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Game Design
What a weekend. Thanks to a very funny video by GrayStillPlays that shocases many of the features (and shortcomings) of the game, I got an unexpected amount of...
The rewind feature
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Game Design
One of the features of Millie and Molly which has got people talking is the rewind ability. This allows players to step backwards through a level to a point whe...
Devlog #9 'Building': Army Men Medic Tent, Military Tent, Maintenance Tent, Survival Tent, Plastic Factory
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Game Design
Devlog #9 'Building': Army Men Medic Tent, Military Tent, Maintenance Tent, Survival Tent, Plastic Factory Plastic Factory Plastic Factory Upgrade! Maintenance...
Dev Update #11: Rei outfit preview, Script preview and more!
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Game Design
Happy Sunday y'all! Paradise here with another update! I hope everyone had a great week, I know I didn't because heck now I have two exams this week so that's g...
c64 styled 3D graphics
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Game Design
How should a Commodore64 inspired game be lit? Should it use realtime shadows? Textures? These were some fundamental questions on the road to the final look. Th...
Dystopicon's references (II): Ikea and Fight Club
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Game Design
Another reference to create Dystopicon was the Ikea catalog and the movie Fight Club. We wanted to show all devices and prices like in a furniture magazine...
Milestone 3 | Chapter 1 Polish
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Game Design
As we move towards the end of the year here, Team Comet has been working to polish off chapter 1 so in 2024 we can focus on chapter 2. Let me show you what we...
Relationship Improving Action Done...
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Game Design
It took a long time, but finally got the relationship improving action to fully work: There were many unexpected hurdles that I had to go over to get this actio...
Hell Mode
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Game Design
A short clip of hell mode! Takes some dedication to unlock and beat, but if you do you unlock a bunch of special spells! The demo itself is only one world (8 ba...
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Dev Update #10: Chibis + Merch + Dev Demo Commentary~
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Game Design
Hey guys, happy Sunday! Paradise here with a nice little update. First off, let me just say that I'm so done with school and it can go heck off. It's only been...
Technical Difficulties
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Game Design
This time I wanted to showcase a very minor secret feature I have working on for the past few weeks. But this weekend I had to deal with some annoying technical...
Dev Update #12: Minami, Neato News
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Game Design
Happy Sunday! Paradise here with a more text filled than normal update but definitely worth the read! First, some updates from this point on may be delayed by a...
Merch Update!
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Game Design
Hey all! Just a small update for today~ We got some more merch! These icons will be featured in the game and will replace the icons on the phone. Please make su...
Delays
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Game Design
First, I want to apologize for the lack updates on the last four weeks. Progress has been going more slowly than usual and I didn't want to make a post with not...
Winter Devlog
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Game Design
Greetings! I hope everyone had a spooky Halloween and are getting ready for a magical winter. First of all, a HUGE thank you to everyone who has downloaded the...
Unity Sprite Shape
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Game Design
Hi guys, today we want to talk about the tool we used to make the tracks in Hero Express, Unity Sprite Shape. https://blogs.unity3d.com/2018/09/20/intro-to-2d-w...
On the mechanics and ethics of mind-reading
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Game Design
A new bimonthly dev log arrives on the scene! This time, I’ll be talking more about Mentalism (or more colloquially, mind-reading), and how that functions as...
Devlog #5 Tan Army Men Ragdolls , Huey, Tower, Bullets, and Landmine
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Game Design
Devlog #5 Tan Army Men Ragdolls , Huey, Tower, Bullets, and Landmine Tan Army Men Ragdolls Player Bazooka View Player Bazooka View (2) New Bullets projectile, n...
September 2020 Roadmap - The Imminent Beta Release
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Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
A Change of Plans
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Game Design
After another two very chaotic weekends I finally managed to get the clan tribe switching event decisions to (mostly) work. There's still one crash I have to lo...
The Geography of The Geography
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Game Design
The Geography is an Endless, Nonlinear Orchestration. A composition that will play forever, re-orchestrating itself from moment to moment. Always sounding famil...
Jabberwocky: Building a Possibility Space
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Game Design
Introduction In this post I'll cover the techniques used in our game "Jabberwocky" for the Astrojone gamejam a few months back. Credits again to Rhoq for the ar...
Design Journal: Campaign Balance
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Game Design
Hi! I'm Jackson, a designer and QA tester for Wildermyth. I'm gonna discuss how we've made some significant changes to help balance both individual battles and...
3 files — 0.4+56 Ayla Mormont
Devlog #14 AH-64 Apache, P-51 Mustang, and All Vehicles Are Now Driveable!
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Game Design
Devlog #14 AH-64 Apache, P-51 Mustang, and All Vehicles Are Now Driveable! AH-64 Apache AH-64 Apache Aim View CH-47 Chinook CH-47 Chinook Aim View + Plastic Toy...
My "SPECIAL" System
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Game Design
So it is about time to implement my stat and upgrade system in Sand. I know what you are thinking... "Shouldn't that have been one of the first systems you impl...
Attack on Toys 'Future Updates'
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Game Design
⚑ Attack on Toys mostly updated regularly for 2-3 weeks once, but we will stop doing that for a while to give you guys more significant/worthy update in the f...
Halfway through Alpha 4
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Game Design
The work on alpha 4 is halfway done. For which the goal has been porting discoveries from the 0.3.3 moding system to the new one. The good thing about all of th...
River Region Attributes and Elements
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Game Design
This weekend was spent working on multiple things at the same time. I tweaked both the terrain generation algorithm (again) and the rainfall generation algorith...
On character dynamics in TIS, and designing relationship-building mechanics a little outside the box~
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Game Design
Hey all, our bimonthly dev log is coming at you a little early today, as yours truly plans to be out in the wilderness this weekend, without much in the way of...
1.4.0 UPDATE!
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Game Design
what's new? ENG ADDED A NEW CHARACTER - CASSIDY AFTON ADDED ROULETTE ADDED MULTIPLAYER (BETA) FIXED BUG WITH LEFTY FIXED OTHER LITTLE BUGS REDUCED THE SOUND OF...
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Nuevo proyecto y necesito su ayuda! // New project and I need your help!
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Game Design
¡Romance Academy 7! Todo se trata de la recreación del videojuego de Giffany de la serie de Gravity Falls, pero con una jugabilidad más amplia, escenarios nu...
June 2020 Roadmap - Masala Chai
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Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
Last Two Actions
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Game Design
As it is now becoming tradition, over the past two weekends, I spend the first just fixing bugs I introduced two weeks ago, then the second working on completin...
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