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Devlogs About Game Design From Those You Follow Page 33

Winter 2023 Fallen Game Jam
4
Game Design
Hey everyone! It's time - The 2023 Fallen Game Jam is here. Create monsters, locations, postcards, NPCs, adventures, tables. Prizes will be going to the 3 top s...
Character Spotlight - Mariella
4
Game Design
Mariella joins the party late in the game, her own story beginning in between acts 2 and 3. I wanted to create a character who bases her abilities on mirroring...
LUNARK: The Art of Movement
3
Game Design
Realism has often been a key aspect in video games, from gameplay mechanics to visuals and physics. While certain game genres such as sports or racing have alwa...
Dafuq is a "Terrestrial"
Game Design
I'll come clean here: the idea of six weird and varied antagonist categories that you can pick from with a d6 wasn't new for this project. I adapted the faction...
1 file
Guardian Keeper test with skins!
Game Design
We are still working on the second level of Kisin, that's why our Guardian Keeper now has its skins. The Guardian Keeper is a heavy attacker, that's why he's sl...
Jesse ( Absence )
Game Design
I have been ill for a significant amount of time which is why there is such a large amount of time between this and my last post. I am now going to be making mo...
Demo update: Chapter two
6
Game Design
We've updated the "Noche en el Delirio" demo, It now includes chapter two beside chapter one and the tutorial. Let us know your thoughts! Hemos actualizado el d...
2 files
DEVLOG - Timey Wimey Game Design (Yes it is complicated)
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11
Game Design
WELCOME back to my narrative devlog series for Catalyst: Blind Faith!!! I hope you're just as excited as I am!!!! We're going to dive in a SPOILER-FREE dissecti...
Version 1.3 Update
1
17
Game Design
Version 1.3 Changelog: The update fixes a bunch of small bugs, but it mostly focuses in fixing these 4 major issues that became apparent with the game release...
1 file
Drafting layout
4
1
Game Design
Small update. Currently working on layout of the text into affinity publisher. I’m aiming for 5.5x8.5 so people can easily print a booklet at home. I’ve bee...
First update: a new tileset!
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4
Game Design
A new tileset has been added to the pack! Everyone who already bought it can get the new stuff for free! See you and happy game-making! :)...
1 file
Some of the enemies for Feline Fantasy
2
Game Design
Hello all! One of the things I think was important in making this game was the enemy designs. A lot of this game was inspired by Dragon Quest for the NES, the w...
Combat Explained
Game Design
Given the short synopsis of how combat works in the Hydra System, I figured it would be a good idea to add in a more well rounded ruleset for how combat works i...
1 file
ធ្វើបច្ចុប្បន្នភាព
Game Design
ម៉ាស៊ីនមេស្ថិតនៅក្រោមការថែទាំកំឡុងពេល ៣០ នាទី។ ដូច្នេះអ...
2 files
Elengrad - PixelArt part II
1
Game Design
As you can see I am still working on assets for the main location of the game. I want it to be polished as much as possible as the hero will visit it quite ofte...
One Sheet to Reference them all
1
Game Design
The Ship Selector With 75+ ships to choose from, ship selection has become a big part of character creation. The ship, of course, is a character. The choice is...
1 file
Dungeon Core Release
1
Game Design
Hi everybody, I've just released my game 'Dungeon Core'. It's a post-apocalyptic dungeon crawler. Check out it's page for more information :) If anyone wants he...
Devlog 8: The Black Bug & other Problems
12
Game Design
What would game dev be without serious development problems? Debug is always going to be a major part of the process, nothing wrong with that. Unfortunately, de...
Keep off the sand!
1
5
Game Design
Time for some rocks! And Joshua trees. And Bushes? One thing we are trying to do with Bad Pixels is keep detail to a minimum to suit the aesthetic. So the sprit...
V 0.8.0 of the demo
Game Design
= V 0.8.0 = Gameplay: - Added: mobility status icon; - Added: icon for working on a given object before the player makes a decision; - Added: starvation mechani...
1 file
Block squares of an opponent's city
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4
Game Design
Unfortunately, progress with Settle the World is very slow at the moment. However, there has been a little progress in my development version. It is now possibl...
Trans Day of Visibility 2024
16
Game Design
We're back from GDC COVID-free, and it's still Transgender Day of Visibility somewhere. Now, normally one would say "happy" before the name of a holiday, but I...
New beginning
Game Design
How did I come up with something like that? Like everything, it was a process. I wanted something simple that I could put in my portfolio. Something that you li...
1 file
Fantasy World vs Dungeon World - 14 Differences / Part 1
7
Game Design
This article was first published on the Fantasy World newsletter and has finally made its way here. SUBSCRIBE to get future articles as soon as they are made, a...
