Devlogs About Game Design From Those You Follow Page 12
This was a loooong weekend... First of all, sorry for the delay with this devlog entry. I spent most of my weekend trying to fix three bugs that I put off from...
Hello everyone, we know that this announcement is going to be very unexpected for many of you, but CHR production is on the tightrope . We never started this ga...
Hello, ghouls! It's finally time for the writer to write something to this devlog. So, I'm the lead writer for Death and Taxes, and I guess I have a few words a...
Finally, I managed to complete all the changes for alpha 4 and, for that matter, 0.3.4. I will perform a closed alpha period of perhaps a month or two before fi...
Toziuha Night... Reboot. It's time to talk about the future of this project. This is something I have already said before: while developing Toziuha Night Dracul...
Finally, this weekend I got tribal territorial expansion to work as I wanted to. Tribal populations will migrate almost as quickly as unorganized bands, yet the...
This weekend was spent working on the 'Clan Split Event' mod file and implementing the needed components to get it to work in game. It seems that it's going to...
Hi everyone! Today I got some bonus sketches to share! I would say I'm quite an artist at heart - I love exploring settings and characters through visuals, and...
As I mentioned last week, this time I tried to improve terrain generation with hopes that river flow would improve. The most relevant thing that I did was to tw...
If you've made your way to the Dates & Wires project page, chances are that you're already familiar with the webcomic that birthed our cyberpunk not-quite-datin...
So one of the key features in my game was being able to learn spells from enemies. Cool stuff, right? Strago/Quistis from the Final Fantasy series, Legend of Le...
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Welcome, dear readers, to a somewhat belated bimonthly dev log ~<3 (and thank you ever so much for your patience) Before we get started on our main topic for to...
Devlog #12 (HQ) HEADQUARTER, Lincoln Logs, Barbed Wire, Guard Tower Upgrade (HQ) HEADQUARTER Barbed Wire post / Pencil Barbed Wire Guard Tower Upgrade! Wall Lin...
So let talk about how my life got turned upside down for two days :/ It all started out with me starting up Game Maker 1.4 (I have 2.0 but I started writing the...
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Hey everyone! I figured I'd try something new, and I can't say how much I'll commit to doing this or how often it'll be, but I figure I'd jot down some fairly u...
TL;DR The game is being ported to C#, it will be released on consoles too, local coop (and maybe online) will be added, as well as twitch integration and mod su...
Finally, after multiple tries and rewrites, I'm finished dealing with terrible regular expressions and was able to parse a sample discovery mod file. There will...
March is done which means the annual NaNoRenO visual novel jam has drawn to a close. While we had a few road bumps, we were able to finish A Pinch of Magic on t...
The new migration pressure overlay has proven to be extremely useful and it has allowed me to detect several issues with the migration algorithm. So I spent thi...
Hello explorers! Development has been going pretty smoothly since the start of this year. In June we concluded the alpha which was focused on the player's criti...
Aah, Jasper. He is the kind of snobby, entitled villain that players love to hate. His design received some pleasant comments from testers, and my grandma think...
The past Years ago now, I started work on a small game called Shadows Behind the Throne. Initially I just intended it to be a couple of months project, to see h...
This weekend I spent some time wrapping the work I have doing the previous weeks and fixing issues and crashes I have encountered along the way. I started test...
Initially, I had no support for that. It would be against the impossible spaces. But a friend of mine suggested that I should add it. And while I was against ma...
Hello, dear readers, and welcome to another lore-heavy dev log! This time, we’ll be diving into the details and origins of New Order fashion~ But before we ge...
crossposting this from my twitter / tumblr so it'll be accessible here :) hi! let's talk about modding EotP if u want to play it w a poly relationship! normally...
Today we’re taking a look at the concept behind Ambrose Prideaux, one of the main characters in Crimson Waves on the Emerald Sea ! Ambrose is a dignified man...
Last weekend I said I was done with the river generation algorithm... I wasn't. I couldn't help myself and went back to it. I was deeply unsatisfied with the al...
[FR] Hello à toutes et à tous ! (english bellow) Deux ans après avoir créé l'envers du décor pendant nos études, nous reprenons le travail sur ce jeu jus...
As I mentioned last week, the closed alpha program starts today. I already distributed the first, and extremely buggy, version of the 0.3.4 alpha to the first a...
Designing The Graveyard When designing a new level we use a program called Tiled. Its a great bit of software that allows use to quickly rough out ideas using t...
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This past week I worked mostly on the clan core migration event/decision that occurs if a clan's core starts getting overrun by a neighboring tribe. The event g...
Over the last two weekends I finally managed to clear out all issues that I could find with a clan's tribe switching mechanic, and then I decided to take a quic...
Zombie Survival Guide: How to be SAFE! All areas in Gloomhaven are overrun by Zombies, and most of the world population has been decimated.. The survivors have...
The past week I dealt with that pesky issue I mentioned with cultural preferences dropping down in value over time for all polities. It turns out it was a very...
Summary : This week (two weeks) I made a number of small QOL changes and did some more comprehensive UI work. I also spent a lot of time thinking about level de...
This weekend I resumed working on tribal aggression. I had already started working on it a long way back during a break while working on tribal migration, but I...
Finally I got the complete Tribe Expansion Action loop complete, as you can see from the ugly gif below: So now, after triggering the action, selecting the targ...
Spark Tables are a fantastic tool that can be used by Wardens to prompt ideas. Entries are general enough that they can be used as the inspiration for a person...
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Yesterday I finished converting the Tribe Merge decision into a mod script, and the performance improved a lot, for a while, then it dropped horribly again... s...
I didn't draw full-body CGs in the visual novel, so I just want you guys to know that they have legs. ARCHIE You might notice that Archie has a lot of lines, an...
Weapon and Armor Rework for PVE and PVP 1. Introduction Due to the next new area (level 30-40) that we will release soon, we decided to finally implement the ne...
Hi everyone! Sooooo finally! The full version is out! Thank you for the support, I really don’t expect there are so many people love my game. I am super happy...
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Happy Easter Earth Dwellers! This week of course I shall not resist to talk about some Easter related things that we have worked into SAMUDRA, and by that of co...
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After some long hours I finally managed to get tribal expansion under control: It turns out there were many mini bugs still hiding within the migration code (So...
We have collected some interesting facts about the game and its development and are in a hurry to share them with you! Tom and Sam’s prototypes are our real c...
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This weekend I finished the work on super regions and implemented region splitting. To showcase the later, lets see how regions looked before splitting (Note: t...
First, thank you to all who have downloaded, tried, or completed Copper Odyssey . You may have your own conclusions about it, but the overall thing I've been he...
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