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Devlogs About Game Design From Those You Follow Page 13

January 2021 Roadmap - QOL Patch Live!
3
Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
1 file
On Worldbuilding and Ursula K. Le Guin
8
Game Design
Hello dear readers, and thank you for checking in for another bimonthly dev log ~<3 Before we get started on the main topic for today, I'd like to let everyone...
oxalis origins
2
9
Game Design
The other day a new topic was created in the community forum for oxalis - What influenced the game . I wrote a lengthy response, and thought it'd be nice to add...
2 files
Devlog #8: We're almost there!!
3
Game Design
Hey y'all! ( This is gonna be a long one;; ) It's been a long time since the last dev log because I am a college freshman after all, but I've been working real...
Rudders, Keels and Fishing
2
Game Design
This weekend I added two shipbuilding related discoveries: Rudders and Keels . The rudders discovery acts pretty much in the same way as sailing in that it in...
Making of Secret Tea Garden
1
Game Design
The scenario for Secret Tea Garden is you control an avatar who must brew and deliver Tea to randomly generated customers. The concept of the game was inspired...
1 file
Kaylee's Sprite improvements/redesign
3
2
Game Design
MORNING COFFEE DESIGN TALK. Morning everyone I've got my coffee and i'm going to chat about what changes are being made to Kaylee's sprite. The sprites currentl...
Creating Invisible Tutorials Through Level Design [video]
2
6
Game Design
Game design has always really interested me, and I've wanted to talk more about the level design in Scrabdackle for a long time - it just never made sense to ta...
NDH pre-release devlog #3
Game Design
Summary: I did,,, lots of stuff, since my last update. Most of it,, will not make it into this log, ,because ,,I have forgotten it already. Sorry. I made tools...
February 2021 Roadmap - Unit and Level Developments!
5
Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
Parsing Expressions
3
6
Game Design
Sorry in advance for the very short and somewhat unexciting dev update. But this was a weekend focused entirely on writing implementation code which doesn't yet...
The Action Toolbar
6
9
Game Design
The core distance algorithm rewrite took more effort than I expected. Nevertheless I finally managed to get it to work. The biggest problem I encountered was th...
Meet the Playable Characters
2
5
Game Design
Hello again! This devlog is a quick introduction to the playable characters of Resurrection Gate . A vibe overview, if you will. Each character has a distinct b...
Improving Region Borders
2
8
Game Design
This weekend I continued working on the region border generation algorithm, and I managed to get it to a decent state. For reference, here's an image from the p...
Tribal Migration Feature Done
2
5
Game Design
This weekend I finalized the AI event that lets it gain new core regions and expand into them and it seems to work pretty well, which means that the tribal migr...
THE SELECTOR
1
1
Game Design
YOU CAN FOLLOW THE PROGRESS AT: https://twitter.com/KinGamesCreator/status/1411818336288227338?s=19 With this menu, you will be able to work selecting character...
Building a Village - Roadmap to 1.0
1
9
Game Design
Hello Villagers! It’s now officially summer! Maybe for some of you it’s been summer for awhile already, but here in Seattle, summer always starts later th...
3 files — EA-0.75.2
Refactoring
1
9
Game Design
This weekend I was working on exposing faction properties through the modding framework so that they could be accessed through scripts. In doing so I noticed it...
Playtest Notes: No Innkeeper
1
Game Design
We hope everyone's safe out there as we all bear witness to the tale of COVID-19. Whether you're in need or free to help, we encourage you all to look up mutua...
AI Tribal Expansion
4
8
Game Design
This weekend I worked on making sure that tribes controlled by the AI could also trigger the Tribal Expansion Decision by creating a tribal expansion event that...
New areas for the next update and Writing Process
1
Game Design
Hello! If you follow me on twitter you probably know I’ve been spending most of my time working on our upcoming game Blackout: The Darkest Night. But recently...
Assigning Splitting Faction Core Groups
7
Game Design
The start of the integration process for decision mods has been more complicated than I could have anticipated. There are a bunch of aspects of the original har...
Fixing Core Distance Issues
6
9
Game Design
This weekend I focused on reenabling all the events that I disabled while working on tribal expansion and territories, and tried to fix some issues that I left...
Start Speed Options
5
Game Design
This weekend I continued working on fixing issues and doing minor tweaks in preparation for release 0.3.3.1. A few of those things I can't talk about yet. But n...
Onto Alpha 3
10
Game Design
This past weekend was the last one I planned to spend bug fixing the second alpha of 0.3.4 and this time around I focused on fixing small UI issues that often g...