Devlog 7: The Story of Unearthed
10
Game Design
During the jam, the name of the game was to get levels, world's, art and UI interfaces done as the primary focus. The story, although extremely important to us...
The Locations of Bubblegum Zombie Hunter
5
Game Design
LOCATIONS! Throughout Bubblgum Zombie Hunter Kaylee will travel all over Gloomhaven. I like games that create a character out of the locations and Gloomhaven is...
1 file
Avoiding Development Hell | Devlog #36
3
Game Design
Level design is not my favorite, but I need BIG levels and lots of them for my fast-paced parkour platformer, Project Feline . I attempt to re-scope the game ar...
Design Diary for 24Blue
1
Game Design
24Blue is a minimalist OSR system based on the 24XX system by Jason Tocci. In here I've disclaimed my current game design process. I'll use that as a frame work...
Of Promises & Paper Airplanes Launch
Game Design
Hello everyone! I hope you like the new banner and the updated PDFs. In case you've downloaded the previous version, here are a couple of the updates. Created t...
3 files
First Release
Game Design
This is the first major release by Squidishhead! I expect to learn a lot from releasing this! Please help me by giving feedback! Negative or positive does not m...
3 files
First dialogues test!
Game Design
We are very close to the launch of Kisin! That's why we are already working in the first dialogues for the game. We know that the gameplay is a very important p...
Guardian Jaguar test with skins!
Game Design
After some time of work our Guardian Jaguar already has his skins. Remember that he will attack you from distance with his missiles. What do you think of the im...
Elengrad - PixelArt part I
Game Design
I am currently working on assets for a central part of the world - town called "Elengrad". The work is going much quicker than expected, however there is still...
Update on progress
Game Design
Hey everyone! It's been a hot minute hasn't it? Around 9 months since the last update, and I felt it necessary to inform everyone who has followed me and suppor...
Talk To Lily About Gamedev!
2
6
Game Design
Talk To Lily About Gamedev! The other day I was getting annoyed working on Steam integration for the Bossgame port, and I missed the fun of messing with game de...
The Guardian Jaguar built! (Test)
Game Design
Meet our second enemy for the second level of Kisin: The Guardian Jaguar! On our way of building the second level of Kisin, we try to think of enemies that wi...
Tuesday js add window settings project
5
Game Design
The visual editor continues to evolve now it is possible to edit the project settings. But I don't know how convenient the keyboard control settings are. There...
New Expansion ideas?
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6
Game Design
Huge expansion coming I wanna make a huge expansion of this pack and i would like to hear your ideas for it !...
DEVLOG #2 | JOSH - How to make a new game?
Game Design
I love experimentation. I love trying new things, I like eating new things, I love doing new things, and I love being part of new things. It doesn't make it any...
DEVLOG #1 | JOSH - Why make a new game?
Game Design
I think it's safe to say that this is my first time truly trying to make a completely new system. I have had experience with homebrewing, running games, and hav...
1 file
The Making of Pro Office Calculator, Part 2 - The Story
Game Design
Here I discuss the game's storyline. Contains spoilers! Link to article...
Moody Villagers; Needy Villagers.
Game Design
This week we've absolutely powered forward - with 10 new buildings and villagers, new heroes, new enemies, and increased window functionality; but our most inte...
Small Business (Part 1) - From Employee To Employer
Game Design
Starting your own business is in some ways a culmination of all the other gameplay mechanics. In a business you will have jobs to work, utilities to pay, assets...
Killer Shapes Devlogs
1
Game Design
Devlog series for killerShapes...
Shapes, Guns and explosions
​NautrePixels V2 | Interior Design Discussion
6
Game Design
Hello Gowl is here These are the interior that are coming for the new pack different coloring not included maybe i will add more stuff but what do u think about...
How we use LDtk in Comet
2
Game Design
Some people in the Playdate community were asking me questions about how we use LDtk on our game Comet. When I got into LDtk there weren't many youtube videos t...
Scully: Slot Cars, Tangent Bars, and Automobiles - AI Deep Dive
3
Game Design
To start off this deep dive I want to ask you two questions, when was the last time you raced an AI in a game? Now, when was the last time you raced an AI that...
1 file
Creating card illustrations using the midjourney Neural Network
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2
Game Design
2 weeks ago, my plan for the next update was to finally design and release the second injustice archetype, but then randomly, I was introduced to midjourney , a...
6 files — v0.59.7
Current state of development
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1
Game Design
The development of Settle the World does not stand still, even if the impression may sometimes appear. In the last few weeks, I was forced to rewrite the entire...
When is a game done?
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6
Game Design
41 days ago I rolled out v0.5 of Ikezu-ishi and thought I was nearly done. Then I found some rabbit holes... In the works: A little bit of setting - Not looking...
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