Devlogs About Game Design From Those You Follow Page 22
This devlog was originally posted on my website: https://elocnat.com/blogs/tcpd-devlog-7.html 🔳 Carving the City - Iterating on LATC Level design is somethin...
1 file
Hello fellow gamers! EVERY DEVLOG AFTER THIS HAS VIDEOS OF THE MAKING OF BIG FISH I wanted to announce the plans for Big Fish and Annulus, since I'm sure some o...
2 files
Hey folks! Finally the day has arrived; ever since the game hit 500+ Downloads and seeing all the let's plays filled with questions and doubts as developers we...
1 file
So, yeah, almost all of the work today was on a single map. It's a doozy of a map, right before you get to the boss in this area (The Garden of the Mushroom Duc...
Hello friends, As you know, we have been experimenting with the mobile version of the Zombotron Re-Boot game and have come to the conclusion that we should do a...
4 files
As I've mentioned, the game is focused on an early 1980s synthpop group. The sort of band who may have sat well on a UK Chart Hits 82 compilation album, along w...
This devlog was originally posted on my website: https://elocnat.com/blogs/tcpd-devlog-10.html Sections 🔳 Game Changes - Flow City! ○ Maps ○ Vehicles ○...
1 file
Lamp Cat can illuminate the future. Tomorrow the demo for Somnipathy goes live on Steam - we hope you have your calendar marked. There is far more available in...
Now that Pirates of Gravitae (PoG henceforth) has been out in alpha form for about a week now, I feel like I should write about the core design and narrative id...
In our last devlog , I talked about Chapter 1 being playable. Sadly, that was in reference to an internal milestone, not something people could download (yet...
Some minor edition were made. Any feedbacks are welcome!...
1 file
A mini hack
Hello and welcome back to another weekly update for my game Hero Soul! The main thing this week was the expansion of the Arcana System or spell casting system o...
Sir Dodick and lecturers gave new suggestions. Art of geometricals Flatform type of platform. Use tiled. S Edge collider is troublematic! Animated gif atleast...
Good news! 0. I've learned the "FLINCH" mechanic! When they are shot, instead of barreling through you, their approach is impeded. More large-leap improvements...
Hello! This is the second patch with some nice improvements in game mechanics. You can watch it here We remapped teleportation to Thumbstick so now you can easi...
So, about 1/2 way through building the engine I decided to add in a debug mode, and it was probably the best thing I created so far, as far as helper tools are...
Hello and welcome back to another development update. Because of the holidays, progress has slowed down a bit. :s The topic I would like to talk about is the A...
Our Character Development Process As The Fall of the Cross development team, our main goal is to develop a production that appeals to all audiences. We carefull...
============Skill System============ 1. Skill design We have added a lot of tactical combat skills to the Tavern Guardians Banquet, such as AoE attacks, displac...
New perspective on my game dev journey, new changes, & a new plan! -- #UntitledDrivingGame Devlog #5
This devlog was originally posted on my website: https://elocnat.com/blogs/untitleddrivinggame-devlog-5.html 🔳 Back on Track The initial reason I wanted to p...
1 file
Dear followers, Like our Inspired Vorm, the road to the launch of Inspirisles has been stormy, but we are finally tying up the project with the last of the sign...
I was invited to give a keynote and workshop at the BIMM university in Berlin . I’m honored to have been given this opportunity to share. Following is the key...
V0.151 is Coming! Main changes: 1. Bugs fixed: Frozen Actor cannot be loaded correctly after saving/loading. Cannot transport via the mine cave when there are b...
2 files
People will start exploring some questionable fashion choices if and when advanced cybernetics and gene modification come into play. And if you think that some...
The drawings in the notebook turned into a battlefield! 2.5D tanks in the style of drawings in a notebook.
(These updates and patches are not live yet.) -I've changed the silly procedural halls and room generation in the levels. The rooms are much easier to polish wi...
How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for June 2021! The new demo for Dear Mom: My Letter to You is now available here...
Yesterday and today were intended for updates and corrections. More Damage to Bows! Long Range Weapon Damage in normal attacks now uses the character's DEX to a...
I wanted to add a new weapon, something that wasn't in Soldat 1... Btw, looking at explosions is so much fun!...
Elevators: Need one of the elevator prefabs to be positioned properly. Gate & Switch Tech needs to be built in front of the elevator prefabs. Halls: All of the...
We're still working away on making improvements to the game and I thought I'd preview the next one because it might take me a little while. Above is a mockup of...
One of the things I really wanted to do with this game was a have a really cool night and day cycle. I've worked on them before, and I know the basics (slowly f...
So I have to admit, I was depressed for a week or so there. I was watching some up and coming indie trailers on a few popular youtube shows, and I noticed that...
Hi! Here are some updates! The work on this game goes in non stop! During this month I drew a lot of detailed backgrounds and characters for the game. It has gr...
No prizes for guessing the classic arcade game that’s the inspiration for this latest enemy – yup, it’s another of Atari’s masterpieces – Centipede! W...
We are right now designing the GDD of this game. Yes, I know it's unecessary at all to us. but it's required by the college. here is the link: ActualGDDGeogon.d...
Please wishlist Jetboard Joust on Steam here . Well, the trailer’s finally done – thank God! As with the last instalment I ran into a few issues along the...
Got my computer back working, and i need some feedback. Rigt now i'm remaking some assets using what i've learned since i started working on this project, so, o...
1 file
I recently finished the third ever playtest of Stuck in Jawbone , and it was doubly successful: the players seemed to enjoy it, and I found a few gaps I'd over...
Hello everyone! Time for a quick update on Rodent Warrior development. We have a new font! Hooray! It looks cleaner than the old one and brings back retro memor...
4 files
Actualización 0.2.1: Cambios e implementaciones: Adaptación de Romance Academy 7 a 4 idiomas. Cambios en los cuadros de textos y la fuente del juego. Menú...
1 file
The final major thing I wanted to do before releasing the beta (other than going back to the PC port) was implement multiple save ‘slots’ per game. It’s s...
Hello and welcome back to another development update for my game Hero Soul. This week I focused on the implementation of a few systems. So to start this update...
We are deep in the trenches of level selection / editing for Regency Solitaire II (please wishlist if you haven't already done so!) It's time to share a quick u...
Today I want to talk about something a little different.. The video shows me playing around with colors for a flower I'm working on. The flower holds an abilit...
I’ve got a process down where I can do a whole PS1-style lowpoly character like this in less than a week. I divide up the different tasks (modeling, texturing...
18XX Muramasa is a game about samurais tracking down cursed blades trying to find the one who hurt them . In here I've disclaimed my current game design process...
Tiranogg is a remastered, commercial version of my old 2014 game, Enelysion. Apart from updated graphics, more music, locations and three additional characters...
Loading more posts...