Devlogs About Game Design From Those You Follow Page 31
I have finished baking the character and am now working on the characters rig, this is going quite quickly and I have even managed to rig the cloth pieces of th...
We just released a major update to the game! There is now a portal to the "Gallery of the Week"! Every week there will be a new gallery with a particular theme...
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Here is key art of Monitor and Friends I need my limestone, so I'm coming with you. Don't stop me. Another day... What a nice calm day it is, isn't it? Monitor...
Hello? Oh… um… is this thing working? Uh, hi there! I’m Sage and I’m a member of the Woebegone Woods family! I’m a bit of a writer myself, and so I’...
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Hi! It’s me again! Just about 2 weeks , and this game has reach 4k+ downloads, it is unbelievable! I am so glad there are so many peoples who love my game and...
B oss Design (Alpha Version) We are creating our alpha version of the Final Boss of Kisin, and wanted to share with you some insights about it, and let you know...
Hello again, So yeah, as you might know, life throws you curve balls sometimes. We weren't very lucky this month in regards of development due to various reason...
Ironsworn: Starforged is an in-development standalone game in the Ironsworn family. It transports Ironsworn's quest-driven adventures to a perilous future. The...
Lightseeker will be published in 2024 by BitmapSoft! This new demo is the very first part of the game, featuring one playable character to showcase how the game...
Two new enemies are coming to our second level, the Drone Bomber & the Drone Kamikaze ! Both are gonna attack from the sky and follow you, so you have to run an...
The submission date for GB Compo 21 was fast approaching. Initially, I thought we would be able to get four world's completed before the end but that was always...
Wound Test To streamline the "attack -> wound -> death" process i did a little but important change introducing the Wound Test. Now when damage exceed Stamina t...
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Hello everyone! Have not posted in Itch for a while. I’m sorry for everyone interested and following the game. Know that the project is still in development a...
The REALITY SHIFT mutator system flips rules on their head and changes up gameplay in unpredictable ways. Some examples of mutators that are already in: Search...
While we're busy creating the entity system that drives everything from simple cacti to end of level bosses, there is something to share... and it is typical of...
Songs of the Eons aspires to be a game with a living world that simulates the underlying processes that we witness in the real world, from geology, climatology...
Patch 1.0.1: - Fixed bug where health doesn't update if you heal at the end of the round. - Fixed delay for "7" skill and enemy Special skill. - Fixed bug with...
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So we are still working in the building of level 2, we have the characters, we have the attacks, what's next? The landscapes. Our designer Arenly is working on...
Welcome to the eleventh weekly devlog update of Mythforge Stuff I've worked on in the past week: Added "End of demo" widget Added code to change interaction mes...
This has been my first participation in a game jam. Nagai is more than a game, it is a playable experience. It might not be so original, but I am happy with the...
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Hey y'all! Thank you all so much for playing the demo for A Little Inconvenience. It warms my little, sicko heart to see players having a blast with it. Today...
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As I said before, this month I will be more relaxed, although I'm working a little bit on the lore and map structure of the game. I have already defined how the...
Since I published the demo, I have been working hard on the development of the game, creating 3 new areas, new enemies, etc. All this I detail more in depth in...
I have finished the FK/IK switch on the right arm of the character using the node method rather than the set driven key, I have every pirece of the rig together...
I can finally says this, we are close to releasing the first public beta! Over the project's development, I've experimented with many game mechanics, seeing wha...
Hey, guys! We continue to develop Sheol and implement new features on weekly basis. Today we want to share with you what we've done for a week. - Ai of enemies...
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Last week we showed you the first animations of the Temple Guardian Boss without skins, but following our own schedule now we had animated our second level boss...
Tuning difficulty 512px under is my first game made public. I’m happy with the feedback so far but most player have found the game to be too challenging and p...
= V 0.9.0 = Game: - Improved: Next button now searches for the next mobile object with the movement points; - Improved: Work button searches for objects that ca...
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I just finished working on a lot of stuff post jam for my Mundane Jam submit (Interplanet Ex): - Fixed bugs - Added a Minigame to fix the machines - Added a Min...
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Take a little look of the Main Menu of Kisin, also you can listen a little bit of the first track of Kisin. We are currently working in the other levels music...
If a 2.0 set is happening, which tileset size yóu would want (you can also just respond which tileset grid you are using). 8x8 (16x16 bigger blocks) 16x16 (sta...
So we're beginning to see the game world's taking shape in our minds and the mechanics that can be utilized within them. I would be testing the mechanics out by...
This time Bora and Dan discuss the world map, and how it will feed into the game's design. We compare play styles found in games such as Slay the Spire, Pathway...
INTRODUCTION Since Super Dassalo Lands release three weeks ago, the amount of positive feedback that Tommy and I have received has been immense. We have had the...
Exciting times ahead! Very soon I will release a trailer and promotional art of the game and I will also launch the Steam page and share the public demo soon af...
As we shared with you last week, we have finished the Kisin alpha and we are already working on the beta version and the importation of assets of the game. That...
So the jam ended and I've gotten some nice feedback on the game so far. Now I can break out of the 13 kilobyte limit and add a online leaderboards too. So in ad...
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Yonder World's demo and Kickstarter have been doing extremely well. After continuing to review our Demo, and seeing the reactions of players, we decided to make...
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I've described at length my thoughts on designing the game. If you're interested, it's here ...
(By Lauren) I'd like to open this discussion up to our players, if anyone is interested! If you're not interested, that's totally ok, and we'll try out this des...
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Dan and Bora discuss the idea of card crafting and resources, and whether they want to approach a Slay the Spire style campaign versus a Darkest Dungeon style c...
Hello! I am a Indie Developer (Well this is my frist game) and I going to show us the first version of my game, maskman a game of 4 Compulsive addicts of Fruist...
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I have a new background for your games!...
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Background with trees and mountains!
It turns out I’m very slow at writing devlogs / session reports. The first playtest session of Rosewood Abbey took place Saturday, November 5th. I’ve since...
Thank you guys for playing "...Vincent: Mansion of The Dead"! The game released back in 2024, I noted a lot of players asking about a "full release". I plan on...
At the time I'm writing this, Mama Meatball! Has reached over 600 downloads. I'm incredibly happy that so many people are able to play something that I created...
Faith of Fate 0.7 PART 1 is here!! Giving the players a little bite of what will come in the PART 2 and also making sure everything works properly, hope you lik...
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