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Devlogs About Game Design From Those You Follow Page 20

An update just before release
1
Game Design
I've added a brand new scene to the demo and also done some changes to the dormroom. I am still unsure what to add, but I do indeed feel it might still be a bit...
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​Difficulty and Fairness
4
Game Design
There has been a fair amount of discourse of late on the subject of difficulty in video games, specifically the validity of playing a game in Easy Mode. I want...
Status Update - Oct 2018
Game Design
Over the past several months I’ve been working through some significant issues to get Auto Fire up to snuff… A good friend talked me into going to the Rog...
In every Shadow ( puzzle artwork )
Game Design
This image will serve as a base for one of the character's dreams and will be turned into one of the puzzles. I had the idea to paint something like this - a ro...
LOTLW Devblog #15: The last entry?
Game Design
Hey all, This might be the last entry I write because it just takes too much time. For example previous entry - "LOTLW Devblog #14: Geography of the Locked Worl...
Making The Game of Fourtune Music: An Interview with Jeff Penny
3
Game Design
Good day everyone, Today for this devlog I’ll be posting an interview with the game’s composer Jeff Penny who has provided all the music for The Game of Fou...
thoughts about the tower
2
11
Game Design
this was not a game that I expected to make, but I love it so very dearly. as we developed it, it has climbed up to the top of the list of my favourite games I...
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Genderless update!
Game Design
Hi everyone! Tower of Arcana has received an update. What's new? - A revision of the text was made to make sure that everyone feels included while reading it...
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Conceptual art of the final boss: Mitlan!
Game Design
Our designer Arenly is currently working in the design of the final boss: Mitlan. Mitlan is the boss for the third and final level of Kisin. He's the spirit tha...
LOTLW Devblog #9: The new development plan
1
Game Design
In this entry, I'll reveal Light of the Locked World's brand new development plan! Also, sorry for the scarce entries. I'll try to post more often from now on...
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How Strong is my Robin
Game Design
Today’s we continue to look at the foundational game design principles, true as they were in the game’s first publication, back in 2017. Most role-playing g...
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Sink or Swim: 3 Design Lessons We Learned Making Our Underwater Metroidvania
2
Game Design
Let’s get the first question you have out of the way right now: Why would you EVER choose to make a game set underwater? Yeah, we get it. Everyone’s least f...
Making My First Game: Part 1
1
Game Design
A month ago I didn't know this was going to happen, but I made High Tide . Here's what I did over the two weeks of My First Game Jam: Summer 2021 . Game Engine...
DoH TPW - Progress Report Act 3
2
Game Design
Good night, and welcome to the third update post of Darkness of Hope: The Pocket Watch! We are pleased to share that this project has been moving along nicely...
Working on that last map
1
Game Design
This might take a bit. I want the final area to test the player, not just in skill and etc, but also in lateral thinking and puzzle solving. I'm adding in a pac...
WINTERSANDS: SCRIPT
4
Game Design
Hullo, everyone! It’s j.s. , and I’m wearing my scriptwriter hat! WS is my first take on a visual novel, and, boy ooh boy, did it take some figuring out –...
Beartopia Devlog #1 - Intro and Origins
1
Game Design
Hello Fellow Gamedevs and Indie Gamers! This is GrizzliusMaximus and today, I would like to share with you some insights on the Game Design process of Beartopia...
Metatopia Playtest Report
1
Game Design
I ran two sessions of Agents of the O.D.D. at Metatopia, a convention geared toward playtesting games in development. The feedback was a mix of things that ma...
February Update 2 & VDay CG
2
Game Design
Hi, Wavi here! First, I want to thank everyone who voted on the poll for Zanas’s new alternate outfit. The results are out, and the blue cape version won! (by...
2 files
Neon Tail screenshotsaturday 20200201
Game Design
Hi, trying to keep up with #screenshotsaturday on my project Neon Tail ! There's been a ton of work done these few weeks, but I think the amount of new things d...
Keep On Keeping-On!
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2
Game Design
Firstly, thank you to the thousands who have played Adulting! over the past month, and to those who gave valuable feedback. You have vastly improved our little...
Devlog 05
Game Design
This week was definitely a really good week to set myself up for the end of semester. I've realised how fast I work artistically, and now understand how I'm goi...
Bug fixes for Windows coming soon
Game Design
Okay, man, finally having a windows machine of my own was very eye opening here. This game is fine on OSX, runs milky smooth without issue. On Windows? Yikes. N...
The Art of Husk: Blending 2D & 3D.
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2
Game Design
A few people have been asking about Husk's unique blend of 2D and 3D art - Where did the idea com from? Why did you make it that way? Why not put those details...
