Devlogs About Game Design From Those You Follow Page 13
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Hello dear readers, and thank you for checking in for another bimonthly dev log ~<3 Before we get started on the main topic for today, I'd like to let everyone...
The other day a new topic was created in the community forum for oxalis - What influenced the game . I wrote a lengthy response, and thought it'd be nice to add...
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Hey y'all! ( This is gonna be a long one;; ) It's been a long time since the last dev log because I am a college freshman after all, but I've been working real...
This weekend I added two shipbuilding related discoveries: Rudders and Keels . The rudders discovery acts pretty much in the same way as sailing in that it in...
The scenario for Secret Tea Garden is you control an avatar who must brew and deliver Tea to randomly generated customers. The concept of the game was inspired...
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MORNING COFFEE DESIGN TALK. Morning everyone I've got my coffee and i'm going to chat about what changes are being made to Kaylee's sprite. The sprites currentl...
Game design has always really interested me, and I've wanted to talk more about the level design in Scrabdackle for a long time - it just never made sense to ta...
Summary: I did,,, lots of stuff, since my last update. Most of it,, will not make it into this log, ,because ,,I have forgotten it already. Sorry. I made tools...
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
Sorry in advance for the very short and somewhat unexciting dev update. But this was a weekend focused entirely on writing implementation code which doesn't yet...
The core distance algorithm rewrite took more effort than I expected. Nevertheless I finally managed to get it to work. The biggest problem I encountered was th...
Hello again! This devlog is a quick introduction to the playable characters of Resurrection Gate . A vibe overview, if you will. Each character has a distinct b...
This weekend I continued working on the region border generation algorithm, and I managed to get it to a decent state. For reference, here's an image from the p...
This weekend I finalized the AI event that lets it gain new core regions and expand into them and it seems to work pretty well, which means that the tribal migr...
YOU CAN FOLLOW THE PROGRESS AT: https://twitter.com/KinGamesCreator/status/1411818336288227338?s=19 With this menu, you will be able to work selecting character...
Hello Villagers! It’s now officially summer! Maybe for some of you it’s been summer for awhile already, but here in Seattle, summer always starts later th...
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This weekend I was working on exposing faction properties through the modding framework so that they could be accessed through scripts. In doing so I noticed it...
We hope everyone's safe out there as we all bear witness to the tale of COVID-19. Whether you're in need or free to help, we encourage you all to look up mutua...
This weekend I worked on making sure that tribes controlled by the AI could also trigger the Tribal Expansion Decision by creating a tribal expansion event that...
Hello! If you follow me on twitter you probably know I’ve been spending most of my time working on our upcoming game Blackout: The Darkest Night. But recently...
The start of the integration process for decision mods has been more complicated than I could have anticipated. There are a bunch of aspects of the original har...
This weekend I focused on reenabling all the events that I disabled while working on tribal expansion and territories, and tried to fix some issues that I left...
This weekend I continued working on fixing issues and doing minor tweaks in preparation for release 0.3.3.1. A few of those things I can't talk about yet. But n...
This past weekend was the last one I planned to spend bug fixing the second alpha of 0.3.4 and this time around I focused on fixing small UI issues that often g...
The work on tribal aggression continues. This weekend was spent trying to figure out how to make tribes expand more aggressively into neighboring territories. T...
So I have been re-writing my car logic today. I've spent a few hours trying to make the car behave like a real car. I ran into an issue trying to figure out ho...
The more you lose, the more you stand to gain. Loss is a funny thing, most would regard it as something undesirable, but the wise of Tal'dun saw it differentlly...
This weekend I spent some time working on how to approach the development of tribal migrations. The current idea is to make migration patterns goal oriented. So...
This weekend I continued working on the prototype for decision modding. There's isn't much to talk about it. Nevertheless, I wanted to spend a few paragraphs ex...
This past weekend I spend some time tweaking the effects of tribal encroachment on unorganized bands and then began working on fixing tribal migration. To aid i...
Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There's been a murder and it's up to you to solve it by any means neces...
I managed to use a bit of free time during the week to add some extra event conditions and complete the discovery modding feature for the next release. So this...
Summary: This week I added "occupants" (NPCs) to my level which means that I can finally start making my spaces feel alive! I also made some quality-of-life twe...
Summary: Hhhhhhhhhhhhhgggggggggguuuuuuuuuuuuuuuu i did not get much done this week eeeeeegggghhhhhhhhh. . . Ok so,, this week I had my first proper brain lock-...
In this devlog, we'll be exploring how I used "game feel", an illusive art that marries input and aesthetics at a core level, to "juice up" my upcoming anime-st...
This year's edition of the Movie Business had some delay. Instead of appearing just before the Oscar gala, as usual, it had to be rescheduled because of my hea...
This past week I started work on tribal aggression . The first step I took was to add a new cultural preference to use as an aggression level reference paramet...
Quick update about the next... update. It will mostly be fleshing out the lore of the Izyan Conflict setting, including examples of Regions at the urban, provin...
As usual, it's been far too long since I've updated my blog. I've just uploaded a low-key update to the game, so I thought I'd talk about what I've been up to...
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The whole pandemic situation meant that this year's Oscars ceremony were delayed, which allowed for the next edition of the Movie Business to appear before the...
This weekend I completed the implementation of the tribalism discovery as part of the base mod and did a code cleanup of all discovery related code within the s...
Time for an update! I have to apologize in advance if you were looking for my usual game design spiels. I've decided to write smaller posts with game design bit...
I have always been fond of game dev toolkits and construction sets. There is a beauty in the limitations they set, and something empowering about the simplicity...
Thank you all so much for helping my YouTube channel grow to over 20K subscribers! Join me in this Q&A video where I answer your questions from the comm...
Hi Everyone! This is my first Devlog for Yaoi Jam 2022 , as well as my first time participating in a Jam. I'll be attempting it (Mostly) solo, Doing all the art...
This will be yet another short quick update. I'm almost done with expression parsing but there are still a few cases that I need to cover... This weekend I adde...
The first week of the closed alpha just passed by and now I have a list of 16 bugs reported by the alpha testers (Thanks!), of which, only two I was already awa...
Developing games sounds like a dream job, but it’s not all fun and games. This devlog episode explores some of the many hardships faced, be it practical or ps...
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