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Devlogs About Game Design From Those You Follow Page 32

Jesse (3rd dev log)
Game Design
The current progress on the Ghost knight main character, all pieces shown have been beveled and I have started to texture and shape the cloak...
What next? You tell me
6
3
Game Design
So it's been a long time since i've updated the Roguelike Assets. I was wandering what you people think should be the next update - what would be more helpful...
Team Interview
12
Game Design
We never linked back to this fabulous post-mortem interview with GameDeveloper.com You can find that here!...
Creating more aliens
Game Design
I've created another alien enemy in my favorite 3D software Blender. At this point I'm considering more serious approach than earlier, to make full fledged FPS...
Gorillas are here!
1
Game Design
Sorry for the long time of silence. Now I will try to make a regular update. The new version of the demo 0.3.0 is available, added AI for animals and for now th...
1 file
Some early photos of the idea of the game in paper
Game Design
This is Space Crafter before it was Space Crafter, it's all in portuguese. What do you think of it? The game came out fairly close to the idea?...
1 file
Guess what's this place
1
Game Design
1 file
A physics-based action puzzle-platformer game, playing as a small robot who marches forward in solitude
Back Ground - North Valley
Game Design
The new background view is already online!...
1 file
Background with trees and mountains!
Gray Zone: From concept to a level design
Game Design
Greetings rebels! It's been quite a time since we've posted last update of our Gray Zone here on Itch. We'd like to inform you that the project is still alive a...
Enemies and Bosses
2
2
Game Design
Enemies... There are very few video games that don't have enemies in some shape or form. If not some foot soldiers of opposing force, then the player struggles...
Back Ground - Asset Packed
Game Design
A new set of backgrounds for your game has been released!...
1 file
Finished Sprites!
1
Game Design
We're proud to announce that we finished making the new character sprites entirely! It was a herculean effort to make 104 new frames in 2 weeks and implement th...
Making Monsters
1
Game Design
The second level of Ecliptic is going to take a lot of inspiration from Aliens . Among the new monsters for this level will be one that resembles a facehugger...
Morals, Ethics and Spirituality in Video Games
4
7
Game Design
In order to help me make decisions on how this game will actually work, I wrote up an article on some of the things that inspired it. Playing games that had uni...
Second level enemies
Game Design
Last week we showed you the first level enemies, now we show you the second level foes. As last ones, they have special abilities that make them unique. Remembe...
Devlog #10: Tools for Run Builds
2
Game Design
It's time for another devlog so you can read more about what I'm cooking at the moment. Quality of Life Both of these things are ongoing tasks that I sneak in b...
Super Vili update 1.2 and price cut is up!
Game Design
We decided to cut price of Super Vili to 1$ on itchio! Also here are the updates for 1.2 version: - fullscreen/windowed screen toggle with F11 key - improved pa...
3 files
Blaster Master - Main battle tank design
1
Game Design
Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR
killerShapes devlog 9
Game Design
Hello and welcome back to another devlog video of killer shapes. Now i know the title is kind of off putting but listen for a minute. Anyways in this video as u...
let's talk about nostalgic perfumes
10
9
Game Design
it’s time… it’s time to talk about the perfume of it all. this is the post where i talk about perfumes that inspired parfum nostalgique, the scents that w...
4 files
LUNARK: City Living
2
Game Design
In the cinematic sci-fi platformer LUNARK , the protagonist, Leo, will visit a diverse array of environments, from underground caverns to a vibrant forest to a...
Of Promises & Paper Airplanes Supplement
Game Design
Of Promises & Paper Airplanes has a specific scenario and motif — one of the Characters is on their way to the airport while the other one is folding a paper...
1 file
ROLLER KATZ:BF Free Demo avaible NOW
Game Design
FINALLY the free demo of the game Roller Katz: BF, finalist of the playstation talents 2020 in the categories of best art, most innovative game and best game of...
1 file
Happy holidays!
Game Design
Another year is gone and has left us great teachings. Thank you very much for your support all this time and we hope you continue with us for years to come. On...
1-year Anniversary - What's Next?
4
Game Design
I’m looking back at a very successful Itch.io Black Friday Sale, which saw many purchases of Block, Dodge, Parry, almost a full year after its first release...
