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Devlogs About Game Design From Those You Follow Page 15

What's new in update 4 for Movie Business 2
Game Design
The posts from the Director’s Cut series, describing the emergence of the Movie Business from the backstage, usually arise on the occasion of the appearance o...
Shadows of Doubt DevBlog #28: Building the World Through Writing
1
Game Design
Hi everybody, time for another dev update from us! Continuing the theme of hearing from the rest of the team, we're learning about the process behind some of th...
Progress Checkup! (Apr. 2025) | Scratchin' Melodii Devlog
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34
Game Design
Hey there! I felt like it was time for another devlog, it's been a little longer than usual I think. I felt it was less of a priority since I'd just shown off a...
April 2021 Roadmap - Putting it all together
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Game Design
Nov 2019 Dec 2019 Jan 2020 Feb 2020 Mar 2020 Apr 2020 May 2020 June 2020 July 2020 Aug 2020 Sep 2020 Oct 2020 Nov 2020 Dec 2020 Jan 2021 Feb 2021 Mar 2021 Apr...
Original concepts and planning notes (SPOILERS!)
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Game Design
This week first date/can't relate was nominated for Excellence in Narrative in the Freeplay Independent Games Festival awards . To celebrate, I'd like to share...
Fixing Stoma
1
Game Design
In the alpha build of Sovereign Tea , the Tea Minion Stoma was strong. Ridiculously strong. Too strong. Yet, at the same time, incredibly boring as a unit. Afte...
Love among the Damned: On Romance in the Inverted Spire
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Game Design
Hello dear readers! Allow me to introduce you to our first Valentine’s Day themed dev log—because what better excuse to explore how romance works in future...
Creating the Game World
Game Design
In this devlog episode, we'll be looking at the world design and concept sketches for a new vertical slice map for my third-person wall-running parkour game, Pr...
Development Podcast #1
4
Game Design
Recently, the engineering director and game design director sat down and had a chat about the development of Sovereign Tea . Take a listen above on the 3 Halves...
Modding Region Attributes and Elements
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Game Design
This week I had a bunch of extra time and ended up doing a lot of work on the mod support front for biomes. The attached images are a preview of what can be don...
Let the Show Begin! A Stage, A Comedian, and Food! Monochrome RPG Dev Log #001
Game Design
What is the Monochrome RPG??? A Quick Glimpse Themes: Laughter is the best medicine, Violence doesn’t solve everything Setting: Roaring 20s Cartoonland, Vau...
How’s da game going????? (Devlog)
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Game Design
Howdy everybody! It’s been a while…there’s a few things I wanted to go over. Back in July, I posted a devlog on Tumblr concerning the 1.0.4 update I was c...
Playtesting & Character Creation
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8
Game Design
Hey friends, Donald here! Normally, we wouldn’t have a blog post so soon after the last one, but Will and I had some stories we wanted to share that were a bi...
Dev Diary #19 - 10 min zen loop~
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Game Design
Hello Earth-dwellers! Today we're sharing our 2nd zen loop of an OST from SAMUDRA called 'Searanade'. Perhaps this will be useful in accompanying your weekend a...
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Shadows of Doubt DevBlog #26: Populating the Population: Sculpting Faces
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Game Design
Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means n...
Highlights: Arms
8
Game Design
Many different guilds and factions can be found in Arcan. Their members are known in part due to the arms they don or, in the case of illegal activities, what i...
Steam is an absolute nightmare to use
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1
Game Design
I kind of wish everyone would just use itch instead of Steam. It's a nightmare to use, it's expensive, and really the only thing it adds to the experience is th...
♥ Week 3 Devlog ♥
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Game Design
Hi Everyone! Week 3 is finally out of the way, we're starting to get close to the Midway point of the Jam! Bit of a derail this week, I lost some of the time (i...
Solving Technical Modding Issues
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Game Design
This weekend I fixed the issues with modding framework that I mentioned last week which weren't nearly as catastrophic as I first though they would be. Then I e...
Untrusted - Development Retrospect - Choosing a style
Game Design
One fairly common question I am asked is along the lines of "how do you draw the art in Untrusted?" so I though I'd make a post to share some of the process beh...
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Shadows of Doubt DevBlog #29: 2021 Wrap-Up
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3
Game Design
Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There’s been a murder and it’s up to you to solve it by any means n...
Toward Event Modding
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Game Design
Finally I can declare the 'Layers' feature to be done for 0.3.3. There are still many things that can be done to add functionality to layers but these will come...
Slendertubbies-Swamp wastelands
Game Design
Hello Everyone! I noticed from the last game survey that you found the Lake map boring. I agree with that. It was the most rushed map. With a future update I wi...
