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Devlogs About Game Design From Those You Follow Page 12

Migration Pressure
8
Game Design
This was a loooong weekend... First of all, sorry for the delay with this devlog entry. I spent most of my weekend trying to fix three bugs that I put off from...
Very important announcement (we need your help) [CLOSED]
3
21
Game Design
Hello everyone, we know that this announcement is going to be very unexpected for many of you, but CHR production is on the tightrope . We never started this ga...
DevLog 15: Writing (THE GRIND)
2
2
Game Design
Hello, ghouls! It's finally time for the writer to write something to this devlog. So, I'm the lead writer for Death and Taxes, and I guess I have a few words a...
Worlds 0.3.4 alpha 4 ready for closed testing
17
Game Design
Finally, I managed to complete all the changes for alpha 4 and, for that matter, 0.3.4. I will perform a closed alpha period of perhaps a month or two before fi...
Toziuha Night... REBOOT
1
6
Game Design
Toziuha Night... Reboot. It's time to talk about the future of this project. This is something I have already said before: while developing Toziuha Night Dracul...
Improved Tribal Expansion
7
9
Game Design
Finally, this weekend I got tribal territorial expansion to work as I wanted to. Tribal populations will migrate almost as quickly as unorganized bands, yet the...
Clan Split Event
2
9
Game Design
This weekend was spent working on the 'Clan Split Event' mod file and implementing the needed components to get it to work in game. It seems that it's going to...
Bonus art!
4
17
Game Design
Hi everyone! Today I got some bonus sketches to share! I would say I'm quite an artist at heart - I love exploring settings and characters through visuals, and...
Improved Terrain Generation and River Strength
2
Game Design
As I mentioned last week, this time I tried to improve terrain generation with hopes that river flow would improve. The most relevant thing that I did was to tw...
From Wild Webcomic to Dating Dilemma: The Origins of Dates & Wires
5
Game Design
If you've made your way to the Dates & Wires project page, chances are that you're already familiar with the webcomic that birthed our cyberpunk not-quite-datin...
Game Mechanics: Knowing When to Let Go
1
Game Design
So one of the key features in my game was being able to learn spells from enemies. Cool stuff, right? Strago/Quistis from the Final Fantasy series, Legend of Le...
1 file
On Painting Facial Expressions and a New Team Member!
2
9
Game Design
Welcome, dear readers, to a somewhat belated bimonthly dev log ~<3 (and thank you ever so much for your patience) Before we get started on our main topic for to...
Devlog #12 (HQ) HEADQUARTER, Lincoln Logs, Barbed Wire, Guard Tower Upgrade
2
Game Design
Devlog #12 (HQ) HEADQUARTER, Lincoln Logs, Barbed Wire, Guard Tower Upgrade (HQ) HEADQUARTER Barbed Wire post / Pencil Barbed Wire Guard Tower Upgrade! Wall Lin...
The BUG that wasted 2 days...
3
1
Game Design
So let talk about how my life got turned upside down for two days :/ It all started out with me starting up Game Maker 1.4 (I have 2.0 but I started writing the...
1 file
Lugosi Region Devlog (spoilers)
8
4
Game Design
Hey everyone! I figured I'd try something new, and I can't say how much I'll commit to doing this or how often it'll be, but I figure I'd jot down some fairly u...
C# port, both amazing and sad news
4
4
Game Design
TL;DR The game is being ported to C#, it will be released on consoles too, local coop (and maybe online) will be added, as well as twitch integration and mod su...
Modding Discoveries (part 3)...
4
2
Game Design
Finally, after multiple tries and rewrites, I'm finished dealing with terrible regular expressions and was able to parse a sample discovery mod file. There will...
Wrapping Up A Pinch of Magic
28
Game Design
March is done which means the annual NaNoRenO visual novel jam has drawn to a close. While we had a few road bumps, we were able to finish A Pinch of Magic on t...
Unhinged Expansion
8
Game Design
The new migration pressure overlay has proven to be extremely useful and it has allowed me to detect several issues with the migration algorithm. So I spent thi...
The Dowsing Pendulum
4
7
Game Design
Hello explorers! Development has been going pretty smoothly since the start of this year. In June we concluded the alpha which was focused on the player's criti...
The Design of Jasper
1
19
Game Design
Aah, Jasper. He is the kind of snobby, entitled villain that players love to hate. His design received some pleasant comments from testers, and my grandma think...
A new beginning
6
5
Game Design
The past Years ago now, I started work on a small game called Shadows Behind the Throne. Initially I just intended it to be a couple of months project, to see h...
Revisiting Tribal Migrations
6
7
Game Design
This weekend I spent some time wrapping the work I have doing the previous weeks and fixing issues and crashes I have encountered along the way. I started test...
smooth locomotion
3
5
Game Design
Initially, I had no support for that. It would be against the impossible spaces. But a friend of mine suggested that I should add it. And while I was against ma...
