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Devlogs About Game Design From Those You Follow Page 22

Chopped the roof off the sedan & welded in a cage -- Devlog #7!
Game Design
This devlog was originally posted on my website: https://elocnat.com/blogs/tcpd-devlog-7.html 🔳 Carving the City - Iterating on LATC Level design is somethin...
1 file
Metroidvania Madness!
6
Game Design
Hello fellow gamers! EVERY DEVLOG AFTER THIS HAS VIDEOS OF THE MAKING OF BIG FISH I wanted to announce the plans for Big Fish and Annulus, since I'm sure some o...
2 files
CONTORTION; Analysed and Explained
Game Design
Hey folks! Finally the day has arrived; ever since the game hit 500+ Downloads and seeing all the let's plays filled with questions and doubts as developers we...
1 file
A day of mapping, vertical jumping, and arrows as platforms
Game Design
So, yeah, almost all of the work today was on a single map. It's a doozy of a map, right before you get to the boss in this area (The Garden of the Mushroom Duc...
Full Reboot!
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14
Game Design
Hello friends, As you know, we have been experimenting with the mobile version of the Zombotron Re-Boot game and have come to the conclusion that we should do a...
4 files
Meet the Band
Game Design
As I've mentioned, the game is focused on an early 1980s synthpop group. The sort of band who may have sat well on a UK Chart Hits 82 compilation album, along w...
Marketing considerations & a repaved roadmap -- Devlog #10!
Game Design
This devlog was originally posted on my website: https://elocnat.com/blogs/tcpd-devlog-10.html Sections 🔳 Game Changes - Flow City! ○ Maps ○ Vehicles ○...
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Some words of wisdom from our artists and lead writer...
2
Game Design
Lamp Cat can illuminate the future. Tomorrow the demo for Somnipathy goes live on Steam - we hope you have your calendar marked. There is far more available in...
Design Influences Behind Pirates of Gravitae
1
Game Design
Now that Pirates of Gravitae (PoG henceforth) has been out in alpha form for about a week now, I feel like I should write about the core design and narrative id...
Milestone 2 | Performance, Key Art & level design.
4
9
Game Design
In our last devlog , I talked about Chapter 1 being playable. Sadly, that was in reference to an internal milestone, not something people could download (yet...
Minor editions
3
Game Design
Some minor edition were made. Any feedbacks are welcome!...
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A mini hack
Development Log 1/14/19: C-c-combo!
2
Game Design
Hello and welcome back to another weekly update for my game Hero Soul! The main thing this week was the expansion of the Arcana System or spell casting system o...
New suggestions
4
Game Design
Sir Dodick and lecturers gave new suggestions. Art of geometricals Flatform type of platform. Use tiled. S Edge collider is troublematic! Animated gif atleast...
More Current Progress
1
Game Design
Good news! 0. I've learned the "FLINCH" mechanic! When they are shot, instead of barreling through you, their approach is impeded. More large-leap improvements...
Fear Within patch
Game Design
Hello! This is the second patch with some nice improvements in game mechanics. You can watch it here We remapped teleportation to Thumbstick so now you can easi...
Debug Mode
Game Design
So, about 1/2 way through building the engine I decided to add in a debug mode, and it was probably the best thing I created so far, as far as helper tools are...
Development Log 12/28/18
2
Game Design
Hello and welcome back to another development update. Because of the holidays, progress has slowed down a bit. :s The topic I would like to talk about is the A...
Character Devlog July 2021 - Mary Lefko
1
Game Design
Our Character Development Process As The Fall of the Cross development team, our main goal is to develop a production that appeals to all audiences. We carefull...
​Devlog 2: Design of Skill System and Stun Mechanics
1
Game Design
============Skill System============ 1. Skill design We have added a lot of tactical combat skills to the Tavern Guardians Banquet, such as AoE attacks, displac...
New perspective on my game dev journey, new changes, & a new plan! -- #UntitledDrivingGame Devlog #5
Game Design
This devlog was originally posted on my website: https://elocnat.com/blogs/untitleddrivinggame-devlog-5.html 🔳 Back on Track The initial reason I wanted to p...
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Update
3
Game Design
Dear followers, Like our Inspired Vorm, the road to the launch of Inspirisles has been stormy, but we are finally tying up the project with the last of the sign...
BIMM University Keynote Transcript (“After all the noise settled, what was left was genuine love for what I created.”)
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14
Game Design
I was invited to give a keynote and workshop at the BIMM university in Berlin . I’m honored to have been given this opportunity to share. Following is the key...
Sokoban Alchemist V0.151
3
Game Design
V0.151 is Coming! Main changes: 1. Bugs fixed: Frozen Actor cannot be loaded correctly after saving/loading. Cannot transport via the mine cave when there are b...
