Devlogs About Game Design From Those You Follow Page 33
Hey everyone! It's time - The 2023 Fallen Game Jam is here. Create monsters, locations, postcards, NPCs, adventures, tables. Prizes will be going to the 3 top s...
Mariella joins the party late in the game, her own story beginning in between acts 2 and 3. I wanted to create a character who bases her abilities on mirroring...
Realism has often been a key aspect in video games, from gameplay mechanics to visuals and physics. While certain game genres such as sports or racing have alwa...
I'll come clean here: the idea of six weird and varied antagonist categories that you can pick from with a d6 wasn't new for this project. I adapted the faction...
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We are still working on the second level of Kisin, that's why our Guardian Keeper now has its skins. The Guardian Keeper is a heavy attacker, that's why he's sl...
I have been ill for a significant amount of time which is why there is such a large amount of time between this and my last post. I am now going to be making mo...
We've updated the "Noche en el Delirio" demo, It now includes chapter two beside chapter one and the tutorial. Let us know your thoughts! Hemos actualizado el d...
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WELCOME back to my narrative devlog series for Catalyst: Blind Faith!!! I hope you're just as excited as I am!!!! We're going to dive in a SPOILER-FREE dissecti...
Version 1.3 Changelog: The update fixes a bunch of small bugs, but it mostly focuses in fixing these 4 major issues that became apparent with the game release...
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Small update. Currently working on layout of the text into affinity publisher. I’m aiming for 5.5x8.5 so people can easily print a booklet at home. I’ve bee...
A new tileset has been added to the pack! Everyone who already bought it can get the new stuff for free! See you and happy game-making! :)...
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Hello all! One of the things I think was important in making this game was the enemy designs. A lot of this game was inspired by Dragon Quest for the NES, the w...
Given the short synopsis of how combat works in the Hydra System, I figured it would be a good idea to add in a more well rounded ruleset for how combat works i...
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ម៉ាស៊ីនមេស្ថិតនៅក្រោមការថែទាំកំឡុងពេល ៣០ នាទី។ ដូច្នេះអ...
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As you can see I am still working on assets for the main location of the game. I want it to be polished as much as possible as the hero will visit it quite ofte...
The Ship Selector With 75+ ships to choose from, ship selection has become a big part of character creation. The ship, of course, is a character. The choice is...
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Hi everybody, I've just released my game 'Dungeon Core'. It's a post-apocalyptic dungeon crawler. Check out it's page for more information :) If anyone wants he...
What would game dev be without serious development problems? Debug is always going to be a major part of the process, nothing wrong with that. Unfortunately, de...
Time for some rocks! And Joshua trees. And Bushes? One thing we are trying to do with Bad Pixels is keep detail to a minimum to suit the aesthetic. So the sprit...
= V 0.8.0 = Gameplay: - Added: mobility status icon; - Added: icon for working on a given object before the player makes a decision; - Added: starvation mechani...
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Unfortunately, progress with Settle the World is very slow at the moment. However, there has been a little progress in my development version. It is now possibl...
We're back from GDC COVID-free, and it's still Transgender Day of Visibility somewhere. Now, normally one would say "happy" before the name of a holiday, but I...
How did I come up with something like that? Like everything, it was a process. I wanted something simple that I could put in my portfolio. Something that you li...
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This article was first published on the Fantasy World newsletter and has finally made its way here. SUBSCRIBE to get future articles as soon as they are made, a...
During the jam, the name of the game was to get levels, world's, art and UI interfaces done as the primary focus. The story, although extremely important to us...
LOCATIONS! Throughout Bubblgum Zombie Hunter Kaylee will travel all over Gloomhaven. I like games that create a character out of the locations and Gloomhaven is...
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Level design is not my favorite, but I need BIG levels and lots of them for my fast-paced parkour platformer, Project Feline . I attempt to re-scope the game ar...
24Blue is a minimalist OSR system based on the 24XX system by Jason Tocci. In here I've disclaimed my current game design process. I'll use that as a frame work...
Hello everyone! I hope you like the new banner and the updated PDFs. In case you've downloaded the previous version, here are a couple of the updates. Created t...
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This is the first major release by Squidishhead! I expect to learn a lot from releasing this! Please help me by giving feedback! Negative or positive does not m...
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We are very close to the launch of Kisin! That's why we are already working in the first dialogues for the game. We know that the gameplay is a very important p...
After some time of work our Guardian Jaguar already has his skins. Remember that he will attack you from distance with his missiles. What do you think of the im...
I am currently working on assets for a central part of the world - town called "Elengrad". The work is going much quicker than expected, however there is still...
Hey everyone! It's been a hot minute hasn't it? Around 9 months since the last update, and I felt it necessary to inform everyone who has followed me and suppor...
Talk To Lily About Gamedev! The other day I was getting annoyed working on Steam integration for the Bossgame port, and I missed the fun of messing with game de...
Meet our second enemy for the second level of Kisin: The Guardian Jaguar! On our way of building the second level of Kisin, we try to think of enemies that wi...
The visual editor continues to evolve now it is possible to edit the project settings. But I don't know how convenient the keyboard control settings are. There...
Huge expansion coming I wanna make a huge expansion of this pack and i would like to hear your ideas for it !...
I love experimentation. I love trying new things, I like eating new things, I love doing new things, and I love being part of new things. It doesn't make it any...
I think it's safe to say that this is my first time truly trying to make a completely new system. I have had experience with homebrewing, running games, and hav...
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Here I discuss the game's storyline. Contains spoilers! Link to article...
This week we've absolutely powered forward - with 10 new buildings and villagers, new heroes, new enemies, and increased window functionality; but our most inte...
Starting your own business is in some ways a culmination of all the other gameplay mechanics. In a business you will have jobs to work, utilities to pay, assets...
Devlog series for killerShapes...
Shapes, Guns and explosions
Hello Gowl is here These are the interior that are coming for the new pack different coloring not included maybe i will add more stuff but what do u think about...
Some people in the Playdate community were asking me questions about how we use LDtk on our game Comet. When I got into LDtk there weren't many youtube videos t...
To start off this deep dive I want to ask you two questions, when was the last time you raced an AI in a game? Now, when was the last time you raced an AI that...
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2 weeks ago, my plan for the next update was to finally design and release the second injustice archetype, but then randomly, I was introduced to midjourney , a...
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The development of Settle the World does not stand still, even if the impression may sometimes appear. In the last few weeks, I was forced to rewrite the entire...
41 days ago I rolled out v0.5 of Ikezu-ishi and thought I was nearly done. Then I found some rabbit holes... In the works: A little bit of setting - Not looking...
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