Goblin Fashion and Sexy Drug Gloves: On Clothing as Worldbuilding in The Inverted Spire
2
12
Game Design
Hello, dear readers, and welcome to another lore-heavy dev log! This time, we’ll be diving into the details and origins of New Order fashion~ But before we ge...
modding EotP for polyam play
3
1
Game Design
crossposting this from my twitter / tumblr so it'll be accessible here :) hi! let's talk about modding EotP if u want to play it w a poly relationship! normally...
Designing Ambrose
2
19
Game Design
Today we’re taking a look at the concept behind Ambrose Prideaux, one of the main characters in Crimson Waves on the Emerald Sea ! Ambrose is a dignified man...
Better Rivers
2
4
Game Design
Last weekend I said I was done with the river generation algorithm... I wasn't. I couldn't help myself and went back to it. I was deeply unsatisfied with the al...
L'envers du décor
1
Game Design
[FR] Hello à toutes et à tous ! (english bellow) Deux ans après avoir créé l'envers du décor pendant nos études, nous reprenons le travail sur ce jeu jus...
Start of Closed Alpha
8
Game Design
As I mentioned last week, the closed alpha program starts today. I already distributed the first, and extremely buggy, version of the 0.3.4 alpha to the first a...
Level Design & Summoner!
4
Game Design
Designing The Graveyard When designing a new level we use a program called Tiled. Its a great bit of software that allows use to quickly rough out ideas using t...
December 2020 Roadmap - Future Development Plans
4
Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
Clan Core Migration
3
11
Game Design
This past week I worked mostly on the clan core migration event/decision that occurs if a clan's core starts getting overrun by a neighboring tribe. The event g...
Influence Demand Action
2
8
Game Design
Over the last two weekends I finally managed to clear out all issues that I could find with a clan's tribe switching mechanic, and then I decided to take a quic...
Telling the Player they are SAFE!
6
10
Game Design
Zombie Survival Guide: How to be SAFE! All areas in Gloomhaven are overrun by Zombies, and most of the world population has been decimated.. The survivors have...
Improving Simulation Performance
3
6
Game Design
The past week I dealt with that pesky issue I mentioned with cultural preferences dropping down in value over time for all polities. It turns out it was a very...
NDH pre-release devlog #5
2
1
Game Design
Summary : This week (two weeks) I made a number of small QOL changes and did some more comprehensive UI work. I also spent a lot of time thinking about level de...
Acculturation and Aggression
11
Game Design
This weekend I resumed working on tribal aggression. I had already started working on it a long way back during a break while working on tribal migration, but I...
Full Tribal Expansion Action Loop
3
9
Game Design
Finally I got the complete Tribe Expansion Action loop complete, as you can see from the ugly gif below: So now, after triggering the action, selecting the targ...
Spark Tables & Development Update
1
Game Design
Spark Tables are a fantastic tool that can be used by Wardens to prompt ideas. Entries are general enough that they can be used as the inspiration for a person...
1 file
Done with Decision Mods, Again (for now)
4
5
Game Design
Yesterday I finished converting the Tribe Merge decision into a mod script, and the performance improved a lot, for a while, then it dropped horribly again... s...
Character Design
4
22
Game Design
I didn't draw full-body CGs in the visual novel, so I just want you guys to know that they have legs. ARCHIE You might notice that Archie has a lot of lines, an...
Weapon and Armor Rework for PVE and PVP
1
Game Design
Weapon and Armor Rework for PVE and PVP 1. Introduction Due to the next new area (level 30-40) that we will release soon, we decided to finally implement the ne...
Full version is out!(with walkthrough)
4
29
Game Design
Hi everyone! Sooooo finally! The full version is out! Thank you for the support, I really don’t expect there are so many people love my game. I am super happy...
4 files
Dev Diary #7 - Easter!
6
6
Game Design
Happy Easter Earth Dwellers! This week of course I shall not resist to talk about some Easter related things that we have worked into SAMUDRA, and by that of co...
1 file
Fixed Tribal Expansion
9
Game Design
After some long hours I finally managed to get tribal expansion under control: It turns out there were many mini bugs still hiding within the migration code (So...
Interesting Facts of Guilty Parade
2
Game Design
We have collected some interesting facts about the game and its development and are in a hurry to share them with you! Tom and Sam’s prototypes are our real c...
2 files
Splitting Regions
3
9
Game Design
This weekend I finished the work on super regions and implemented region splitting. To showcase the later, lets see how regions looked before splitting (Note: t...
Why I Made Copper Odyssey
3
8
Game Design
First, thank you to all who have downloaded, tried, or completed Copper Odyssey . You may have your own conclusions about it, but the overall thing I've been he...
1 file
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