Devlogs About Game Design From Those You Follow Page 11
I wanna ask everyone who's played the game for at least 30 min about how they feel about being mislead by a story. There was a bit of internal debate about whet...
This week I managed to solve all the issues I had with the Unity3D Editor(s). That involved switching back and forth between editor versions until I settled wit...
This weekend I mostly focused on improving the drainage basin generation algorithm and adding river and lake biomes, plus I ended up adding "erosion" as terrain...
Well, here we are! Our very first Canterlot Exchange devlog! For those of y’all that have been following along with us on N.O.V.E.L’s development, you’ll...
Please pardon me while I take a break from obsessing over game design long enough to obsess over graphic design. Specifically, typefaces. If one of my students...
Late again with the weekend update, but this time I made some extra cool content to show: Most of the weekend was spent trying to get rivers to work with the al...
The decision chain that allows a tribe leader to convince a neighboring clan to join them is done. I still have to properly test it. But so far things have been...
Devlog #11 Squad Vehicle + Pillbox Willys Jeep + Bazooka Man + Flamethrower + Rifle Man Willys Jeep + Medic + Flamethrower + M16 Assault Man M3 Half-Track Squad...
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After spending quite a bit of time on it, I got the general migration algorithm to spread population much faster than before. The changes involved a lot of anal...
Artist's Statement | Why do low-res 8-bit in 2021? Creative limitation helps us explore thematically rich, story-driven games. Less is more. With low-res, peopl...
Hey friends, I can’t tell you how nice it is to be working on Chapter 2 in earnest. Comet started as a small project when Pulp was released in Feb 2022. It wa...
The cursor system in Sparrow Solitaire is by no means perfect. I don’t think it ever will be– but with every new patch, more kinks get worked out. A cursor...
Hello everyone! For this post I want to share some of the history behind how I made (and still making) Glory Hunters and how I learned some stuff along the way...
I kind of hit the wall with the game. When I played it recently, I realised that it was becoming what I wanted to avoid. I didn't want to turn it into a long gr...
This weekend I focused on finishing up the 'Layers' mini-feature and also creating a mod that would allow me to test not only layers but all other moddable comp...
Devlog #8 Oh? You're approaching me? Instead of running away you're coming right to me? M4 Sherman Tank Guard Tower, M1877 Mortar, M3 Howitzer Anti-Tank Guard T...
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
If you distill Sparrow Solitaire down to its core you’ll quickly realise that tiles are pretty much everything. The whole game hinges on how good the tiles lo...
Devlog #7 M3 Half-Track, Army Men Sniper, and Items (Ammo + Medic) Army Men Snipers New Items (Ammo + Medic Pack) New M3 Half-Track Player Sniper Scope View in...
Greetings everyone! It’s a new year full of fresh hope and inspiration. Last year brought a lot of challenges for our endeavors at Woodsy Studio. But this yea...
⚑ Updated Army Men Face ⚑ Player has no weapon animation ⚑ All Player Weapons are now can be dropped & New Weapon 3D Models > Updated Army Men Face (Eye...
Customizable Army Men Example #1: Minigun Customizable Army Men Example #2: Sarge (SGT) Helmet + Radio Customizable Army Men Example #3: Builder Helmet + Parach...
As you might have heard already, we applied for funding at the beginning of February and are happy to announce that we will receive funding from the FFF Bavaria...
Hello everyone! More people are liking and sharing this devlog entries! Thank you for the support and again: feel free to ask anything around it, I’ll try my...
I’ve talked in the release-announcement of Numina’s 2nd chapter about incorporating more strategy into the battle system. This post will be all about one...
This weekend I started working right away on the first feature of 0.3.4 which is 'Decision Modding'. For those who haven't read anything about it before, decisi...
What would be a shooter without enemies? In games that have hand-made levels, most of the times, enemies are also placed by hand. This approach allows for creat...
This was another very busy weekend, but a much less stressful one. I was able to work on the game for quite a bit and managed to clean a lot of issues I found w...
Hello everyone! We hope you’re doing well! The situation is a bit hectic over here; France has been put on a nationwide lockdown for a month, and subsequently...
Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means n...
The Monochrome RPG is a berry punny black and white 1920s cartoon-styled comedy narrative adventure! Play as Otto a, not for long, lone comedian who sets out o...
This weekend I finished the improvements to the territory formation algorithm for the upcoming release. Here's a couple of screenshots with the before and after...
It has been a long time since the last update, but finally I can say 0.3.4 is near completion. Yesterday I launched a form for the next closed alpha which will...
We have wanted to tell you about the structure of CHR for a long time and we believe that this is the best place. After the survey and some questions that have...
Designing a game with fast movement is hard. The faster the character moves, the faster they traverse through levels. Play-time is fleeting, and nobody wants to...
2 files — 0.11.1
This weekend I started adding super regions, which will are just regions that are composed of other regions, or subregions. This is in part needed to be able to...
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
(We forgot to publish April month, so we are merging the devlog 7 and 8 😅) Devlog 07 Hello everyone, we hope you are well! For this news, we are pleased to a...
Hi everyone! We just want to give you a quick update on the progress for Prank Masters. We are currently on Chapter 4 with Richard's route for both the writing...
This last week I spent time tracking down and fixing a bunch of nagging issues. My main goal was to eliminate a bunch of sporadic game crashes that have been re...
The work on the integration of modded decisions is still ongoing. This week I worked on the way events are going to trigger decisions. This involves making sure...
Some interesting news that Tuesday JS is facing The BrickTales team is finishing their debut " Ninjago vs Demon Slayers " fanfiction project featuring original...
Hello everyone! Thank you to stop by and read some of the story of how Glory Hunters is being created. As always I appreciate the likes and comments you can lea...
My vacation trip is over. Through it, I managed to tone down the tribe splitting chaos quite a bit, although it still happens pretty often. Ironically though, t...
I added this weekend two new discoveries: terraced irrigation , and slash-and-burn . The first increases arability in hilly terrain and the second does the sa...
A few weeks ago, I announced the upcoming release of my next game : Forward: Escape The Fold . I highly encourage everyone to add the game to their wishlist so...
Caesar is the secondary main character of the story, a real sweetheart and a bit of a shy fellow who is trying to pursue his dreams in a work environment that f...
It wasn't a difficult decision to write a story with Moth as its protagonist – He had already crept his way into my heart while I was working on Lovewood, and...
The work on player actions continues. Two weekends ago I managed to solve the remaining issues with the influence demand action and in turn I improved the behav...
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