Polity Core Regions Overlay
8
Game Design
The work on tribal aggression continues. This weekend was spent trying to figure out how to make tribes expand more aggressively into neighboring territories. T...
Math Issues - and why it's hard to sleep
1
Game Design
So I have been re-writing my car logic today. I've spent a few hours trying to make the car behave like a real car. I ran into an issue trying to figure out ho...
The Red Seas Scrolls - 2 - Loss and Gain
29
Game Design
The more you lose, the more you stand to gain. Loss is a funny thing, most would regard it as something undesirable, but the wise of Tal'dun saw it differentlly...
Redefining Regions
8
Game Design
This weekend I spent some time working on how to approach the development of tribal migrations. The current idea is to make migration patterns goal oriented. So...
Improved Expressions (Modding)
5
Game Design
This weekend I continued working on the prototype for decision modding. There's isn't much to talk about it. Nevertheless, I wanted to spend a few paragraphs ex...
Migration Overlay
1
8
Game Design
This past weekend I spend some time tweaking the effects of tribal encroachment on unorganized bands and then began working on fixing tribal migration. To aid i...
Shadows of Doubt DevBlog #15: Moving in the Citizens
2
Game Design
Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There's been a murder and it's up to you to solve it by any means neces...
Drainage Basins
3
Game Design
I managed to use a bit of free time during the week to add some extra event conditions and complete the discovery modding feature for the next release. So this...
NDH pre-release devlog #4
2
Game Design
Summary: This week I added "occupants" (NPCs) to my level which means that I can finally start making my spaces feel alive! I also made some quality-of-life twe...
NDH pre-release devlog #2
Game Design
Summary: Hhhhhhhhhhhhhgggggggggguuuuuuuuuuuuuuuu i did not get much done this week eeeeeegggghhhhhhhhh. . . Ok so,, this week I had my first proper brain lock-...
Making My Game Feel 10x Better With Polish & Music: Project Feline Indie Game Devlog
2
Game Design
In this devlog, we'll be exploring how I used "game feel", an illusive art that marries input and aesthetics at a core level, to "juice up" my upcoming anime-st...
What's new in Edition 2020 of Movie Business 2
Game Design
This year's edition of the Movie Business had some delay. Instead of appearing just before the Oscar gala, as usual, it had to be rescheduled because of my hea...
Preference Modding and Aggression
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7
Game Design
This past week I started work on tribal aggression . The first step I took was to add a new cultural preference to use as an aggression level reference paramet...
Progress on the next version, V0.42
Game Design
Quick update about the next... update. It will mostly be fleshing out the lore of the Izyan Conflict setting, including examples of Regions at the urban, provin...
ZOE (Actual Title Now!)
1
Game Design
As usual, it's been far too long since I've updated my blog. I've just uploaded a low-key update to the game, so I thought I'd talk about what I've been up to...
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What's new in Edition 2021 Movie Business 2
2
Game Design
The whole pandemic situation meant that this year's Oscars ceremony were delayed, which allowed for the next edition of the Movie Business to appear before the...
New Discoveries and a Change of Plans
2
Game Design
This weekend I completed the implementation of the tribalism discovery as part of the base mod and did a code cleanup of all discovery related code within the s...
Towers and Tribulations
5
Game Design
Time for an update! I have to apologize in advance if you were looking for my usual game design spiels. I've decided to write smaller posts with game design bit...
Designing the Yarnspin Engine
9
Game Design
I have always been fond of game dev toolkits and construction sets. There is a beauty in the limitations they set, and something empowering about the simplicity...
Developing a Solo Indie Game: Project Feline Q&A
1
Game Design
Thank you all so much for helping my YouTube channel grow to over 20K subscribers! Join me in this Q&A video where I answer your questions from the&nbsp; comm...
♥ Week 1 Devlog ♥
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9
Game Design
Hi Everyone! This is my first Devlog for Yaoi Jam 2022 , as well as my first time participating in a Jam. I'll be attempting it (Mostly) solo, Doing all the art...
More Expression Parsing...
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3
Game Design
This will be yet another short quick update. I'm almost done with expression parsing but there are still a few cases that I need to cover... This weekend I adde...
Bugs, bugs, bugs!
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4
Game Design
The first week of the closed alpha just passed by and now I have a list of 16 bugs reported by the alpha testers (Thanks!), of which, only two I was already awa...
"Is It Good Enough?" - Surviving 3 Years of Development: Project Feline Indie Game Devlog #31
4
Game Design
Developing games sounds like a dream job, but it’s not all fun and games. This devlog episode explores some of the many hardships faced, be it practical or ps...
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