Devlogs About Game Design From Those You Follow Page 24
Hello everyone, Slime reporting! First and foremost, I want to express my heartfelt gratitude to everyone for the incredible support. I never expected to receiv...
Fixed some pretty big bugs that have been bugging me for awhile. Def would make the game less polished and slick, so there's are solved. Funny how easy they wer...
How many people worked on It Will Find You? The game has been a solely developed by myself as a passion project following from Captive Audience. Many voice acto...
We've all played many games with item crafting. Mostly the formula is the same, even if the games are different. Collect the ingredients, move the right numbers...
Last few days has me fixing up some unseen issues that were introduced while adding the vine grow functions, as well as cleaning up some issues with the vine gr...
Follow us on Twitter: http://twitter.com/AngryCatStudios...
Embrace your legacy. Fulfill your destiny. En garde!
Follow us on Twitter: http://twitter.com/AngryCatStudios...
Embrace your legacy. Fulfill your destiny. En garde!
Most of yesterday and this morning I worked on an area I'm calling the Hundred Ghost Tree. It's another area that was kind of grown organically, I know that I w...
Follow us on Twitter: http://twitter.com/AngryCatStudios...
Embrace your legacy. Fulfill your destiny. En garde!
One of the chapters in this project features a card game, with a theme of the supernatural. At this stage the aim is to create a short battler game that links...
And took a backseat to fixing some bugs. I redid the screenshots so they're all current now, updated the blurb text a bit. Next I have to create a better backgr...
Heyo, Just wanted to separate my "Design Ethos and Process" section on the store page into it's own Devlog article for my own preference. While I do think that...
Welcome gamers it's been three months since my last narrative devlog and I'm ripping out of the gates like a bat out of hell with this one Today I'm unleashing...
But the next two are going to take a bit longer. Maybe a week for these, these are large maps. I did the smaller two this morning, and it was good to get them d...
Once the dust settled on the Jam, I had an opportunity to talk with droqen about the games we made for the Jam. [ Check out droqen's Jam game here ] As part of...
Greetings all! Last year we got the idea to make a cut down (but complete) edition of the Troika rules we could give out at conventions for free. It's proven to...
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We are very happy to have chosen and adapted the card layouts for the first four chapters of the game. These are really important, because they include tutorial...
This devlog was originally posted on my website: https://elocnat.com/blogs/tcpd-devlog-8.html 馃敵 Finishing LATC - Self-imposed level design struggles Level de...
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Hello there! I鈥檓 starting to round out the first roll out of programmable card effects. Once I get all the base decks working, I want to send out the next rel...
Ahoy Mateys!! Its been quiet around here for quite some time so here's a quick update of what I'm upto these past few months!. I have stopped updating the proje...
Those screenshots don't have anything exactly to do with this post, other than the second one showing off some of the random weather effects? The first one is j...
Check out Mimic Hunter on >>> #PC/#Steam: https://tinyurl.com/y5azhy9t #NintendoSwitch: https://tinyurl.com/yywlj5oj...
Hello folks and welcome to the 2nd development update for my game Hero Soul! This was quite a productive week for the game. First and foremost most work for th...
No brakes is out now! This was my submission for the KenneyJam and the first time I used Kenney assets! They worked great and I had a lot of fun working with my...
New features and missions!...
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Ever wanted to feel like a hacker? Welcome to the Lonely Hacker!
Something that is really enjoyable, believe it or not, is refining ways to generate cool maps. To see the result of a mad pile of code and some assets turn into...
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The colored gates work like this: Use an ability on the "eyes" of the gate and it will change color based on your tail color. As you already know, the tail chan...
Last few days have been mostly bugfixing and tweaking some small things here and there to get it to move right and feel good. I think that's important for a pla...
Hello again. This should be included in the game a long time ago but somehow I managed to implement it just recently. I know I'm late, but it's better late than...
No he trabajado en este proyecto demasiado por motivos de trabajo y estudios, pero ahora voy a intentar seguir trabajando un poco mas en el. Tampoco he podido p...
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My name is Kayleigh Van Overen. I鈥檓 the creator of the Death of the Video Star. It's been a month since the demo has come out, and I'm super grateful for ever...
Welcome to the second weekly devlog update of Mythforge Stuff I've worked in the past week: Added the riposte mechanic Added the magic pack expansion of DCS to...
Did you play the Kisin build? What did you think of it? Probably you thought that some enemies were too easy to defeat, but that was because the game was not b...
Hey Folks, So continuing last weeks discussion on the monster, and how its AI developed, I thought today i'd discuss the initial AI loop that was created as a f...
Spent the day tweaking small bits of code and fixing minor errors and bugs that aren't a huge deal, but add some polish to the whole thing. The main tweaks were...
Happy Holidays everyone! Hope you鈥檙e all ending the year with a blast! Wavi here bringing you our own year-end鈥檚 summary. 2021 has been a real roller-coaste...
I park my car and unload the 5 pizza's and 7 chipotle orders from my car and try and remember who all ordered what... This is much bigger than my last year's fo...
Hello and welcome to my very first ever DevLog. My team's entry for LD50 ( https://ldjam.com/events/ludum-dare/50/somnipathy ) marks the completion of my 4th ga...
G'day Folks, Did you know that it's been 90 days since I made the itch page for The Game of Fourtune? It seems like it wasn't that long ago but time sure is fly...
I just finished my new asset pack any thoughts? it took me more than 2 days to make and i really wanna hear your thoughts about it!...
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This fourth devlog introduces something that has been requested numerous times: flight. The community already knew this, because despite me painstakingly blurri...
This was originally posted on Weebly on March 29, 2021 . At the time, this visual novel was titled "Yobidasu", and I had not yet reached out to any background a...
The world around us is moving. Day becomes night, clouds become rain and people move around doing various tasks. Some things are also constant; water is wet, gr...
Holy Field features an original developer-composed 8-bit soundtrack, have a listen!...
The object I'm working on in this video is a gate that can be colored based on the color that the Tadpole spits out. Using the different colors will unlock thes...
Here is a video of a bunch of little animation things I worked on, finishing with some new player animations and a jaw that helps the player eat larger enemies!...
The core concept of the combat system of TGB is to mix PuzzleRPG and Turn Based Tactics. Thus, you can see that enemies in the TGB will move, attack and cast sk...
A view of the inside of the Tearcell virtual workspace, maybe? We are back again, with more discussion from inside the development of Somnipathy! This week we w...
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