Devlogs About Game Design From Those You Follow Page 19
Happy Monday friends! Here are a few things I'm planning over the next week or two to make Into Outer Bass even more rad: Some more planets and space oddities w...
Known issues in the demo These issues are known, but they cannot be fixed as of currently due to several limitations, apologies for this. When adjusting volume...
It's been a week since I started expanding The Will of Arthur Flabbington to what I hope can be considered a full game (albeit a short one maybe - it's difficul...
Since I'm a one man band, I have total freedom on how I produce my games. Freedom is however a double-edged sword: while my flow isn't blocking (or being blocke...
I started this project last August, pretty much immediately after playing the witch in Dicey Dungeons for the first time. I had some loose notes for this game w...
A week ago I've been worried about the game. While I love it unconditionally and developing it is incredibly fulfilling, I was unsure how to explain to others w...
I have made an effort in this game to keep the player grounded in some version of reality. There are no magical portals from one world to another. There are no...
Since I have been asked about the lore behind Vampire's Bit a couple of times recently I decided to organize my ideas a little and post them here. When I starte...
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Hi all, Nothing new :), but now here pretty sweet plaster everywhere, and i dont want you miss it, for sure, and you are here, so all fine :))) Ops, i forget...
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Hi everyone! Last week I made a massive change in the way my game works by refining the main mechanic and here's why. (I have also made a video version of this...
Welcome to the thirtieth devlog! A few days ago, I published the latest major version of the game (version 0.3, with 13 levels). I’m very proud of it and hope...
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During October I worked a lot - I was participating in what is called Devtober. Without going into details - because the entry would be way too long - here are...
Hello everyone, I am back to the regularly scheduled weekly updates! I took a brief brake to take care of a few things but I am back in full force to work on th...
So Chris H. (one of the guys in my Monday game group) gave me some extensive notes. Chris is an artist who has spent a lot of time play and drawing for games an...
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Today we're going to take a look at the art and design process for two of the Zodiac dungeon maps in Asterism's second half, namely Capricornus' and Aries' home...
This is a follow-up to "LOTLW Devblog #9: The new development plan". This is how the plan looks now: Done: A huge chunk of features has been completed. Amount i...
Hello and welcome back to another development update! This week I worked extensively to get the game's 3rd level online and working with the new systems. Overal...
I have started working on crafting! The current plan is to have two crafting roles: Materialist and Alchemist. Materialists will craft items using machines know...
Welcome to the 5th monthly devlog! There's been a bit of a gap between this devlog and the last, but there hasn't been anything of note between the last update...
Hi everyone! After getting some comments, I realized Big Fish was suffering from the same issues as Rain World. The issue was a lack of conveyance. While most p...
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I've just now realized that Chain Reaction is actually the oldest stage to make it into the release build of Cataclysm. Before I had shock blocks, falling spike...
I’ve taken some time to rest and sort out my thoughts. First, I want to express how eager I am to continue working on Fear Me . I’m really excited about it...
The latest level is a dangerous place on its own. While you meet some resistance, the bulk of the danger is the place itself. Not only there are different place...
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Howdy, Boz here, Since releasing the original alpha version of Twilight Tower, I’ve kept busy building and testing new prototype features, writing narrative...
We are released the new Creepy Sentence: Enhanced Edition. This version brings new technical innovations like: -Update from Unity 5.4 to Unity 2017.4 -New Color...
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"I would rather see a Turkish turban in the midst of the City than the Latin mitre." What's new? It's been a while since our last development blog and we've mad...
Hi Everyone! We're officially into Month 2 of YaoiJam2022! Week 5's been a good week, but a slow one. - Almost done truckin' - I managed to get the confession w...
¡Una primicia emocionante para Mystale! Estoy trabajando en una campaña llamada "La Liga de Expedicionarios", la cual estará disponible tanto en formato fís...
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¡Hola a todos! Soy BlueBird, y quería informarles sobre el estado de la versión final de The Moon Has Faded Away, porque como algunos sabrán, hace poco sub...
As predicted, my life got a bit busier and I didn't have as much time to dedicate to working on the game. There has definitely been some progress, though! This...
After releasing the alpha demo I've been working on improving the game's graphics. I've started with small things - cloud shadows and sand particles. Cloud shad...
So I spent the weekend basically refactoring my code and oh boy, past me sure did a mess. I barely manage to get the new features up and running as planned, but...
Hello! As I stated in the last devlog, feedback has been very valuable and Elementallis is improving thanks to it. Let me thank you again! This week has been a...
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ANNOUNCING THE IMPROVED LOOPY LORE Loopy Lore is back with a brand new version with new features, mechanics and components! Allow me to tell you a bit about the...
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Today Ian walks us through the high-level design of Isolation, the final boss in our free demo: https://www.kickstarter.com/projects/afterburnerstudios/dreamsca...
What is Asobi ? Asobi is a short visual novel that could be defined as a kinetic novel, developed on the occasion of the Spooktober Visual Novel Jam and is our...
Devlog #1: How the game came to be - The seed, the anxiety, and the belief of design by subtraction
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It was a cold rainy night. I was working on a press release while browsing in front of the computer in my room. Just like any other night, I made a cup of somet...
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You didn’t think we were going to leave the love stories out of our teasers, did you? Romance might not be the backbone of the WINTERSANDS plot, but love is a...
Hello! Peter here, aka Demented Plant. In just 4 days the free Godstone de mo will be released and im so exited for you all to try it out! For 3 years it has be...
Inventor of The Rotation Over the past 2 years, I accidentally discovered a great method of solo game development. It started when I originally shelved this pro...
I've been posting a lot lately, so this will be short. Since the demo has been releaseed I've been working on a lot of stuff with the game. Most of it I want to...
As well as creating a couple of prototype chapters for the game recently, I've been spending a lot of time thinking about how it will all come together and how...
It's been a while since the last entry and the reason is that I was working on another game. But I've been back to Light of the Locked World since September...
Hey everyone! Herman here :) We're pleased to let you know that the open beta for Into Outer Bass is ready for you all to play! While there is still a lot of wo...
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You can just feel the pressure of an impending deadline. It's in the air when you walk into class. Everyone asks each other, 'how's your game going?' and we kno...
Here's a little design process doc for my game Little Lost Robots made for the Blackthornprod Game Jam. Inspiration: The theme of the jam was Game Development...
As promised, this entry is about the game's lore. Now, the full lore is a dozen pages long, so for this entry, I'll only share the timeline of the Locked World'...
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i started this project on the 17th and published it a few minutes ago. i was like, in bed right. and i couldnt sleep. i couldn't sleep for god knows why, i was...
While working on the game this weekend I ran into multiple issues and critical bugs that I had to deal with. So I had no chance to make progress on the new feat...
I've added a brand new scene to the demo and also done some changes to the dormroom. I am still unsure what to add, but I do indeed feel it might still be a bit...
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