Devlogs About Game Design From Those You Follow Page 23
Venture: Journey to Carpathia started out as a team project for school but evolved into a passion project that we are excited to present at PAX West 2020! Meet...
This devlog contains images that may be minor spoilers for Trumpets Demo 1.0 It’s been a very long wait (especially for releasing a demo), but we’re pleased...
For a note on the future of this game please see here . We have socials! Let us know what you're thinking on Discord and Twitter ! Little bit different of a pos...
Feral Flowers's sound design has been oddly free of hassle so far. Hopefully it actually sounds good regardless - in our minds, though, the game's ridiculous pr...
Ever since we started work on Unearthed, Ben has been most excited about the opportunity to push his artistic abilities well beyond what he has achieved on the...
Usually when I’m struggling with trying to write a piece or can’t even pick up on what’s wrong with it anymore, I step away. In fact, this is always my go...
Known Issues: Combat System: Just the entire thing really. That's why you can Flee at any Time. Missing Story: So yeah... you just kind of end up in an abandone...
Today was mostly cleanup. I fixed up some minor errors on some maps, and then I moved some of the items about. There are two kinds of items in the game- "debris...
I keep working on the Gnome's caves location. Added various mechanisms and riddles in the location. Also there are different ailiments appear in the caves, like...
We are very close to the launch of Kisin! But until that we are very excited to share with you our lastest build to play. This build is almost the final game, w...
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There is no end to the innovative attractions at the Robot Fair, they have everything you could possibly imagine. You can take a quick ride in a giant robot, yo...
LINK TO ARTICLE: https://store.steampowered.com/news/app/1680780/view/2905375175678510348...
For starters, welcome everybody. Another year, another project... I am starting this one with a commercial goal in mind and sincerely hope you guys like it. The...
I just realized that while we talk a lot about the lore and trivia of Her Choice over on our Patreon and Ko-fi accounts (which we encourage you to follow *wink...
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Welcome to the fourth weekly devlog update of Mythforge Stuff I've worked on in the past week: Player character model Player out-of-combat idle animation Backst...
Dialogue layout crisis of faith Every so often, I'll run into something in development that eats away at me until it pushes me to a crisis of faith and I have a...
This was originally posted on Weebly on April 15, 2021. At the time, this game was titled "Yobidasu". Before I started working on Yobidasu , I originally wanted...
Hi everyone! I have not updated the game in a long time but I'm happy to announce that new version includes many improvements: * Improved player physics. Jump...
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Welcome to the twenty-second devlog! As I’ve been creating levels for the game these past few weeks, there’s been only one consistent roadblock: setting goo...
Alex Stuart Mahan introduced a development cycle type called V-slice A proof of concept for investors. Check this video out by Alex Stuart Mahan! Basically, In...
For those who want to make their own Visual Novels, the whole process can seem intimidating. Especially if you don't know where to start, or what tools to use...
It's been a while since our last dev diary and we have certainly been busy! Apart from the level end screen and goals dialog most of the work this time was behi...
UPDATE(S): Player Controller ( You're already picked up! ): Major Bugfix with the player controller that was allowing players to pick each other up when they we...
Check out Mimic Hunter on >>> >#PC/#Steam: https://tinyurl.com/y5azhy9t >#NintendoSwitch: https://tinyurl.com/yywlj5oj...
The problem with playtesting a mystery module is that you have to keep getting new people to play it, which meant that sooner or later I was going to have to GM...
Previously, on This video fix GUI selection broken by mouse click. fixed by storing selection and reselect previously selected if it is broken. But still a prob...
So, as you probably know, I thought of this game while going out grocery shopping. In fact, the places featured in the game are loosely based on my current resi...
Hello RhythmHell players, you will be able to enjoy a new game mode very soon! In this new game mode called UpDownMode changes the style of game, now if you can...
We've spent most of our time in this space discussing our upcoming game Somnipathy , and with good reason. It's why most of you are here, and it's what all of o...
So, if you have been looking at the Trello board ( https://trello.com/b/x8N0tFaS/among-ourselves ) you might have noticed that the Better Mod Selection is done...
Hi! I'm Blaž Urban Gracar and this is a design diary about how I made my newest puzzle book Workworkwork . So far, I released two other puzzle books called LOK...
This time, we asked our Lead Artist, Autumn Almeida about how the art process went over the course of the game’s development cycle and what it was like to wor...
Changelog: Re-balance whole upgrade system First releases of the game were badly balanced - upgrade costs were exorbitant and took gruesome grind to get. Making...
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I'm still in the lab making new content for the next update The creature that I slapped on the project as the logo has found its way into the game. It's like th...
The first gameplay screenshots of the visual novel "Breastaurant: Hot Coffee" Earlier we talked about our new test project for Tuesday JS engine, detailed descr...
*Keep in mind that these changes will be in the final version (also will be available on Steam), not the current early access version. 8/5/2021 -Added code to c...
This was originally posted on Weebly on March 21, 2021. At the time, this game was titled "Yobidasu". I've referred to my VN as "Call to Me" in the past, but as...
Alone in Space was originally posted on my game design blog . In the game development class that I'm taking at university I started working on a video game pr...
This devlog was originally posted on my website: https://elocnat.com/blogs/untitleddrivinggame-devlog-6.html 🔳 Picture Perfect - Updating the camera system O...
Check out Jetboard Joust on Steam here . View the full trailer here . During my recent intensive playtesting sessions playtesting I’ve become a bit concerne...
Okay, I just added Switch Pro Controller support, as well as the 8bitdo variants that appear as Switch Pro Controllers. It's nice, and actually is my favorite w...
In this post I'll be discussing the making of Control Room Alpha, and the decisions that I made throughout development. If you haven't already, then I strongly...
To make development easier, we've added a console hud. It can be activated by pressing the tab key. These used to feature in old FPS games, and we can print var...
I'm still working away on making this game better, I've just had a little less time this month because of my day job. Today however I uploaded some big changes...
"Soldat 2 is the most difficult game I've ever made. Mostly because of the expectations I put on myself. I think if I just did the same thing with a bit more...
Hello everyone, Slime reporting! First and foremost, I want to express my heartfelt gratitude to everyone for the incredible support. I never expected to receiv...
Fixed some pretty big bugs that have been bugging me for awhile. Def would make the game less polished and slick, so there's are solved. Funny how easy they wer...
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