Uses two-dimensional "sprites", 2D images created and used on a flat plane, as opposed to the three-dimensional models or environments found in 3D games.
Employing shapes, patterns, and colors to create non-representational art. Abstract games often focus on evoking emotions or exploring game mechanics rather than depicting realistic scenes or narratives. They may feature geometric designs, procedural generation, or unconventional gameplay elements that challenge traditional genre expectations.
Work centered on following a character through the ups and downs during a notable part of their life. There's often more of an emphasis on characterization, relationships, and a series of dramatic events than on strict adherence to conventional story structures and plotlines.
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