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Devlogs About Game Design From Those You Follow Page 18

You Ruined my Robin Hood
Game Design
I wrote more that my fair share of design dev blogs pre and pre-pre-launch that disappeared into the ether. So I’m reposting the pertinent ones here, for the...
Working on Options menu redesign and adding new icons for action buttons
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Game Design
#devlog I'm currently rewriting the code to manage the in-game options, I'm also redesigning the menu, this time using some elements already included in the gam...
LOTLW Blog #1: The journey so far
Game Design
Welcome to the first LOTLW development blog entry! Light of the Locked World is what happens when old school MMORPG is turned into small, but dense RPG with loc...
Devlog #2: Hero Classes
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Game Design
For a note on the future of this game please see here . A good starting point to talk about the game's systems would be the Heroes you play as. In that case, th...
Yamada Hoshi Devlog #2 + Title Reveal!!!
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Game Design
How do you do, everyone? Mangoku418 here! It's that time of the month again, so here's my second devlog! This past month has been more on the programming side t...
How I Write for Terranova
Game Design
Hello, CJ here! I'm the producer and lead writer for Terranova. Tonight, I'd like to talk a little bit about how I write. I was inspired to do this by a friend...
Devlog 1: Concepts, Brainstorming, and how ideas are made.
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Game Design
I'm Rhea Manuel, a web developer-in-training. I love nerding out over technology, so you can imagine when I heard about the Web Monetization Challenge , I was i...
Three Years Worth of Chopping Heads at Colossorama!
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Game Design
Happy Anniversary Colossorama ! Three years ago, our original co-founding members joined up together to create a short game that would eventually set Whales An...
WIP scenery art of our new project. nr. 17.
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Game Design
Follow us on Twitter: http://twitter.com/AngryCatStudios...
Embrace your legacy. Fulfill your destiny. En garde!
Quick preview of our Big Guy!
Game Design
A quick preview of our Big Guy. For those who wanna join us on Discord: http:// discord.gg/uSTkerV...
Development Log 4/1/19: To the next Milestone!
Game Design
Hey all, welcome back to another development update for Hero Soul. It's been a week since I got back from travelling and I've had the pleasant experience of bei...
Gunkid 99: Weapons intro. part2
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Game Design
I’ve been hard at work making more (unusual) weapons! Some weapons are familiar projectile types with a twist whereas others are more…interesting. Hopefully...
Dreamfeel Development Update - May 2021 Transcript
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Game Design
Hey! So, it's been a while since this blog has had an update... We've been quietly been working away in the background for much of the last 12 months but before...
Ghosts, haunted bones, more on incremental design
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2
Game Design
So here's a good example on the way I'm building this game, and why approaching the design in an incremental fashion is both agile and flexible and really works...
Drafts of Digital and Physical Layouts
Game Design
Designing for player use: One of the main things that has really been center of my focus while writing ahs been how people would interact with the actual text...
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Game Design: Balancing Challenge & Fun
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Game Design
Forward: Escape the Fold is wishlistable now on Steam ! With this new post, I hope to bring some kind of an answer to the question: What is the balancing point...
A bit of philosophy behind doing it "wrong".
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Game Design
The following is a brief summary of the short video above, with a few additional thoughts. I see small indie game development as an opportunity to try out risky...
EYSIR - Monthly Log 04
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Game Design
Sorry this devlog is a bit late. The past few weeks have been very busy for me. I'm actually writing this from the hospital right now. Don't worry, it's nothing...
Development Log 3/5/19: Construction in Progress
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Game Design
Hello everyone and welcome to another development update! So this week I want to talk about a few things. Obviously I want to touch on the demo and what to expe...
LOTLW Blog #3: Moonrise Desert and OST
Game Design
This week I finally fixed area loading and now I'm building the first area - Moonrise Desert. Here are a few screenshots: About Moonrise Desert: It's an arid la...
Name Change (or rather, name rearrangement)
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Game Design
I've changed the name of the game! It's not because of any pressure from corporate influences or any weird legal reasons, but rather I want to make sure I'm pro...
Changing Focus for the Future
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Game Design
I have stepped away from the project for sometime now. ~3 weeks What was I doing? The usual family stuff. Ya know, earning money to pay bills and spending time...
August 2022 Progress Report - Take Your Bets Now...
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Game Design
Hello, and welcome to the August 2022 Progress Report! This month we focused on one major aspect in particular, so let's go over it! In addition to finishing up...
WINTERSANDS: BACKGROUNDS
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Game Design
Put your sensible shoes on, as we continue our tour of the art of WINTERSANDS! Today, we will visit wonderful interiors and even take a hike in the greater outd...
