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Devlogs About Game Design From Those You Follow Page 16

Watch TV, earn money, pay to live! Our dystopia
Game Design
Watch TV, earn money, pay for live! Dystopicon is an experimental game based on classic #dystopian novels: - 1984: state controls citizens - A Happy world: stat...
Struggles of Designing User Interfaces
1
Game Design
Hello everyone, lunzyde here! I'd like to welcome you to another devlog, and this one was briefly mentioned in the first devlog as one of the possible future di...
Working on Action UI transitions
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11
Game Design
Not much to say this time around. I worked on handling a myriad of details that are necessary for the Region Selection part of the migration action to work, lik...
Early Design of Ever Forward Part 3
2
Game Design
News first! Our full game will be released on Aug 13th, Don't miss that! You can follow us on Twitter to get newest information . We, like pretty much every oth...
Gunkid 99: Enemies intro - part.4
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2
Game Design
Introducing the Enemies of World- 4 . World-4 is tech/robot themed and is by far the most difficult world as we're approaching the end-game. The Shield-bot...
The Spectral Brigade
1
Game Design
Hi hi! Time for another weekly post (I'm doing my best). Something I've tried to do on the Toumayhem twitter account is release some character profiles each tim...
Relationship Fostering Decision Done
7
Game Design
This will be another short developer entry, though not a negative one. I finally solved all the issues with the Event/Decision pair that allows tribes to improv...
Development Details and GIFs (SPOILERS)
3
Game Design
Some behind-the-scenes info about designing the game and a few development GIFs. Contains spoilers for the whole thing! The earliest idea I had for the game was...
Aquadine Interview!
2
Game Design
We just finished an interview with Diego from Operation Rainfall! Learn more about Aquadine behind the scenes! Read about it here! http://operationrainfall.com...
3 files
Performance Issues Fixed
10
Game Design
The performance problems introduced by some of the aggression changes are now fixed. The cause wasn't really related to the complexity of the new code I added...
Rewriting Simulation State Transitions
1
8
Game Design
This weekend was weird. My goal was simply to make sure that when the player clicks on a target region to initiate the tribal migration process, a decision woul...
Shadows of Doubt DevBlog #25: Closed Alpha Conclusions
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Game Design
Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There's been a murder and it's up to you to solve it by any means neces...
99999: enemies intro - part 3
2
Game Design
Introducing the Enemies in World-3. World-3 is horror/halloween themed and is reflected in the enemies’ design. The enemies have also gotten more difficult...
Goals List
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57
Game Design
Some Goals For The Project! Tbh I was on the fence about making goals for this project. But I decided to do so because I legit want to expand the game while sti...
Wicklog 32: Refactors, race mode (again), and Loomapalooza
3
Game Design
Hi friends! It’s ya grl olive (they/she pronouns) As always, I am grappling with uncertainties regarding The Work. The basic cycle for making a game is to spe...
5 files
How to Make NPC's Feel Alive
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3
Game Design
Game Design / Storytelling Principle: How to make non-player characters feel alive Do not have non-player characters stand around, waiting for the player to int...
1 file
Godstone dev log 1: So it Begins
2
Game Design
About the Game Godstone is a 2D roguelike dungeoncrawler, and a passion project I have been working on solo for 3 years! In it, you take the role of 5 different...
Some approaches to making the pleasure of words into a game mechanic
3
Game Design
When I first started sketching out the basic idea for Inscrutable Cities , I knew that it would (1.) have to have a loop that echoed the miniature chapters/vig...
The Inspiration for Yarnspin
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6
Game Design
I thought it would be fun to think back on where Yarnspin comes from, and take a look at some of the games from the (distant) past that inspired me to make it...
Dead People, But, Like, Not In The Literal Sense
3
Game Design
Time for our second weekly post about characters! Yaaaaaay. I figured splitting these per year would be ideal, so today we're focusing on the second years. The...
Visual Changes!
1
Game Design
Hello everyone! It's been 3 months since our last devlog, quite some time! But we haven't stopped working for a second. Today I bring you a sneak-peek of the ne...
Resolving Decision Race Conditions
3
Game Design
I continue to hammer down the most obvious and pesky bugs in preparation to the start of the closed alpha next week. The biggest issue I fixed this time around...
Tuesday JS Japanese version
10
Game Design
Good news again! A fully translated version of Tuesday JS into Japanese will be available in the near future! Twitter user @onigi123 helped us with this, He did...
What We Like in Gamedev
3
Game Design
For over a year and a half, we have been working on Guilty Parade. There are not only difficulties in the development process but there are also a lot of cool m...
2 files
Working on UI Interactions
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6
Game Design
This weekend was a messy one but I still managed to get some progress done. Like I mentioned last week, the focus right now is on adding the necessary UI elemen...
