Devlogs About Game Design From Those You Follow Page 30
The year is about to end and we looked back on what we were doing a year ago. On these dates last year, we were working in our third prototype, and we had a ver...
Hey there! The number of people who played this game and left wholesome comments, reviews, added it to collections, and even recorded gameplays has brought me i...
Here is a breakdown how my levels get procedurally generated ... All of that happens during runtime meanwhile you are staring at the intro screen š...
sorry. Our new employer for initial starts with Volunteer tier. We have idea to do. Lelevel tiled and stuff Set velocity to zero in respawn Table draw. Job for...
To test the animation capabilities of the tuesday js engine, a 3D model of the project's mascot girl was created. how do you feel about 3d cgi in visual novels...
I'm going to try to knock one of these out each week that I'm working on the game. This week has been all about knuckling down and getting more content in the g...
The Greek Deck The Greek deck is focused around building offensive momentum by building up your bench, and switching out/activating effects of your cards to gai...
Howdy folks, welcome to the first of (what I hope to be) weekly posts about general design philosophies or development processes when it comes to Blood & Play...
While I was away working on side projects, I continued developing and preparing for finishing my games. In fact, I have a clear plan that looks like this. I see...
I'm currently working on making this project something bigger and (hopefully) better. Currently working on new enemies, my first goal is to create more variety...
Compiling shaders (rendering the appearance of 3D models) in Unreal Engine 4 takes so much CPU and a long time too! I'm sure many developers face the same probl...
Hi guys, We hope you have been well and keeping safe during the COVID-19 pandemic. Since we postponed the release of Outliver: Tribulation, weāve been hard at...
Welcome to the eighth weekly devlog update of Mythforge Stuff I've worked on in the past week: Added visual and sound effects to Sevarog Fixed up Sevarog's move...
How Glory Hunters Was Made, Part 1: Imagining the Experience Iāve always seen a game designer as someone who creates experiences. The designer is the one who...
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I've been excited by the Playdate the minute I saw the first trailer. So when Panic started to tease about the upcoming SDK, I knew I wanted to try to code some...
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what is LiReject apocalypse? Simple. It is Abbreviation of License Rejection caused Rapture, Apocalypse, Zombie tragedy, and such event. It is a type of apocaly...
Hi again Sorry for inactivity lmao. You know... this project got pretty boring since I haven't in fact added anything new to the game, just maybe a little chang...
A few months have passed since Juan embarked on the task of creating this game. Most of the work was done in a reckless fortnight, but after that initial rush t...
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We are very close to the launch of Kisin! We are currently working in the last technical details of the game, the music and dialogues. But until the game is out...
What is Game Design? Hey all, Kai here! Iām the game designer behind Legion Hearts and I wanted to share some insight into my work and the design process for...
Years ago, I was playing an endless runner on my phone, and while it was fun, there was a moment where I wanted just to sit back, relax and just play the game w...
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Wow! It's been, uhhh, a while since I wrote one of these! My life's been incredibly busy! My day job game for the past year has been announced; I've been workin...
Minor gameplay update, but required updating the rulebook, character sheet and narrator sheet. Updated Wounds so that instead of requiring 2 Fuel be spent to ta...
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INTRO CONTENT WARNING: This devlog talks at length about motivation, productivity, time management, and physical disability. Numerous screenshots are present of...
Hello, Welcome to the first update on GLIDE in a long while! This post is a preview of the work I'm currently doing for GLIDE - Part Two, a full expansion of th...
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So far this week I have been working on the main menu and the UI for our game, I have been replacing the stand in assets with the actual game ones, I have also...
Lose yourself in a tale of haunted love, inspired by classic shoujo manga and The Phantom of the Opera!
I'm happy to announce that ELEUTHEROMANIA had a major update of the new reworked game. A broken cursed retro game, followed with a hidden story in a empty world...
Hi! As the people who follow us in the social media already knows, Dream Kitchen is in a large rework in the art stuff. So we will release soon the new Demo wit...
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Hey all! I've been posting dev logs for my projects over on my tumblr lately, but since this relates to Fetch Quest, I figured I'd post it here, too! I don't kn...
DEVLOG#00 : The Beginning , Mafia Lion and Timeless tale that need to be told *** {disclaimer} this is one of a six the continuous DEVlog writings in the proce...
In the cinematic platformer LUNARK, players will find themselves immersed in a sci-fi adventure as they step into the shoes of a young man named Leo who gets ca...
If you've been paying attention in the previous entries, you might have noticed those weird looking, um, ātorchesā in some of the screenshots. This asset is...
I'm working on the 5th location - Zaire. This location is divided into stages - jungle, village, road, abandoned factory. A lot of events await the player in th...
Hey y'all... Times are super weird right now and lots of us are playing a lot of games remotely. Because creative burnout is real and a major bummer, I wrote u...
Hello today! Happy new year! I know it's been a while, this year has been extra busy for me along with changes I made to how the game is developed, but the comm...
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Itās been so fun watching people post scores and figure out how to get good at the game ā a real treat to see others enjoying the game as much as I have. So...
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The World of Bukkaku The indie game is of experimental genre with mostly horror elements. Bit of survival with sci-fi and RPG elements. Bukkaku created by Lukas...
Hello, Concept artist here! (Dayna) After developing the main idea of our lava biome, it was time to start thinking about how to bring matching enemies to the g...
Last week we shared with your the first level boss fight and dialogues (not finals), and now we shared with you the second level boss fight and dialogues. We ar...
Exhibit of Sorrows is a circus-themed horror game with a few unconventional differences from your standard horror game: 1. The game is brightly lit (for the mos...
The drawings in the notebook turned into a battlefield! 2.5D tanks in the style of drawings in a notebook.
Being big isnāt all itās cracked up to be. And has necessitated some design solutions that donāt immediately present themselves. Hereās a design breakdo...
Sunset Racer 2 Is OUT Hit the streets of Sunset City in a new race every day! Rise to the top of the underground racing scene with 3 ways to play: point to poin...
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The new monster is already in my store! hurry up and watch...
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Last week we showed you some of the designing process of the second boss, but what is next? Our Temple Guardian (our second level boss) has to be animated, for...
Of Promises & Paper Airplanes can be used as a solo journaling RPG or as a play-by-post RPG between two or more players. Here is a simple guide: PROLOGUE: Set t...
Just released the first build!!! As of now, the game contains 8 items, 3 enemies (with different levels), one level (3 floors) and one bossfight. Please share a...
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