Devlogs About Game Design From Those You Follow Page 32
The current progress on the Ghost knight main character, all pieces shown have been beveled and I have started to texture and shape the cloak...
So it's been a long time since i've updated the Roguelike Assets. I was wandering what you people think should be the next update - what would be more helpful...
We never linked back to this fabulous post-mortem interview with GameDeveloper.com You can find that here!...
I've created another alien enemy in my favorite 3D software Blender. At this point I'm considering more serious approach than earlier, to make full fledged FPS...
Sorry for the long time of silence. Now I will try to make a regular update. The new version of the demo 0.3.0 is available, added AI for animals and for now th...
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This is Space Crafter before it was Space Crafter, it's all in portuguese. What do you think of it? The game came out fairly close to the idea?...
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A physics-based action puzzle-platformer game, playing as a small robot who marches forward in solitude
The new background view is already online!...
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Background with trees and mountains!
Greetings rebels! It's been quite a time since we've posted last update of our Gray Zone here on Itch. We'd like to inform you that the project is still alive a...
Enemies... There are very few video games that don't have enemies in some shape or form. If not some foot soldiers of opposing force, then the player struggles...
A new set of backgrounds for your game has been released!...
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We're proud to announce that we finished making the new character sprites entirely! It was a herculean effort to make 104 new frames in 2 weeks and implement th...
The second level of Ecliptic is going to take a lot of inspiration from Aliens . Among the new monsters for this level will be one that resembles a facehugger...
In order to help me make decisions on how this game will actually work, I wrote up an article on some of the things that inspired it. Playing games that had uni...
Last week we showed you the first level enemies, now we show you the second level foes. As last ones, they have special abilities that make them unique. Remembe...
It's time for another devlog so you can read more about what I'm cooking at the moment. Quality of Life Both of these things are ongoing tasks that I sneak in b...
We decided to cut price of Super Vili to 1$ on itchio! Also here are the updates for 1.2 version: - fullscreen/windowed screen toggle with F11 key - improved pa...
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Breathing new life into classic NES games by magically converting it into 3D and letting you play in VR
Hello and welcome back to another devlog video of killer shapes. Now i know the title is kind of off putting but listen for a minute. Anyways in this video as u...
it’s time… it’s time to talk about the perfume of it all. this is the post where i talk about perfumes that inspired parfum nostalgique, the scents that w...
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In the cinematic sci-fi platformer LUNARK , the protagonist, Leo, will visit a diverse array of environments, from underground caverns to a vibrant forest to a...
Of Promises & Paper Airplanes has a specific scenario and motif — one of the Characters is on their way to the airport while the other one is folding a paper...
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FINALLY the free demo of the game Roller Katz: BF, finalist of the playstation talents 2020 in the categories of best art, most innovative game and best game of...
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Another year is gone and has left us great teachings. Thank you very much for your support all this time and we hope you continue with us for years to come. On...
I’m looking back at a very successful Itch.io Black Friday Sale, which saw many purchases of Block, Dodge, Parry, almost a full year after its first release...
We are very close to the launch of Kisin, meanwhile we want to show you some of the Kisin's enemies of the first level. Each one of them have special abilities...
GOOD NEWS, EVERYONE! The concept art for Catalyst: Blind Faith has drawn to a close! I absolutely BLASTED through the final designs I wanted to cement in March...
Naming Legion Hearts This project first started out as a retro JRPG stemming from an RPG Maker prototype in 2013 aptly titled “Project Luminaire” – a refe...
Thank you so much to everyone who has picked up a copy of Crash, Boom, Bang! I’ve started developing the fourth game for this mini-bundle. It’s a pen-and-pa...
18XX Solomon is about ghost knights dungeon delving on the purgatory to free hope back to the world. In here I've disclaimed my current game design process. I'l...
Working on new level and new enemies. I have to give them some AI and more graceful flying...
The first way you can lose a game as stated in the rules is "if you don’t have any available moving options during the Explore phase (e.g. the top card of the...
I’ve been working on Drawn from the Margins for about five days now. We started with a real embarrassment of riches. We looked to the common sources provided...
I have skinned all of the visible pieces below and the others require only a small amount of extra weight painting for them to work...
Time to introduce our main character of the tileset - Otto! He is a raging Ottoman with a crazy mustache and looking for an excuse to slap something. The rumors...
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What is the next step after we had animated our second boss in spine? The programing! Our programmer César have a very specific list of tasks to follow in orde...
Welcome horror fans, game devs, VN aficionados, Catalyst gang affiliates, and all lovers of choices in games!! This month's devlog is a deep dive into the way I...
My home city of Naples is in the south of Italy. Sea and mountains have both been part of my life since I was born -the earliest pictures ever taken of me depic...
The demo was updated to V 0.4! = V 0.4 = Miscellaneous: - Group selection was added; - movement graphics have been changed; - added skills activated for now ste...
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Well its been a long struggle but finally we have something to show. Thats as plain as we can put it. We appreciate and welcome all feedback and we request you...
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Phantom of the Black Rose Revue is chugging along in development! Here are some little previews of my (Yamino's) sketches for developing some new characters, it...
**First of all I want to thank all of you for supporting me! It means a lot! I hope you are happy with my work** So I was wondering.. as I am expanding the spre...
Hi hack n slashers, i have some news for you. After several plays it's turned out how the game is not nearly as deadly as i and the other testers wished, so i w...
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Join Bora and Dan as they check out the introduction of customisable special and ultimates and specials per character, along with trinkets that grant characters...
En esta actualización he decidido borrar mis barras personalizados proyecto para unirse con éste, ya que el antiguo proyecto en el que han añadido 16 cuadros...
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Hello! Our magic circle is a focal point of Sigil. This was our original design created by our Creative Director. His design process is very abstract and visual...
In our last devlog ( #2 ) we talked about movement and demonstrated how it worked on our digitally hand-painted campaign map. Since then, quite a lot of you hav...
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