Devlogs About Game Design From Those You Follow Page 17
We only had time to implement one character in our game, so we made it count! Enter Catch Huntermann, World's Best Detective . This guy is a complete goofball a...
New Sprites Designs + New Characters Reveal! Behold the beauty of our door 3 character sprites I always marvel at our artist's, BlackWing's, skills to come up w...
All right, I will tell you about the first changes that the game "Toziuha Night OotA" will have. And I will explain the reason for doing so. First, Toziuha Nigh...
Hey you guys! Lately, I have put in a lot of work to polish, bugfix and implement all your feedback and want to let you in on the progress! Here are a few of th...
I've been a part of many great game dev teams but this project is my personal exploration into extreme survival and perma death. You'll have to survive a few m...
I'm really excited to share the last devlog post before the update goes live! After defeating Salamandro in Mt. Magmor, the party goes back to wyrm to find that...
- Me after experiencing any enriching media Time for another weekly post. I'll be honest with you: I have no idea what to talk about next week. It's going to be...
Hello everyone! It's been 1 week since the release of HEART À LA MODE, and we've been really heartened and overwhelmed by your support and interest in the game...
Hey itch.io, As the release date steadily approaches, I'll be trying to make a habit of doing a couple of extended devlogs for you. I've been quite caught up in...
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Hello everyone! Welcome back once again to our Devlog where we talk about our journey and experiences while making A Tale of Paper! Today we will explain a bit...
Hi everyone! Today we've got a special treat lined up for you, it's a guest write-up by Pitstop in Purgatory 's artist Alcinus ! Read below and learn about the...
Hi everyone! New gameplay video I hope some of you have been curious to learn more about Boinihi: The K'i Codex. I have attached to this message a new gameplay...
No, they care, actually, they just don't care enough . Welcome to our last character post! Seeing how Twitter isn't having the best time of its life, I'm very g...
Now, let’s be serious. We have to talk about elves. And about Agatha. And other characters, too! This is a post about the cast of WINTERSANDS and how we found...
Compelling characters grow and change. How do we show their interiority? Dialog is the obvious way. Another way is through the use and exchange of objects. In T...
Hi! Third weekly characters post. "Third" also stands for "third-years"! Pretty straight-forward, actually. Better known as "Death Gods", their word is law! Ove...
This article looks a bit in depth the decision making for the core of the game design - how the actions are processed server side to advance a turn. In Untruste...
Hey! If you have ever wanted to ask me a question about Swallow the Sea, Perfect Vermin, myself or any of my other games your chance has arrived. I will be doin...
I’ve got a process down where I can do a whole PS1-style lowpoly character like this in less than a week. I divide up the different tasks (modeling, texturing...
You might have noticed that the game comes in three flavors, selectable from your Steam client. Here is what they are all about: The default branch contains t...
This week, we travel into the past – without artefacts! – to the part of the game that’s all done and ready: its design. It is a tale of non-designers gro...
Hi, hello, hey! Because I have a lot of followers here not following me on my other accounts, I wanted to officially announce here that YES. I have now finally...
In speaking with developer Razz, or @IvanMeat, about progress on forthcoming run-and-gun Iron Meat, he mentioned much of his recent work consisted of game balan...
I've decided to change one of the most important mechanics in the game: the statistics system. Objects now are able to change more than one parameter and playe...
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Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There's been a murder and it's up to you to solve it by any means neces...
『Color Dimension.』を作るにあたって、5つの色を選ぶ必要がありました。 In order to create "Color Dimension.", I had to choose five colo...
Hello Arclads and Arcladies - we’ve surpassed 650 Backers! That is already amazing - thanks to everyone who pledged and shared around the campaign. In this up...
This post originally came from the Monochrome RPG's Patreon page Hello, Patrons and readers! I’ve got some interesting updates on Monochrome for you. Have you...
Hope ya'll taking care of yourselves during these tough times~ Check out the first video in my dev diary series! This goes into my influences and why I made Shi...
Hello! Ok, so I've been fairly busy with ZOE this month trying to develop the power up system into something a bit more engaging. The current idea is to have th...
Sooo here is the second enemy type in the game. The drone from the first NeonCode, but the big difference is this is an agressive type and will shoot back! Also...
Long Story Short: I've decided to change the Willpower (WIL) attribute to Control (CTRL). During my Sunday morning editing/revising session I was revising the d...
So first thing I like to do on any big project is start a spotify playlist . This, along with a palette, some random art twitter posts, and a walk around helps...
Well, I have finished renewing and improving the options menu for the game, the code has been rewritten to be more organized and easy to read for other programm...
In terms of Inspiration. Some may not be immediately cognizant of their work, but we certainly are. Of course that also shows our age. You know Chuck Jones from...
Hey itch people! I've realized I haven't really kept you all up to date on what's going on with Doodle Empires, but rest assured development is still moving for...
Greetings adventurers of Zoria, We’ve had a busy couple of months with the release of the Prologue and the Steam Summer Festival, going through all the awesom...
Contents High level implementation - How does it work at the core? UI Design - A Full Image Editor in only 64x64 pixels PICO-8 Trick - Mouse-based Button Input...
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On to the magic – we’ve told you about the concepts last time, but this time, you’ll see how they take shape on the screen! Mining Lin-Manuel Miranda’s...
With NaNoRenO’s deadline met, our writers have now signed off on the finishing touches of their portions of A Pinch of Magic ’s common and LI routes and Var...
Hello today! I want to keep polishing the experience of this game until I'm satisfied, because it's very dear to me. Since this is a tabletop, testing changes i...
The bug fixing process for alpha 2 continues. This time I fixed a very nasty bug that would crash the game very frequently after a tribe switched dominant clans...
This weekend was mostly spent tracking down a nasty issue that would break core distance recalculations. This would lead to a variety of issues, including save...
For a note on the future of this game please see here . We have socials! Let us know what you're thinking on Discord and Twitter ! This go around we're going to...
We recently talked about the design-process of our heroine Coria - that seems to have been interesting for quite a few of you, so let's talk about that some mor...
When I said I was inspired by #JurassicPark , I had no idea that I was doing this... See anything similar in the two pictures below? It freaked me out a little...
Hi Everyone! We're all through Week 7, with just under 2 weeks to go! I'm happy to say I met all of the goals for this week! As a refresher, these are what they...
Hello Villagers! This dev log is sure to be my most game design-y one yet! Today I want to talk about monster design - ah, but of course with the obvious "twist...
A lot of progress happens every week in Asterism! If you’d like to see a “live” version of devlogs where you see progress as it happens, you can join our...
So, time for June's update! And May's. And also April's, because I skipped a couple months. I've been kept very busy with life due to, uh, a lot of things going...
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