Progress on the system hacks
1
Game Design
Hey Folks, I've gotten quite of work done on the system hacks recently. Specifically, THE BIG TOURNAMENT is ready for alpha testing! I'm pretty excited about th...
Design Process : Magical Girl Archetypes Edition
Game Design
Introduction This is the third in a trio of articles going over the various archetypes available in this version and a little look beyond as well. The first few...
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Experimental Mac Build Live
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1
Game Design
Our Mac build is untested, but we wanted to let people try it out for themselves. Let us know how it runs!...
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You will die anyway... new level in progress
Game Design
Yes you will die anyway, but at least you're going to feel progress and understand the mechanics the game is trying to show you and why you died. A death with p...
2 files
LOTLW Devblog #14: Geography of the Locked World
Game Design
This is a follow-up to "LOTLW Devblog #10: History of the Locked World", this time it's more about the locations and less about the events. The world's name is...
Introducing the overworld
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Game Design
In Blackshift 2.1.15, I replaced the old Level Select menu with an overworld map. There are still 100 levels, but instead of going straight from one to the next...
#26 Player modifiers/powerups
Game Design
Welcome to the twenty-sixth devlog! This time I want to talk about player powerups (or “modifiers”). When I started development on this game, I never though...
Godstone dev log 12: New Area!
Game Design
Hello there! Game design is hella tough, and it is difficult to make a game that is both challenging, has enough content while still being intuitive and fun to...
Combat, mostly
5
2
Game Design
This week was mostly about combat. I implemented attacking and being attacked by mobs, HP (with a very minimal healthbar for the player), death for mobs and the...
Yamada Hoshi Devlog #3
3
Game Design
How do you do, everyone? Mangoku418 here! Just in the nick of time for my third devlog! We've made some major updates this month and I'm excited to share them y...
Interview on CTAM , Designing Meaningful Interfaces
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Game Design
I was recently interviewed by Moira Hamilton, who had played CTAM at the Smithsonian American Art Museum. Check out the exchange below. I’ve taken a look at y...
When all you can do is wait
Game Design
For the GMTK Jam 2020, the theme was announced as "Out of Control". I spent the better part of 2 hours after the Jam theme was announced deciding what kind of g...
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Flowchart Update
2
Game Design
Good Day Folks, Hope that things are going well for you, as of writing this I've just about finished adding in a few pieces of polish for the game. Mainly some...
Feedback At Last! Things to see improved
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2
Game Design
When you're as close as I am to a project like this, you can't see the game through new player's eyes anymore. As my brother puts it, "too close to the trees to...
---Red---Tether--> 1.0 Announced!
2
Game Design
Hi All I decided to experiment a bit with smaller, faster releases this year. That's why ---Red---Tether--> will come to Steam and Itch as an extended, commerci...
UI and Doll Redesign.
3
Game Design
Spent the day working on a new UI to reduce clutter and add some more new features that will help in editing characters. Here it is in action: New Additions: A...
Leveldesign on Paper
Game Design
Today, we'd like to give you a first little insight into the design-process of the levels. While we have some nifty tools at our disposal, more about those soon...
Mythforge - Weekly Devlog #7
Game Design
Welcome to the seventh weekly devlog update of Mythforge Stuff I've worked on in the past week: Added block ability to AI Added stamina to targeting indicator W...
Prototype Chapter - Success
Game Design
I've been working on a draft/prototype idea for one of the chapter games. This one is a speed based game focused on both the band's success and their sudden dis...
January Update 2 & New Character Reveal!
5
Game Design
I’ve been itching all week to show off our new beautiful addition to the cast, and finally the time has come! Edrisil “Moonshadow” Mune is here! °˖✧...
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Multiplayer & Steam wishlist progress -- Devlog #9!
Game Design
This devlog was originally posted on my website: https://elocnat.com/blogs/tcpd-devlog-9.html 🔳 Multiplayer - It's Here!*** In the last devlog I mentioned th...
Upcoming UI Update + Character Inspirations & Notes 3: Laura Ophio
Game Design
G'day Everyone It's been a while since my last update or really any update. But progress on the game is going smooth as usual, I'm about finished with the first...
Lets talk about the ending and the future
2
Game Design
Many players have mentioned the unclear ending, and rightfully so. I will explain the games ending below. But first, I will let you know that it has now updated...
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Freeplay Talk on Designing Far From Home
1
Game Design
This past weekend was the Freeplay Independent Games Festival, and as part of that I gave a talk on the context and design process of this game. If you're inter...
Live Soldat 2 Stream by MM + Q/A (Steam Games Festival)
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Game Design
Hey Soldateers, MM here! I'll be live-streaming the Soldat 2 demo and giving you an overview of what to expect in the full version. If there's time I'll also s...
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