What CP Modifiers Really Do
Game Design
Anyone who has completed a full case will be awarded case points (CP) based on their grade and time. Having enough CP unlocks a modifier menu when you start a n...
The Highs and Lows of Game Design
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5
Game Design
A look at establishing a graphic novel aesthetic for Twilight Tower. Howdy, Boz here, the game designer, programmer, project lead, etc for Twilight Tower. Accor...
Why Goblins? (and not Orcs)
2
Game Design
In the first two weeks following our demo release, we’ve been getting a lot of comments from various sources about how it’s tempting to call the cast of The...
From Day-One Draft to Finished Rooms
Game Design
We made a (very basic) Graphic Adventure Game, in a week! We're super proud of our achievement, and we wanted to show you gals and guys a bit of our process. Le...
Issues with Data Accounting within the Simulation
7
Game Design
This was another slow weekend. I managed to implement the decision event that allows tribes to improve their relationships with the clans of neighboring tribes...
Hairy Affairs
Game Design
Today, I want to talk a little bit about character-design and they way that tech might influence the look of a game. While the core-team came up with the main...
Modding Discoveries (part 2)...
3
Game Design
I spent a great deal of my free time this weekend working on parsing discovery mod files. Still, though I wrote quite a bit of code, I'm not completely done wit...
Acheiving Stable Predation: Foxes + Rabbits
2
Game Design
In the recent 1.1.1 Update , I mentioned that the changes to protein benefits and the move from Critters swallowing an entire food item at once to needing to ta...
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Tiny Technicalities: The Pronoun Update™ (and an Announcement)
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Game Design
Before we get started: A super cool announcement is happening next week, so if you don’t want to miss out, be sure to subscribe to the mailing list , follow u...
What the heck is a Hackerman?!
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Game Design
Read this on the realfast website here . Pitch Codenamed “Hackerman”, this is a game about sneaking through a high-security military base, using only your...
Roadmap + Feature request
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Game Design
Here are the upcoming features I'm working on: New slap mechanics Multiple Cameras Better drop item adjustments Adding Bits New redeem system Advanced graphic s...
April 2024 Progress Update
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Game Design
Hiya! It's been a hot second since the reveal trailer came out, so I thought I'd just give an update on how progress on the game's going! The gameplay is near f...
Fixing Miscellaneous Bugs
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4
Game Design
This weekend I continued to work on nasty bugs that prevent the game from progressing for more than 5 minutes. The last one I fixed was an issue with region acc...
The many ways to name a cat
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Game Design
As a general design and state-of-the-game update, let's dive in to things that are on my mind. Early Backer Rewards: Kitten & Guard Naming Plans Thank you to e...
3 files
Allies, Items, and Indulgences Reference Guide
Game Design
Below you'll find a reference for the all the current allies, items, and indulgences in the game + their stats. Note: When a special ability reads like, "On Dea...
Fixing Decision Mod Bugs and Planning Ahead
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Game Design
I have been testing the demand influence decision mod for most part of the weekend by running the decision within the simulation and fixing bugs as I find them...
Elengrad - PixelArt part III
Game Design
Today was very special! I managed to create a little bit more of the assets. The part I am most proud of are the characters . Each of those people (and not only...
2d Physics
1
Game Design
Let’s talk about game physics today. We’ve given the game a realistic game physic to make it funnier. Still there were some problems of course since the gam...
ZpellCatz' Itemization
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3
Game Design
Hey there, fellow catz! Today I want to talk about the itemization in our upcoming game ZpellCatz . Every Action RPG player knows that items are a very importan...
new difficulty + insight upgrade
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2
Game Design
It's not entirely true that I underestimate some tasks. Some of them I just push away as I'd prefer to focus on other things. But when I start working on such t...
Comet Dev: Hard Mode
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9
Game Design
Hey guys, it's been a minute since we last spoke. The game has gone through a major visual upgrade thanks to Kirill (our level & cutscene artist) and Jan (our p...
Progress Chart — or How I Learned To Stop Worrying About Bad Code And Just Do It (Part 2)
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Game Design
And this time , I was done. For real. Or was I? Oh, boy! I wasn't! Remembering the threaded path I said I didn't care about route points, last week. I still don...
Boss Fights and Sponges
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Game Design
Hello today! This is Torchbound aka Reven, and this is my devlog! This game is something dear to me and I will not stop updating it until I'm satisfied and have...
FREE until end of the month !
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Game Design
As our Assets met their selling points, we decided to set them FOR FREE for as long as we stay in profit. Thank you ALL for your great support !...
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The beginning of Ever Forward
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Game Design
Welcome to the Ever Forward Devlog from Pathea Games. We'd like to take the time to share our journey with you, about what Ever Forward is, how it came to be, a...
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