Light eaters and the Labyrinth of the Blind Witch
Game Design
Some more fun with incremental design! So, one thing I've been wanting to do was create these enemies I called living shadows. The original plan is for them to...
Steel Frost - development update!
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Game Design
Unexpected update! Hello everybody! Thanks so much for your EXTREME patience. The hiatus that this game took was insane. After a crazy 2020 I moved to another c...
Designing Combat - Dev Diary Video #2
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Game Design
Heya everyone, Second developer diary is out! Another 40ish hours put into this but real happy with this one even though I end up getting side-tracked as always...
Visual Novels as Theatre & Other Storytelling Inspirations
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Game Design
Welcome, dear readers, to another bimonthly dev log! Before we get into that, I’d like to let you know that we currently have ~a call for beta readers here. ~...
LOTLW Blog #5: Shadows, UI, and future of the combat
Game Design
It's been two weeks since the last entry. The first week I've been making shadows, the second - finished shadows and started making new UI. I decided to work on...
Redesigning The Argo
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Game Design
We recently wrote up a great and art filled article about our design and redesign of the ship you play as in The Away Team, called Argo. You can see the fully p...
Level development by César Canto (programmer)
Game Design
The creation of a level in videogames can be one of the most tedious and cumbersome tasks, but we believe that following a series of steps you can lessen the di...
Stage Discussion #2: "Axolotl"
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Game Design
Considering I didn't have much in the way of an overall vision when I designed Axolotl, it's maybe a little surprising that it has stuck around. As one of the o...
Oirbo Devlog #45 - New Oirbo, Area Loading, Fast Travel
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Game Design
(Posted originally on our blog ) Hi guys! Last week was a big one, we finally ended a bunch of major components of the game that we've been working for weeks n...
I Need Some Feedback
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Game Design
what do you guys think about the new tree design?...
10/04/2020 Nature update (Part 1/2)
Three Paths Diverge in the Woods
Game Design
T he second in my ongoing dev blog discussion of Nocked! (Orginally released on iOS in 2017, it’s gone through some changes). Still, the posts are still vali...
♥ Week 2 Devlog ♥
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Game Design
Hi Everyone! Week 2's just about finished, and so it's time for another Devlog! This week's been a little more focused with the art, which I'm excited to show y...
Design Post #001 - Five Interior Level Designs
Game Design
Hi! My name is Lilly Joyce! I’m a current Game Design Intern working at DVNC Tech . It’s been an awesome experience so far, and I’ve been lucky enough to...
Sweating the details
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Game Design
Below we briefly touch on some of our thought processes regarding the various elements of the game. Let us know if you’d like us to cover any of these in more...
Playtest 0.20 Core Mechanics Feedback
Game Design
( This devlog is cross-posted to my gaming blog at tabletop.willphillips.org. ) I’ve introduced a new set of attributes for player characters called “Perils...
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FINAL BETA
Game Design
During this long time of updates, I finally managed to bring you the most complete experience possible, you can play the entire world 1, with all bugs fixed, hi...
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It Will Find You - Devlog 10: How It Hunts
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Game Design
Hey Folks, It’s been a busy few weeks! I’ve gotten some light testing done, development continues, and the first trailer for It Will Find You was released!...
Yamada Hoshi Devlog #6
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Game Design
How do you do, everyone? Mangoku418 here! And welcome back to an all-new devlog for May 2021! While going through my list, I was shocked to see how much was don...
How to: Game Design and Balancing
Game Design
This post is about game design and contains practical hints and ideas for you as a developer how to design game mechanics and how to balance your game . I exp...
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Devlog 2 - February 2020
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Game Design
Happy February! Gonna summarize the past month and then show off some spells! Feel free to skip down if you only care about the cool spells. My January was sort...
LOTLW Blog #2: UI and combat
Game Design
This week I've been working on UI. I've done two things: 1) Finished the first version of Items page. Items page is inventory + equipment + stats. 2) Changed th...
ATOP Devlog 5 - A Big Step
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Game Design
Welcome again! We hope you’re all doing well, today we’ll talk about our experience wanting to enter the PlayStation Talents Initiative and how it turned ou...
Early Design of Ever Forward Part 2
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Game Design
We, like pretty much every other puzzle dev team were inspired in no small part by the 2007 hit, Portal. The one issue with that being… Portal came out in...
♥ Week 6 Devlog ♥
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Game Design
Hi Everyone! Week 6 is now done, we're heading towards the 3/4 mark of the Jam FAST! This week was amazing! I'm so happy with the progress made. - Nala can emot...
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