First level enemies
Game Design
We are very close to the launch of Kisin, meanwhile we want to show you some of the Kisin's enemies of the first level. Each one of them have special abilities...
DEVLOG - Concept Art is Complete!!!!
2
9
Game Design
GOOD NEWS, EVERYONE! The concept art for Catalyst: Blind Faith has drawn to a close! I absolutely BLASTED through the final designs I wanted to cement in March...
Making a Game Logo
Game Design
Naming Legion Hearts This project first started out as a retro JRPG stemming from an RPG Maker prototype in 2013 aptly titled “Project Luminaire” – a refe...
Coming soon: an RPG and accessible PDFs
Game Design
Thank you so much to everyone who has picked up a copy of Crash, Boom, Bang! I’ve started developing the fourth game for this mini-bundle. It’s a pen-and-pa...
Design Diary for 18XX Solomon
1
Game Design
18XX Solomon is about ghost knights dungeon delving on the purgatory to free hope back to the world. In here I've disclaimed my current game design process. I'l...
Working on new level
Game Design
Working on new level and new enemies. I have to give them some AI and more graceful flying...
Orzumal's Eye: A deceptively dangerous card
2
3
Game Design
The first way you can lose a game as stated in the rules is "if you don’t have any available moving options during the Explore phase (e.g. the top card of the...
First Dev Log
Game Design
I’ve been working on Drawn from the Margins for about five days now. We started with a real embarrassment of riches. We looked to the common sources provided...
Jesse (Skinning)
Game Design
I have skinned all of the visible pieces below and the others require only a small amount of extra weight painting for them to work...
OTTO SLAPS IN HARD!
Game Design
Time to introduce our main character of the tileset - Otto! He is a raging Ottoman with a crazy mustache and looking for an excuse to slap something. The rumors...
1 file
Temple Guardian built!
Game Design
What is the next step after we had animated our second boss in spine? The programing! Our programmer César have a very specific list of tasks to follow in orde...
DEVLOG - Merciful Game Design - The "Trunk" of Catalyst: Blind Faith's Branching Narrative
13
Game Design
Welcome horror fans, game devs, VN aficionados, Catalyst gang affiliates, and all lovers of choices in games!! This month's devlog is a deep dive into the way I...
Galactic Log #01 - In the Beginning, there was the Sea
7
8
Game Design
My home city of Naples is in the south of Italy. Sea and mountains have both been part of my life since I was born -the earliest pictures ever taken of me depic...
V 0.4 Monkey Time!
Game Design
The demo was updated to V 0.4! = V 0.4 = Miscellaneous: - Group selection was added; - movement graphics have been changed; - added skills activated for now ste...
1 file
PNEUMA is live !!!!! somewhat :(
1
Game Design
Well its been a long struggle but finally we have something to show. Thats as plain as we can put it. We appreciate and welcome all feedback and we request you...
1 file
POTBRR Devlog # 2
9
Game Design
Phantom of the Black Rose Revue is chugging along in development! Here are some little previews of my (Yamino's) sketches for developing some new characters, it...
Poll-like : Optimization
1
3
Game Design
**First of all I want to thank all of you for supporting me! It means a lot! I hope you are happy with my work** So I was wondering.. as I am expanding the spre...
A really big update
1
Game Design
Hi hack n slashers, i have some news for you. After several plays it's turned out how the game is not nearly as deadly as i and the other testers wished, so i w...
1 file
Cattenburg Devlog #5: Deckbuilding
Game Design
Join Bora and Dan as they check out the introduction of customisable special and ultimates and specials per character, along with trinkets that grant characters...
custom bars update
1
Game Design
En esta actualización he decidido borrar mis barras personalizados proyecto para unirse con éste, ya que el antiguo proyecto en el que han añadido 16 cuadros...
2 files
Devlog Update 2.2: Magic Circle Design Process
Game Design
Hello! Our magic circle is a focal point of Sigil. This was our original design created by our Creative Director. His design process is very abstract and visual...
Devlog #3 - Interactive Continent Chart
Game Design
In our last devlog ( #2 ) we talked about movement and demonstrated how it worked on our digitally hand-painted campaign map. Since then, quite a lot of you hav...
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