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Fashion of the Future ( artwork )
Game Design
People will start exploring some questionable fashion choices if and when advanced cybernetics and gene modification come into play. And if you think that some...
​Made a new video with the process of creating a line for the game​
2
Game Design
The drawings in the notebook turned into a battlefield! 2.5D tanks in the style of drawings in a notebook.
Now, What's Going On With This Project?
2
Game Design
(These updates and patches are not live yet.) -I've changed the silly procedural halls and room generation in the levels. The rooms are much easier to polish wi...
Yamada Hoshi Devlog #7
1
Game Design
How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for June 2021! The new demo for Dear Mom: My Letter to You is now available here...
Look at the "News"!
Game Design
Yesterday and today were intended for updates and corrections. More Damage to Bows! Long Range Weapon Damage in normal attacks now uses the character's DEX to a...
Making a new weapon | Soldat 2 Devlog #6
Game Design
I wanted to add a new weapon, something that wasn't in Soldat 1... Btw, looking at explosions is so much fun!...
Board Requirements Progress 8-31-2021-9/4/2021
1
Game Design
Elevators: Need one of the elevator prefabs to be positioned properly. Gate & Switch Tech needs to be built in front of the elevator prefabs. Halls: All of the...
New Store/Battle Screen Preview - Oct. 29, 2022
Game Design
We're still working away on making improvements to the game and I thought I'd preview the next one because it might take me a little while. Above is a mockup of...
The skybox effect and changing of the hours
Game Design
One of the things I really wanted to do with this game was a have a really cool night and day cycle. I've worked on them before, and I know the basics (slowly f...
blergh
Game Design
So I have to admit, I was depressed for a week or so there. I was watching some up and coming indie trailers on a few popular youtube shows, and I noticed that...
Huge game update with features, pictures video and words!
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22
Game Design
Hi! Here are some updates! The work on this game goes in non stop! During this month I drew a lot of detailed backgrounds and characters for the game. It has gr...
Creepy Crawlies
1
Game Design
No prizes for guessing the classic arcade game that’s the inspiration for this latest enemy – yup, it’s another of Atari’s masterpieces – Centipede! W...
Game Design Document
1
Game Design
We are right now designing the GDD of this game. Yes, I know it's unecessary at all to us. but it's required by the college. here is the link: ActualGDDGeogon.d...
Trailer Trash pt 2
Game Design
Please wishlist Jetboard Joust on Steam here . Well, the trailer’s finally done – thank God! As with the last instalment I ran into a few issues along the...
Now i'm back, give me some ideas!
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3
Game Design
Got my computer back working, and i need some feedback. Rigt now i'm remaking some assets using what i've learned since i started working on this project, so, o...
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Playtest with 5E
Game Design
I recently finished the third ever playtest of Stuck in Jawbone , and it was doubly successful: the players seemed to enjoy it, and I found a few gaps I'd over...
Rodent Warriors - Faces!
Game Design
Hello everyone! Time for a quick update on Rodent Warrior development. We have a new font! Hooray! It looks cleaner than the old one and brings back retro memor...
4 files
Romance Academy 7 V0.2.1 [ES,EN,RU,PT]
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Game Design
Actualización 0.2.1: Cambios e implementaciones: Adaptación de Romance Academy 7 a 4 idiomas. Cambios en los cuadros de textos y la fuente del juego. Menú...
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Jetboard Joust DevLog #107 – A Day For Saving
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Game Design
The final major thing I wanted to do before releasing the beta (other than going back to the PC port) was implement multiple save ‘slots’ per game. It’s s...
Development Log 1/21/19: Very Heavy
1
Game Design
Hello and welcome back to another development update for my game Hero Soul. This week I focused on the implementation of a few systems. So to start this update...
Regency Solitaire II Dev Diary #12
6
Game Design
We are deep in the trenches of level selection / editing for Regency Solitaire II (please wishlist if you haven't already done so!) It's time to share a quick u...
Big Fish - How I art
7
Game Design
Today I want to talk about something a little different.. The video shows me playing around with colors for a flower I'm working on. The flower holds an abilit...
a Marxist scuba diver
1
Game Design
I’ve got a process down where I can do a whole PS1-style lowpoly character like this in less than a week. I divide up the different tasks (modeling, texturing...
Design Diary for 18XX Muramasa
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Game Design
18XX Muramasa is a game about samurais tracking down cursed blades trying to find the one who hurt them . In here I've disclaimed my current game design process...
Dev Log 1
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2
Game Design
Tiranogg is a remastered, commercial version of my old 2014 game, Enelysion. Apart from updated graphics, more music, locations and three additional characters...
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