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auto play mode, first trailer, free (ai generated) music
Game Design
Tower Fantasy: a low poly power fantasy scroll to the bottom for a link to the game!! The holidays are a time to work on something other than work - is what Kai...
Devlog #1: Where We Are Going
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2
Game Design
For a note on the future of this game please see here . Hello All! I'm Hueson the designer and programmer of Not Actually A DOS Game a upcoming retro inspired r...
The Rogue
Game Design
Rumors trail after this hooded man wherever he goes. Even his real name is a mystery. If you happen to meet him, know this — something valuable must be hidden...
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♥ Week 8 Devlog ♥
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6
Game Design
Hi Everyone! All finished with Week 8! This time next week, the Jam will officially be over, I'm so excited! Just small tweaks this week- I ended up getting sic...
The maths behind 'The Years Between'
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Game Design
I thought I'd do a little look into the Interval mechanics in Twilight Song , since I used computer simulations of the game to design this part, and as far as I...
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Moving Population Sets
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Game Design
This weekend I continued to work on the tribal migration feature by adding the migrating population selection process I talked about last week. Now, when a new...
Region Highlighting and Instruction Dialogs
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10
Game Design
Another weekend working on the Tribe Expansion Action. This time I worked on adding region hover highlighting and adding a custom instructions dialog to let pla...
Shadows of Doubt DevBlog #22: Doors Galore
Game Design
Shadows of Doubt is a detective stealth game set in a fully-simulated sci-fi metropolis! There's been a murder and it's up to you to solve it by any means neces...
Demand Influence Decision
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Game Design
Still working on the clan demands influence decision set. I already converted the decision that lets a clan demand influence from the dominant clan on a tribe...
Testing Decision Mods
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Game Design
The integration of mod events and decisions is basically done. All the code needed is in (without counting subsequent code fixes). Though to confirm everything...
Red Wolf Hiding Plot Summary, spoilers of course!
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Game Design
Hello! I was recently asked about a plot summary for Red Wolf Hiding and I thought it would be interesting to publicly share what I had in mind for those curio...
Some updates, but mainly a long brain dump post!
Game Design
First, the main updates! I've begun work on the final main area of the game that hasn't been started yet! There are 9 main areas outside of the endgame area, an...
Directors Guidebook and Prints!
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Game Design
Hi everyone! Tama here. With Winter Game Jam coming up, I wanted to give a quick update. There will be nothing major planned for Wolfskin's Curse during the hol...
Milestone 5 | Chapter 2 Systems, Design & Flavour
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Game Design
Hey friends, It’s been a few months since we talked last. The team worked really hard to get the trailer out at the end of February, and as is often the case...
Translating Hardcoded Decisions
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Game Design
The event that triggers the clan demands influence decision chain is more or less complete and I have already started working on the first of the two decision...
Let's Get Toned!
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Game Design
Let's Get Toned! What Adjectives Can You Use To Describe This Image? || Iron Meat (Forthcoming) To establish the setting in a video game and, more precisely, th...
Character Inspirations & Notes 5: Theresa Reinhart
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Game Design
Heya Folks, Been awhile but just here to let you know that things are going well still. I've been brainstorming a few new features to add in, some minor stuff j...
What do we mean by "meaningful choices"?
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Game Design
Hello everyone! For our first devlog on Inverted Spire development, I’d like to dive deep into what we really mean when we say the story offers meaningful cho...
Pixel Magic + Influences For Theropods!
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Game Design
Hey dino-pals! Over 500 backers! Thank you all so much for being so amazing! 70% funded! 9 days to go! Let's spread the dino word and get this dino-baby on the...
Converting the Tribe Split Decision
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Game Design
The tribe split decision event has now been converted to a script file which is now part of the base mode. It took me actually less time than I expected to do s...
Screencap Showcase (4/9/2023)
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Game Design
Hey all, it's been a little while since I last posted a dev-log for Atlyss. I've been incredibly busy working on the game and doing other additional side work...
How to create Thunderstorm Sound Effects in VR!
Game Design
Today here is an article from our Sound Designer Miroslaw!! :) The sound effects described below will be integrated in the next build version. Enjoy ;) Thunder...
Asked Twitter which camera looked better, ended up with both 🤷
Game Design
Thought I'd share a short tale on an accidental development choice re: camera angles that ended up being better than we intended. We've just released a short Sa...
Designing Cecil
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Game Design
Hiya, it’s Arimia here to talk about the process for designing Cecil, one of the main characters! First, let’s look at some details on the project itself. C...
Behind the Scenes
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Game Design
A quick behind the scenes article on how Ghost Switch was made. Writing Before, the final plotline was made, a bunch of ideas were brainstormed. Here are some t...
Modding Framework Woes
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6
Game Design
This weekend I added a bunch missing elements to the modding system that I will require to write the split tribe event replacement. In doing so, I discovered th...
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